php threed类,threed.php

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<a href=https://www.elefans.com/category/jswz/34/1770834.html style=php threed类,threed.php"/>

php threed类,threed.php

<?php

require_once("configs.php");

require_once('functions/armory_func.php');

$page_cat = "services";

include("classes/armory.class.php");

$character = Factory_Armory::createCharacter($_GET['name']);

?>

<?php echo $website['title']; ?> - Armory
  1. Services

  2. <?php echo $character->getObjectInfo()->name;?> @ <?php echo @$name_realm1['realm']; ?>

$raceNum= $character->getObjectInfo()->race; //Numbre race for all armory references

echo'

';}

else{

echo'horde">';}?>

<?php echo $character->getObjectInfo()->name;?>

/*if ($raceNum == 0){$col='title_A';}

else {$col = 'title_H';}

$conn = mysql_open($serveraddress, $serveruser, $serverpass); //Gets title, have to make website title table

$sql="SELECT $col as title FROM $server_db.titles WHERE guid =

(SELECT chosenTitle FROM $server_cdb.characters WHERE name = '".$character->getObjectInfo()->name."')";

$row = mysql_fetch_assoc(mysql_query($sql,$conn));

mysql_end($conn);

echo $row['title']; */

?>  

mysql_select_db($server_cdb,$connection_setup)or die(mysql_error()); //Gets guild name, connection have to change to title

$sql = mysql_query("SELECT guid FROM characters WHERE name = '".$character->getObjectInfo()->name."'");

$guid = mysql_fetch_array($sql);

$sql = mysql_query("SELECT name FROM guild WHERE guildid =(SELECT guildid FROM guild_member WHERE guid = '".$guid['guid']."')");

if (mysql_num_rows($sql)>0){

$row = mysql_fetch_assoc($sql);

echo $row['name'];

}

?>

<?php echo @$character->getObjectInfo()->level; ?> <?php

echo @$armory['race'.$raceNum];

?>

<?php

@$talentP = $character->getTalentInfo()->branchP;

@$talentS = $character->getTalentInfo()->branchS;

if ($talentP==""){$talentP='0';}

if ($talentS==""){$talentS='0';}

?><?php if ($talentP<>'0'){echo @$armory['branch'.$talentP];} ?>

<?php

@$classNum=$character->getObjectInfo()->class; //Show the name of the class and not de number

echo @$armory['class'.$classNum];

?>

, <?php echo $armory['APoints']; ?>
  • <?php echo $armory['3d']; ?>

  • <?php echo $armory['advanced']; ?>

<?php echo $armory['itemlevel']; ?>
( 20 <?php echo $armory['equipped']; ?>) 20

$errors = 0;

mysql_select_db($server_cdb)or die(mysql_error());

$query_select_character = "SELECT guid, race, gender, playerBytes, playerBytes2 FROM characters WHERE name = '".@$name = $_GET['name']."' LIMIT 1";

$result_select_character = mysql_query($query_select_character);

if (!mysql_num_rows($result_select_character) == 0)

{ // If OK

$row = mysql_fetch_array($result_select_character);

$guid = $row['guid'];

$race = $row['race'];

$gender = $row['gender'];

$b = $row['playerBytes'];

$b2 = $row['playerBytes2'];

// Set Character Features

$ha = ($b>>16)%256;

$hc = ($b>>24)%256;

$fa = ($b>>8)%256;

$sk = $b%256;

$fh = $b2%256;

// Set Character Race/Gender

$char_race = array(

1 => 'human',

2 => 'orc',

3 => 'dwarf',

4 => 'nightelf',

5 => 'scourge',

6 => 'tauren',

7 => 'gnome',

8 => 'troll',

9 => 'goblin',

10 => 'bloodelf',

11 => 'draenei',

22 => 'worgen');

$char_gender = array(

0 => 'male',

1 => 'female');

$rg = $char_race[$race].$char_gender[$gender];

$query_select_guid = mysql_query("SELECT item FROM character_inventory WHERE guid = '$guid' AND bag='0' AND slot

if (mysql_num_rows($query_select_guid) != 0)

