我想制作一个内存文件以在pygame混合器中使用.我的意思是这样的( www.pygame /docs/ref/music.html#pygame.mixer.music.load 它表示load()方法支持文件对象)
I want to make a in-memory file to use in pygame mixer. I mean something like that (www.pygame/docs/ref/music.html#pygame.mixer.music.load it says load() method supports file object)
import requests from pygame import mixer r = requests.get("example/some_small_file.mp3") in_memory_file = file(r.content) #something like that mixer.music.init() mixer.music.load(in_memory_file) mixer.music.play()推荐答案
您可能正在从Python io包中寻找BytesIO或StringIO类,这两个类均在 Python 2 和 Python 3 .它们提供了类似于文件的界面,您可以在代码中使用与真实文件进行交互的方式完全相同.
You are probably looking for BytesIO or StringIO classes from Python io package, both available in python 2 and python 3. They provide a file-like interface you can use in your code the exact same way you interact with a real file.
StringIO用于存储文本数据:
import io f = io.StringIO("some initial text data")BytesIO必须用于二进制数据:
BytesIO must be used for binary data:
import io f = io.BytesIO(b"\x00\x00\x00\x00\x00\x00\x00\x00\x01\x01\x01\x01\x01\x01")要存储MP3文件数据,您可能需要BytesIO类.要将其从GET请求初始化到服务器,请按以下步骤操作:
To store MP3 file data, you will probably need the BytesIO class. To initialize it from a GET request to a server, proceed like this:
import requests from pygame import mixer import io r = requests.get("example/somesmallmp3file.mp3") inmemoryfile = io.BytesIO(r.content) mixer.music.init() mixer.music.load(inmemoryfile) mixer.music.play()更多推荐
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