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UnityAds广告使用

unity编辑器版本 : 2020.3.16

项目设置中开启广告服务,如图
2.包管理器中导入 Advertisement 包
3.生成设置中设置导出平台为安卓平台

4,场景中添加两个按钮,一个加载广告,一个显示广告

5.新建脚本 AdsInitializer,挂载到相机上

using UnityEngine;
using UnityEngine.Advertisements;

public class AdsInitializer : MonoBehaviour, IUnityAdsInitializationListener
{
    [SerializeField] string _androidGameId;
    [SerializeField] string _iOsGameId;
    [SerializeField] bool _testMode = true;
    [SerializeField] bool _enablePerPlacementMode = true;
    private string _gameId;

    void Awake()
    {
        InitializeAds();
    }

    public void InitializeAds()
    {
        _gameId = (Application.platform == RuntimePlatform.IPhonePlayer)
            ? _iOsGameId
            : _androidGameId;
        Advertisement.Initialize(_gameId, _testMode, _enablePerPlacementMode, this);
    }

    public void OnInitializationComplete()
    {
        Debug.Log("Unity Ads initialization complete.");
    }

    public void OnInitializationFailed(UnityAdsInitializationError error, string message)
    {
        Debug.Log($"Unity Ads Initialization Failed: {error.ToString()} - {message}");
    }
}

6.新建脚本 RewardedAdsButton,同样挂载到相机上,指定_showAdButton为显示广告的按钮,加载广告的按钮添加RewardedAdsButton脚本中的LoadAd()方法.

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Advertisements;

public class RewardedAdsButton : MonoBehaviour, IUnityAdsLoadListener, IUnityAdsShowListener
{
    [SerializeField] Button _showAdButton;
    [SerializeField] string _androidAdUnitId = "Rewarded_Android";
    [SerializeField] string _iOsAdUnitId = "Rewarded_iOS";
    string _adUnitId;

    void Awake()
    {
        // Get the Ad Unit ID for the current platform:
        _adUnitId = (Application.platform == RuntimePlatform.IPhonePlayer)
            ? _iOsAdUnitId
            : _androidAdUnitId;

        //Disable button until ad is ready to show
        _showAdButton.interactable = false;
    }

    // Load content to the Ad Unit:
    public void LoadAd()
    {
        // IMPORTANT! Only load content AFTER initialization (in this example, initialization is handled in a different script).
        Debug.Log("Loading Ad: " + _adUnitId);
        Advertisement.Load(_adUnitId, this);
    }

    // If the ad successfully loads, add a listener to the button and enable it:
    public void OnUnityAdsAdLoaded(string adUnitId)
    {
        Debug.Log("Ad Loaded: " + adUnitId);

        if (adUnitId.Equals(_adUnitId))
        {
            // Configure the button to call the ShowAd() method when clicked:
            _showAdButton.onClick.AddListener(ShowAd);
            // Enable the button for users to click:
            _showAdButton.interactable = true;
        }
    }

    // Implement a method to execute when the user clicks the button.
    public void ShowAd()
    {
        // Disable the button: 
        _showAdButton.interactable = false;
        // Then show the ad:
        Advertisement.Show(_adUnitId, this);
    }

    // Implement the Show Listener's OnUnityAdsShowComplete callback method to determine if the user gets a reward:
    public void OnUnityAdsShowComplete(string adUnitId, UnityAdsShowCompletionState showCompletionState)
    {
        if (adUnitId.Equals(_adUnitId) && showCompletionState.Equals(UnityAdsShowCompletionState.COMPLETED))
        {
            Debug.Log("Unity Ads Rewarded Ad Completed");
            // Grant a reward.

            // Load another ad:
            Advertisement.Load(_adUnitId, this);
        }
    }

    // Implement Load and Show Listener error callbacks:
    public void OnUnityAdsFailedToLoad(string adUnitId, UnityAdsLoadError error, string message)
    {
        Debug.Log($"Error loading Ad Unit {adUnitId}: {error.ToString()} - {message}");
        // Use the error details to determine whether to try to load another ad.
    }

    public void OnUnityAdsShowFailure(string adUnitId, UnityAdsShowError error, string message)
    {
        Debug.Log($"Error showing Ad Unit {adUnitId}: {error.ToString()} - {message}");
        // Use the error details to determine whether to try to load another ad.
    }

    public void OnUnityAdsShowStart(string adUnitId) { }
    public void OnUnityAdsShowClick(string adUnitId) { }

    void OnDestroy()
    {
        // Clean up the button listeners:
        _showAdButton.onClick.RemoveAllListeners();
    }
}

7.获取安卓和iOS的游戏Id,点击项目设置中服务页中的Dashboard
网页打开后点击Monetization => ad Units 就可以看到安卓和苹果的游戏Id了,需要自己enables
8.回到Unity中,在相机上的AdsInitializer脚本中输入查询到的id

9.打包到安卓模拟器运行

10.文章中的脚本都来源unityads官方示例代码,点击getting started会跳转到ads详细的教程和说明
如果打包到安卓端闪退,
一般是下面这些东西没设置好 ,点击开启广告,然后点击Id

本文标签: 广告UnityAds