{

$eq = "";

while($row_select_guid = mysql_fetch_array($query_select_guid))

{

$item = $row_select_guid['item'];

mysql_select_db($server_cdb);

$query_select_itemEntry = mysql_query("SELECT itemEntry FROM item_instance WHERE guid = '$item'");

if (mysql_num_rows($query_select_itemEntry) != 0)

{

while ($row_itemEntry = mysql_fetch_array($query_select_itemEntry))

{

$itemEntry = $row_itemEntry['itemEntry'];

if ($itemEntry != "")

{

mysql_select_db($server_wdb);

$query_select_item = "SELECT displayid, InventoryType FROM item_template WHERE entry = '$itemEntry' LIMIT 1";

$result_select_item = mysql_query($query_select_item);

if (!mysql_num_rows($result_select_item) == 0)

{

$row_item = mysql_fetch_array($result_select_item);

$displayid = $row_item['displayid'];

$inventory_type = $row_item['InventoryType'];

if ($eq == "")

{

$eq = $inventory_type.','.$displayid;

} else

{

$eq .= ','.$inventory_type.','.$displayid;

}

}

else

{

// If not OK

echo '

The DisplayID could not be retrieved. We apologize for any inconvenience.

'; // Public message.

//echo '

' . mysql_error() . '
Query:'.$itemEntry.' ' . $query . '

'; // Debugging message.

$errors++;

}

}

else

{

// If not OK

echo '

The itemEntry could not be retrieved. We apologize for any inconvenience.

'; // Public message.

//echo '

' . mysql_error() . '
Query: ' . $query . '

'; // Debugging message.

$errors++;

}

}

}

else

{

// If not OK

echo '

The Inventory could not be retrieved. We apologize for any inconvenience.

'; // Public message.

//echo '

' . mysql_error() . '
Query: ' . $query . '

'; // Debugging message.

$errors++;

}

}

}

}

else

{

// If not OK

echo '

The Character could not be retrieved. We apologize for any inconvenience.

'; // Public message.

//echo '

' . mysql_error() . '
Query: ' . $query . '

'; // Debugging message.

$errors++;

}

if ($errors == 0)

{

echo '

';

echo '';

echo '';

echo '';

echo '';

echo '';

echo printf('', $rg,$ha,$hc,$fa,$sk,$fh,$eq);

echo '';

echo '';

echo '

';

}

// End of Submit Conditional

?>

$character->run();

?>

//

$(document).ready(function() {

var summaryInventory = new Summary.Inventory({ view: "advanced" }, {

1: {

name: "Tumultuous Necklace of the Soldier",

quality: 3,

icon: "inv_jewelry_necklace_16"

}

,

2: {

name: "Elite Shoulders",

quality: 2,

icon: "inv_shoulder_05"

}

,

14: {

name: "Tumultuous Cloak of the Sorcerer",

quality: 3,

icon: "inv_misc_cape_03"

}

,

4: {

name: "Husk of Naraxis",

quality: 2,

icon: "inv_misc_monsterspidercarapace_01"

}

,

3: {

name: "Squire\'s Shirt",

quality: 1,

icon: "inv_shirt_16"

}

,

18: {

name: "Tabard of the Hand",

quality: 1,

icon: "inv_shirt_12"

}

,

8: {

name: "Fortified Bracers of the Bear",

quality: 2,

icon: "inv_bracer_03"

}

,

9: {

name: "Battleforge Gauntlets of the Bear",

quality: 2,

icon: "inv_gauntlets_26"

}

,

5: {

name: "Lambent Scale Girdle",

quality: 2,

icon: "inv_belt_04"

}

,

6: {

name: "Green Iron Leggings",

quality: 2,

icon: "inv_pants_05"

}

,

7: {

name: "Silvered Bronze Boots",

quality: 2,

icon: "inv_boots_01"

}

,

10: {

name: "Signet Ring of the Hand",

quality: 2,

icon: "inv_jewelry_ring_18"

}

,

11: {

name: "Clay Ring of the Bear",

quality: 2,

icon: "inv_jewelry_ring_14"

}

,

15: {

name: "Diamond Hammer",

quality: 3,

icon: "inv_hammer_06"

}

,

16: {

name: "Glimmering Shield",

quality: 2,

icon: "inv_shield_05"

}

});

});

//]]>

<?php echo $armory['audit']; ?>

  • 1 <?php echo $armory['emptyGlyph']; ?>

  • 2 <?php echo $armory['unenchanted']; ?>

//

$(document).ready(function() {

new Summary.Audit({

"unenchantedItems": {

2: 1,

15: 1

},

"foo": true

});

});

//]]>

<?php echo $armory['reforging']; ?>

No items have been reforged.

