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UVALive 6179 Windmill Animation 解题报告
题意:给定平面上n个点的坐标,在一个点上放一条直线,并给出直线的方向,将直线以该点位轴逆时针转,遇到下一个点时,就以这个点为轴逆时针转动。按顺序输出前m次遇到的点的序列。解法:有atan2计算点和坐标轴的夹角,在[-pi,0]的点变成[pi,2*pi]。找逆时针方向上距离当前直线最近的点就可以了。值得注意的是旋转的是直线不是射线,所以>pi的要减去pi
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <queue>
#include <cstring>
#include <vector>
using namespace std;
const double eps = 1e-8;
const double pi = acos(-1.0);
const int inf = 1111111;
int dcmp(double x)
{if(fabs(x)<eps) return 0;return x<0?-1:1;
}
struct Point{double x,y;Point (){};Point (double a, double b):x(a),y(b){};Point operator + (const Point a){return Point(x+a.x,y+a.y);}Point operator - (const Point a){return Point(x-a.x,y-a.y);}Point operator * (double c) {return Point(x*c,y*c);}bool operator == (const Point a){return dcmp(x==a.x&&y==a.y);}void input(){scanf("%lf%lf",&x,&y);}void output(){printf("%.2f %.2f\n",x,y);}
};
typedef Point Vector;double Cross(Point a, Point b)
{return a.x*b.y-a.y*b.x;
}
double Dot(Point a,Point b)
{return a.x*b.x-a.y*b.y;
}
Vector Rotate(Vector a,double rad)
{Vector c;c.x = a.x*cos(rad)-a.y*sin(rad);c.y = a.x*sin(rad)+a.y*cos(rad);return c;
}double Angle(Point v)
{double x = atan2(v.y,v.x);return dcmp(x)<0? x+2*pi:x;
}
double Change(double rad)
{if(dcmp(rad)<0) rad+=2*pi;if(dcmp(rad-pi)>0) rad-=pi;return rad;
}Point p[25];
int m;int main()
{//freopen("in.txt","r",stdin);int cas;int tmp,s,u,v;double ang,a;scanf("%d",&cas);for(int ca = 1; ca<=cas;ca++){v = -1;scanf("%d%d%d%d%lf",&tmp,&m,&s,&u,&ang);for(int i = 1;i<=m; i++){scanf("%d",&tmp);p[i].input();}ang = ang*pi/180.0;printf("%d",ca);for(int i = 0; i < s; i++){a=inf;for(int i=1;i<=m;i++)if(i!=u&&i!=v){double rad=Angle(p[i]-p[u])-ang;rad = Change(rad);if(dcmp(a-rad)>0){a=rad;tmp=i;}}printf(" %d",tmp);ang=a+ang,v=u,u=tmp;ang = Change(ang);}printf("\n");}return 0;
}
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UVALive 6179 Windmill Animation 解题报告
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