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本文介绍音频编码,使用了ffmpeg在音频编码器实现aac的编码。

技术简介

使用ffmpeg的编码器

使用模块(库)

使用ffmpeg的avcodec-58.dll

主要流程和代码

1、初始化音频编码器

int AacEncoder::init(AVSampleFormat format, int samplerate, int bitrate, int channels)
{
   
	int err = ERROR_CODE_OK;

	if (m_inited) {
   
		return err;
	}

	do {
   
		m_ringBuffer = new HELPER::RingBuffer<AVFrame>();
		if (m_ringBuffer == nullptr) {
   
			err = ERROR_CODE_ALLOC_FAILED;
			break;
		}
		if (!m_ringBuffer->init(AAC_ENCODER_RINGBUFFER_SIZE)) {
   
			err = ERROR_CODE_ALLOC_FAILED;
			break;
		}

		AVCodecID codecId = AV_CODEC_ID_AAC;
		m_codec = avcodec_find_encoder(codecId);
		if (m_codec == nullptr) {
   
			err = ERROR_CODE_FFMPEG_FIND_ENCODER_FAILED;
			break;
		}

		m_encodeContext = avcodec_alloc_context3(m_codec);
		if (m_encodeContext == nullptr) {
   
			err = ERROR_CODE_FFMPEG_ALLOC_CONTEXT_FAILED;
			break;
		}

		m_encodeContext->codec_type = AVMEDIA_TYPE_AUDIO;
		m_encodeContext->codec_id = codecId;
		m_encodeContext->sample_fmt = format;
		m_encodeContext->bit_rate = bitrate;
		m_encodeContext->sample_rate = samplerate;
		m_encodeContext->channels = channels;
		m_encodeContext->channel_layout = av_get_default_channel_layout(channels);
		m_encodeContext->time_base = {
    1, samplerate };

		m_encodeContext->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;
		m_encodeContext->strict_std_compliance = FF_COMPLIANCE_EXPERIMENTAL;

		int ret = avcodec_open2(m_encodeContext, m_codec, nullptr);
		if (ret < 0) {
   
			err = ERROR_CODE_FFMPEG_OPEN_CODEC_FAILED;
			break;
		}

		m_frame = av_frame_alloc();
		if (m_frame == nullptr) {
   
			err = ERROR_CODE_FFMPEG_ALLOC_FRAME_FAILED;
			break

本文标签: 音视频音频aac