<?php echo $armory['enchant']; ?>

  • +0 <?php echo $armory['armour']; ?>

  • +0 <?php echo $armory['stamina']; ?>

  • +0 <?php echo $armory['strength']; ?>

<?php echo $armory['activity']; ?>

<?php echo $armory['early']; ?>

  • <?php if($talentS=='750'){echo '';}?>

    if($talentS=='398' || $talentS=='839' || $talentS=='845'){echo '';}

    elseif ($talentS=='748' || $talentS=='831' || $talentS=='760' || $talentS=='813' || $talentS=='262'){echo '';}

    elseif ($talentS=='0'){echo '';}

    else {echo '';}

    ?>

    0/0/0

  • <?php if($talentP=='750'){echo '';}?>

    if($talentP=='398' || $talentP=='839' || $talentP=='845'){echo '';}

    elseif ($talentP=='748' || $talentP=='831' || $talentP=='760' || $talentP=='813' || $talentP=='262'){echo '';}

    elseif ($talentP=='0'){echo '';}

    else {echo '';}

    ?>

    0/0/0

  • <?php echo $armory['Health']; ?><?php echo $character->getStatInfo()->maxhealth; ?>   

if($classNum == 2 || $classNum == 7 || $classNum == 8 || $classNum == 9 || $classNum == 11 || $classNum == 5 || $classNum == 7)

{

echo '

';

echo '

'.$armory['Mana'].''.$character->getStatInfo()->maxpower1.'   

}

elseif($classNum == 3)

{

echo '

';

echo '

'.$armory['Focus'].''.$character->getStatInfo()->maxpower3.'   

}

elseif($classNum == 1)

{

echo '

';

echo '

'.$armory['Rage'].''.$character->getStatInfo()->maxpower4.'   

}

elseif($classNum == 4)

{

echo '

';

echo '

'.$armory['Energy'].''.$character->getStatInfo()->maxpower1.'   

}

elseif($classNum == 6)

{

echo '

';

echo '

'.$armory['Runic'].''.($character->getStatInfo()->maxpower7/10).'   

} //runic is 1000 in db

?>

Base
  • <?php echo $character->getStatInfo()->strength; ?>

  • <?php echo $character->getStatInfo()->agility; ?>

  • <?php echo $character->getStatInfo()->stamina; ?>

  • <?php echo $character->getStatInfo()->intellect; ?>

<?php echo $armory['Other']; ?>
  • <?php echo $character->getStatInfo()->attackPower; ?>

  • <?php echo number_format($character->getStatInfo()->parryPct,2,".",","); ?> %

  • --

  • --

  • <?php echo number_format($character->getStatInfo()->critPct,2,".",","); ?> %

<?php echo $armory['Base']; ?>
  • <?php echo $character->getStatInfo()->strength; ?>

  • <?php echo $character->getStatInfo()->agility; ?>

  • <?php echo $character->getStatInfo()->stamina; ?>

  • <?php echo $character->getStatInfo()->intellect; ?>

  • <?php echo $character->getStatInfo()->spirit; ?>

  • --

<?php echo $armory['Melee']; ?>
  • --

  • DPS

    --

  • <?php echo $character->getStatInfo()->attackPower; ?>

  • --

  • --

  • --

  • <?php echo number_format($character->getStatInfo()->critPct,2,".",","); ?> %

  • --

<?php echo $armory['Ranged']; ?>
  • --

  • DPS

    -

  • <?php echo $character->getStatInfo()->rangedAttackPower; ?>

  • --

  • --

  • --

  • <?php echo number_format($character->getStatInfo()->rangedCritPct,2,".",","); ?> %

