元旦快乐"/>
WPF 画心2.0版之元旦快乐
WPF 画心2.0版之元旦快乐 原文: WPF 画心2.0版之元旦快乐2017年元旦已经到了,想做一个祝福语的窗口,就把上一篇画心的程序改了改,变成了如下界面。
说下改动的地方,首先窗口没有标题栏了。
MainWindow.xaml
AllowsTransparency="True"MouseDoubleClick="Window_MouseDoubleClick"WindowStyle="None" Background="#00FFFFFF" Loaded="Window_Loaded" MouseMove="Window_MouseMove"Title="MainWindow" Height="700" Width="900"
中间圆形按钮的样式
<Style TargetType="Button" x:Key="ButtonStyle"><Setter Property="Template"><Setter.Value><ControlTemplate TargetType="Button"><Grid><Ellipse Width="200" Height="200"><Ellipse.Fill><LinearGradientBrush StartPoint="0,0" EndPoint="0,1"><GradientStop Offset="0" Color="blue"/><GradientStop Offset="1" Color="LightBlue"/></LinearGradientBrush></Ellipse.Fill></Ellipse><Ellipse Width="180" Height="180"><Ellipse.Fill><LinearGradientBrush StartPoint="0,0" EndPoint="0,1"><GradientStop Offset="0" Color="White"/><GradientStop Offset="1" Color="Transparent"/></LinearGradientBrush></Ellipse.Fill></Ellipse><ContentControl VerticalAlignment="Center" HorizontalAlignment="Center" Content="{TemplateBinding Content}" FontSize="20" FontWeight="Bold" Foreground="Red"/></Grid></ControlTemplate></Setter.Value></Setter></Style>
虽然没有了标题栏,为了能够让窗口自由移动
private void Window_MouseMove(object sender, MouseEventArgs e){if (e.LeftButton == MouseButtonState.Pressed){this.DragMove();}}
双击鼠标,关闭窗口
private void Window_MouseDoubleClick(object sender, MouseButtonEventArgs e){this.Close();}
不再使用线程睡眠的方式来动态显示心的生成,这次采用计时器。
private DispatcherTimer timer = new DispatcherTimer();//创建定时器对象 public MainWindow(){InitializeComponent();WindowStartupLocation = WindowStartupLocation.CenterScreen;this.bendediction.Content = "2017年\r\n元旦快乐";timer.Tick += new EventHandler(timer_Tick); //添加事件,定时到事件 timer.Interval = TimeSpan.FromMilliseconds(100);//设置定时长 timer.Start();}void timer_Tick(object sender, EventArgs e){if (iTick < maxStep){CreateHeartLine(iTick);}else{timer.Stop();}iTick++;}
本次心的生成算法,基本不变,只是把心的半径和位置调整了下。
private void CreateHeartLine(int iTick){centerPt = canvas_Shape.Width/ 4;radius = canvas_Shape.Width / 6;for (int i = 0; i < iTick; i++){System.Windows.Controls.Image img = new System.Windows.Controls.Image();img.Source = new BitmapImage(new Uri(@"image/" + 2 + ".png", UriKind.Relative));//给出照片路径 img.Height = 200;img.Width = 200;img.Stretch = Stretch.Fill;double angle = 2 * Math.PI / maxStep * i;//桃形心double x = centerPt - 16 * (Math.Sin(angle) * Math.Sin(angle) * Math.Sin(angle)) * 20;// double y = centerPt - (13 * Math.Cos(angle) - 5 * Math.Cos(2 * angle) - 2 * Math.Cos(3 * angle) - Math.Cos(4 * angle)) * 20;// Canvas.SetLeft(img, x);Canvas.SetTop(img, y);canvas_Shape.Children.Add(img);}}
为了添加背景音乐,使用了MediaElement。
private void Window_Loaded(object sender, RoutedEventArgs e){me.LoadedBehavior = MediaState.Manual; //设置为手动控制 me.UnloadedBehavior = MediaState.Manual;string strPath = string.Format(@"{0}\data\music\bk.mp3", System.Windows.Forms.Application.StartupPath);Uri uri = new Uri(strPath, UriKind.Relative);me.Source = uri;me.IsHitTestVisible = true;me.MediaEnded += new RoutedEventHandler(me_MediaEnded);gd.Children.Add(me);me.Play();}
为了能够循环播放
private void me_MediaEnded(object sender, RoutedEventArgs e){me.Stop();me.Play();}
posted on 2018-09-26 15:00 NET未来之路 阅读( ...) 评论( ...) 编辑 收藏
转载于:.html
更多推荐
WPF 画心2.0版之元旦快乐
发布评论