本文介绍了声音在java中 - 玩游戏时声音冻结的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
在以往我在游戏中播放声音,线程冻结,然后继续声音播放完毕之后。 code声音引擎:
When ever i play a sound in my game, the thread freezes, then continues after the sound has finished playing. Code for sound engine:
package com.kgt.platformer; import java.io.File; import java.io.IOException; import javax.sound.sampled.AudioFormat; import javax.sound.sampled.AudioInputStream; import javax.sound.sampled.AudioSystem; import javax.sound.sampled.DataLine; import javax.sound.sampled.LineUnavailableException; import javax.sound.sampled.SourceDataLine; public class Sound { private final static int BUFFER_SIZE = 12800000; private static File soundFile; private static AudioInputStream audioStream; private static AudioFormat audioFormat; private static SourceDataLine sourceLine; /** * * @param filename the name of the file that is going to be played * */ public static void playSound(String filename){ String strFilename = filename; try { soundFile = new File(strFilename); } catch (Exception e) { e.printStackTrace(); System.exit(1); } try { audioStream = AudioSystem.getAudioInputStream(soundFile); } catch (Exception e){ e.printStackTrace(); System.exit(1); } audioFormat = audioStream.getFormat(); DataLine.Info info = new DataLine.Info(SourceDataLine.class, audioFormat); try { sourceLine = (SourceDataLine) AudioSystem.getLine(info); sourceLine.open(audioFormat); } catch (LineUnavailableException e) { e.printStackTrace(); System.exit(1); } catch (Exception e) { e.printStackTrace(); System.exit(1); } sourceLine.start(); int nBytesRead = 0; byte[] abData = new byte[BUFFER_SIZE]; while (nBytesRead != -1) { try { nBytesRead = audioStream.read(abData, 0, abData.length); } catch (IOException e) { e.printStackTrace(); } if (nBytesRead >= 0) { @SuppressWarnings("unused") int nBytesWritten = sourceLine.write(abData, 0, nBytesRead); } } sourceLine.drain(); sourceLine.close(); }}
结束意外事件发生时我开始游戏,它播放声音,游戏死机,然后继续。
what ends up happening is i start the game, it plays sound, the games freezes, then continues.
推荐答案您可以启动一个线程来处理数据流的读取和写入。下面一起来看看:我如何在Java中播放声音?
You could start a thread to handle the reading and writing of the streams. Take a look here: How can I play sound in Java?
举例code:
new Thread(new Runnable() { public void run() { Sound.playSound("Test.wav"); } }.start();更多推荐
声音在java中
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