<?php echo $armory['Spell']; ?>
  • <?php echo $character->getStatInfo()->spellPower; ?>

  • --

  • --

  • <?php echo number_format($character->getStatInfo()->SpellCritPct,2,".",","); ?> %

  • --

  • --

  • --

<?php echo $armory['Defense'] ?>
  • <?php echo $character->getStatInfo()->armor; ?>

  • <?php echo number_format($character->getStatInfo()->dodgePct,2,".",","); ?> %

  • <?php echo number_format($character->getStatInfo()->parryPct,2,".",","); ?> %

  • <?php echo number_format($character->getStatInfo()->parryPct,2,".",","); ?> %

  • --

<?php echo $armory['Resis']; ?>
  • <?php echo $character->getStatInfo()->resArcane; ?>

  • <?php echo $character->getStatInfo()->resFire; ?>

  • <?php echo $character->getStatInfo()->resFrost; ?>

  • <?php echo $character->getStatInfo()->resNature; ?>

  • <?php echo $character->getStatInfo()->resShadow; ?>

<?php echo $armory['showAll']; ?>

//

$(document).ready(function() {

new Summary.Stats({

"health": <?php echo @$get["health"] ?>,

"power": <?php echo @$get["power1"] ?>,

"powerTypeId": 0,

"hasOffhandWeapon": false,

"masteryName": "Hand of Light",

"masteryDescription": "Your Templar\'s Verdict, Crusader Strike, and Divine Storm deal 17% additional damage as Holy damage. Each point of Mastery increases the damage by an additional 2.1%.",

