【小游戏】三子棋

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【小游戏】三子棋

【C语言】实现最简单的三子棋

无人工智能,界面简单,手动输入坐标X X

代码如下 环境:VS2015

game.h

 

#pragma once
#ifndef __GAME_H__
#define __GAME_H__#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>#define ROW 3
#define COL 3void init_board(char board[ROW][COL], int row, int col);    //棋盘数组初始化
void display_board(char board[ROW][COL], int row, int col); //棋盘封装显示
void player_board(char board[ROW][COL], int row, int col);  //棋手下棋
void comp_board(char board[ROW][COL], int row, int col);    //机器下棋
int jud_win(char board[ROW][COL], int row, int col);        //判断输赢
int jud_full(char board[ROW][COL], int row, int col);       //判断下满#endif //__GAME_H__

 

game.c

 

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_board(char board[ROW][COL], int row, int col)    //棋盘数组初始化
{memset(board, ' ', ROW*COL*sizeof(char));      //初始化为空格
}
void display_board(char board[ROW][COL], int row, int col) //棋盘封装显示
{int i = 0;for (i = 0; i < row; i++){printf(" %c | %c | %c \n",board[i][0], board[i][1], board[i][2]);if (i != 2)printf("---|---|---\n");}
}
void player_board(char board[ROW][COL], int row, int col) //棋手下棋
{int x = 0;int y = 0;
ret:printf("请输入坐标:>");scanf("%d%d", &x, &y);x = x - 1;y = y - 1;if (((x >= 0) && (x <= 2)) && ((y >= 0) && (y <= 2))){if (board[x][y] == ' '){board[x][y] = '0';}else{printf("输入有误,");goto ret;}}else{printf("输入有误,");goto ret;}system("cls");display_board(board, ROW, COL);if (jud_win(board, ROW, COL) == 1)//判断输赢...{printf("很强大!你赢了~\n");}else if (jud_win(board, ROW, COL) == 3){printf("呵呵~下平了..\n");}else comp_board(board, ROW, COL);
}
void comp_board(char board[ROW][COL], int row, int col) //机器下棋
{srand((unsigned int)time(NULL));    //求随机数while(1){int x = rand() % 3;             //随机数取模3int y = rand() % 3;if (board[x][y] == ' '){board[x][y] = 'X';break;}}system("cls");printf("电脑已下:>\n");display_board(board, ROW, COL);if (jud_win(board, ROW, COL) == 2)//判断输赢...{printf("呵呵~你输了=。=\n");}else if (jud_win(board, ROW, COL) == 3){printf("呵呵~下平了..\n");}else player_board(board, ROW, COL);
}
int jud_win(char board[ROW][COL], int row, int col)//判断输赢
{int i = 0;for (i = 0; i < row; i++)          //玩家行判断{if ((board[i][0]) == (board[i][1]) && (board[i][1]) == (board[i][2]) && (board[i][0]) == '0')return 1;}for (i = 0; i < row; i++)         //机器行判断{if ((board[i][0]) == (board[i][1]) && (board[i][1]) == (board[i][2]) && (board[i][0]) == 'X')return 2;}for (i = 0; i < col; i++)        //玩家列判断{if ((board[0][i]) == (board[1][i]) && (board[1][i]) == (board[2][i]) && (board[0][i]) == '0')return 1;}for (i = 0; i < col; i++)        //机器列判断{if ((board[0][i]) == (board[1][i]) && (board[1][i]) == (board[2][i]) && (board[0][i]) == 'X')return 2;}if ((board[0][0]) == (board[1][1]) && (board[1][1]) == (board[2][2]) && (board[0][0]) == '0')return 1;                  //玩家斜判断if ((board[0][2]) == (board[1][1]) && (board[1][1]) == (board[2][0]) && (board[0][2]) == '0')return 1;if ((board[0][0]) == (board[1][1]) && (board[1][1]) == (board[2][2]) && (board[0][0]) == 'X')return 2;                //机器斜判断if ((board[0][2]) == (board[1][1]) && (board[1][1]) == (board[2][0]) && (board[0][2]) == 'X')return 2;if(jud_full(board, ROW, COL))return 3;
}
int jud_full(char board[ROW][COL], int row, int col)   //判断下满
{int x = 0;int y = 0;for (x = 0; x < row; x++){for (y = 0; y < col; y++)if (board[x][y] == ' ')return 0;}return 1;
}


test.c

 

 

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{printf("***********************\n");printf("****1.play 0.exit******\n");printf("***********************\n");
}
void menu2()
{printf("***********************\n");printf("****1.先下 2.后下******\n");printf("***********************\n");
}
void game()
{int j = 0;srand((unsigned int)time(NULL));//int a = rand() % 2;char board[ROW][COL];init_board(board, ROW, COL);//棋盘数组初始化menu2();                    //先后选择printf("请选择:>");scanf("%d", &j);switch (j){case 1:system("cls");printf("你的棋子为'0':>\n");display_board(board, ROW, COL);//棋盘封装player_board(board, ROW, COL);//棋手下...break;case 2:system("cls");comp_board(board, ROW, COL);//电脑下...break;default:printf("输入有误");break;}//display_board(board, ROW, COL);//棋盘封装
}
int main()
{int i = 0;//srand((unsigned int)time(NULL)); do{menu();printf("请选择:>");scanf("%d", &i);switch (i){case 1:system("cls");game();break;case 0:system("cls");printf("****GAME OVER****\n");break;default:printf("输入有误,请重新输入。");break;}} while (i != 0);return 0;
}

 

 

 

 

 

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【小游戏】三子棋

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