"averageItemLevelEquipped": 20,

"averageItemLevelBest": 20,

"spellHitRating": 0,

"agiBase": 239,

"energy": <?php echo @$get["power4"] ?>,

"expertiseOffPercent": 0,

"critPercent": <?php echo @$gets["critPct"] ?>,

"rangeCritPercent": <?php echo @$gets["rangedCritPct"] ?>,

"dodgeRatingPercent": <?php echo @$gets["dodgePct"] ?>,

"parry": <?php echo @$gets["parryPct"] ?>,

"parryRating": 0,

"rangeBonusWeaponRating": 0,

"atkPowerBase": 270,

"runicPower": <?php echo @$get["power4"] ?>,

"rangeHitPercent": 1,

"bonusOffWeaponRating": 0,

"resilience_damage": 0,

"mana": <?php echo @$get["power1"] ?>,

"masteryRatingBonus": 0,

"dmgMainSpeed": 2.4709999561309814,

"rangeAtkPowerBonus": 4,

"expertiseMain": 0,

"shadowDamage": 113,

"rangeHitRating": 0,

"spellDmg_petSpellDmg": -1,

"shadowResist": 26,

"resistNature_pet": -1,

"armorPercent": 43.17439651489258,

"spellHitRatingPercent": 0,

"manaRegenPerFive": 42,

"dmgRangeDps": -1,

"frostCrit": 6.986073017120361,

"armorPenetrationPercent": 0,

"resistShadow_pet": -1,

"focus": <?php echo @$get["power3"] ?>,

"rangeHitRatingPercent": 0,

"natureResist": 0,

"intTotal": <?php echo @$gets["maxpower1"] ?>,

"expertiseRating": 0,

"bonusOffMainWeaponSkill": 0,

"frostResist": 0,

"int_mp": <?php echo @$gets["maxpower1"] ?>,

"arcaneCrit": 6.986073017120361,

"holyCrit": 6.986073017120361,

"bonusMainWeaponSkill": 0,

"natureCrit": 6.986073017120361,

"sprBase": 41,

"agi_ap": -1,

"dodge": 5,

"atkPowerBonus": 4,

"spr_regen": 43,

"expertiseRatingPercent": 0,

"mastery": 0,

"health": <?php echo @$get["health"] ?>,

"manaRegenCombat": 27,

"sprTotal": 41,

"rangeCritRatingPercent": 2.0634920597076416,

"dodgeRating": 0,

"bonusMainWeaponRating": 0,

"intBase": 231,

"strBase": 234,

"critRatingPercent": <?php echo @$gets["critPct"] ?>,

"rangeHasteRatingPercent": 1.1555559635162354,

"rangeBonusWeaponSkill": 0,

"dmgRangeMin": -1,

"rangeHasteRating": 4,

"dmgOffSpeed": 1.9769999980926514,

"resistFire_pet": -1,

"defense": 0,

"strTotal": <?php echo @$gets["strength"] ?>,

"fireCrit": 6.986073017120361,

"natureDamage": 113,

"dmgMainMax": 102,

"dmgMainMin": 77,

"resilience_crit": 0,

"holyResist": 0,

"rangeAtkPowerBase": 0,

"dmgOffMin": 0,

"spellHitPercent": 9,

"spellDmg_petAp": -1,

"agi_armor": 64,

"resistHoly_pet": -1,

"hitRating": 0,

"str_ap": 192,

"block_damage": 30,

"dmgOffMax": 0,

"masteryRating": 0,

"spellCritRating": 10,

"resilience": 0,

"expertiseOff": 0,

"defensePercent": 0,

"blockRating": 0,

"armor_petArmor": -1,

"block": 5,

"dmgOffDps": 0,

"dmgRangeMax": -1,

"power": <?php echo @$get["power1"] ?>,

"resistArcane_pet": -1,

"dmgMainDps": 36.281612396240234,

"healing": 113,

"str_block": 53,

"rangeAtkPowerLoss": 0,

"rangeCritRating": 10,

"fireDamage": 113,

"shadowCrit": 6.986073017120361,

"hasteRating": 4,

"arcaneDamage": 113,

"rangeAtkPowerTotal": 4,

"expertiseMainPercent": 0,

"atkPowerTotal": 274,

"agiTotal": 32,

"ap_dps": 19.571428298950195,

"atkPowerLoss": 0,

"staBase": 218,

"fireResist": 0,

"blockRatingPercent": 0,

"hitRatingPercent": 0,

"hitPercent": 1,

"int_crit": 0,

"rap_petSpellDmg": -1,

"arcaneResist": 0,

"resistFrost_pet": -1,

"dmgRangeSpeed": -1,

"hasteRatingPercent": 1.1555559635162354,

"frostDamage": 113,

"sta_hp": <?php echo @$gets["maxhealth"] ?>,

"agi_crit": 4.045567989349365,

"rage": <?php echo @$get["power4"] ?>,

"armorTotal": 1983,

"sta_petSta": -1,

"spellCritRatingPercent": 2.0634920597076416,

"armorBase": 1817,

"spellCritPercent": 6.986073017120361,

"critRating": 00,

"armorPenetration": 0,

"spellPenetration": 0,

"parryRatingPercent": <?php echo @$gets["parryPct"] ?>,

"spellDamage": 113,

"staTotal": <?php echo @$gets["stamina"] ?>,

"rap_petAp": -1,

"holyDamage": 113,

"foo": true

});

});

//]]>

  • Total Honor<?php echo @$honor ?>
  • Total Conquest<?php echo @$conq ?>
  • Herbalism

    0

  • Mining

    0

Last updated on 09/08/2011

//

$(function() {

Profile.url = '/wow/en/character/moonglade/Me/summary';

});

var MsgProfile = {

tooltip: {

feature: {

notYetAvailable: "This feature is not yet available."

},

vault: {

character: "This section is only accessible if you are logged in as this character.",

guild: "This section is only accessible if you are logged in as a character belonging to this guild."

}

}

};

//]]>

//

var MsgSummary = {

inventory: {

slots: {

1: "Head",

2: "Neck",

3: "Shoulder",

4: "Shirt",

5: "Chest",

6: "Waist",

7: "Legs",

8: "Feet",

9: "Wrist",

10: "Hands",

11: "Finger",

12: "Trinket",

15: "Ranged",

16: "Back",

19: "Tabard",

21: "Main Hand",

22: "Off Hand",

28: "Relic",

empty: "Empty slot"

}

},

audit: {

whatIsThis: "This feature makes recommendations on how this character can be improved. The following is verified:
- Empty glyph slots
- Unspent talent points
- Unenchanted items
- Empty sockets
- Non-optimal armour
- Missing belt buckle
- Unused profession perks",

missing: "Missing {0}",

enchants: {

tooltip: "Unenchanted"

},

sockets: {

singular: "empty socket",

plural: "empty sockets"

},

armor: {

tooltip: "Non-{0}",

1: "Cloth",

2: "Leather",

3: "Mail",

4: "Plate"

},

lowLevel: {

tooltip: "Low level"

},

blacksmithing: {

name: "Blacksmithing",

tooltip: "Missing socket"

},

enchanting: {

name: "Enchanting",

tooltip: "Unenchanted"

},

engineering: {

name: "Engineering",

tooltip: "Missing tinker"

},

inscription: {

name: "Inscription",

tooltip: "Missing enchant"

},

leatherworking: {

name: "Leatherworking",

tooltip: "Missing enchant"

}

},

talents: {

specTooltip: {

title: "Talent Specializations",

primary: "Primary:",

secondary: "Secondary:",

active: "Active"

}

},

stats: {

toggle: {

all: <?php echo $armory["showAll"] ?>,

core: <?php echo $armory["showMain"] ?>,

},

increases: {

attackPower: "Increases Attack Power by {0}.",

critChance: "Increases Crit chance by {0}%.",

spellCritChance: "Increases Spell Crit chance by {0}%.",

health: "Increases Health by {0}.",

mana: "Increases Mana by {0}.",

manaRegen: "Increases mana regeneration by {0} every 5 seconds while not casting.",

meleeDps: "Increases damage with melee weapons by {0} damage per second.",

rangedDps: "Increases damage with ranged weapons by {0} damage per second.",

petArmor: "Increases your pet鈥檚 Armour by {0}.",

petAttackPower: "Increases your pet鈥檚 Attack Power by {0}.",

petSpellDamage: "Increases your pet鈥檚 Spell Damage by {0}.",

petAttackPowerSpellDamage: "Increases your pet鈥檚 Attack Power by {0} and Spell Damage by {1}."

},

decreases: {

damageTaken: "Reduces Physical Damage taken by {0}%.",

enemyRes: "Reduces enemy resistances by {0}.",

dodgeParry: "Reduces chance to be dodged or parried by {0}%."

},

noBenefits: "Provides no benefit for your class.",

beforeReturns: "(Before diminishing returns)",

damage: {

speed: "Attack speed (seconds):",

damage: "Damage:",

dps: "Damage per second:"

},

averageItemLevel: {

title: "Item Level {0}",

description: "The average item level of your best equipment. Increasing this will allow you to enter more difficult dungeons using Dungeon Finder."

},

health: {

title: "Health {0}",

description: "Your maximum amount of health. If your health reaches zero, you will die."

},

mana: {

title: "Mana {0}",

description: "Your maximum mana. Mana allows you to cast spells."

},

rage: {

title: "Rage 100",

description: "Your maximum rage. Rage is consumed when using abilities and is restored by attacking enemies or being damaged in combat."

},

focus: {

title: "Focus 100",

description: "Your maximum focus. Focus is consumed when using abilities and is restored automatically over time."

},

energy: {

title: "Energy 100",

description: "Your maximum energy. Energy is consumed when using abilities and is restored automatically over time."

},

runic: {

title: "Runic 100",

description: "Your maximum Runic Power."

},

strength: {

title: "Strength {0}"

},

agility: {

title: "Agility {0}"

},

stamina: {

title: "Stamina {0}"

},

intellect: {

title: "Intellect {0}"

},

spirit: {

title: "Spirit {0}"

},

mastery: {

title: "Mastery {0}",

description: "Mastery rating of {0} adds {1} Mastery.",

unknown: "You must learn Mastery from your trainer before this will have an effect.",

unspecced: "You must select a talent specialization in order to activate Mastery."

},

meleeDps: {

title: "Damage per Second"

},

meleeAttackPower: {

title: "Melee Attack Power {0}"

},

meleeSpeed: {

title: "Melee Attack Speed {0}"

},

meleeHaste: {

title: "Melee Haste {0}%",

description: "Haste rating of {0} adds {1}% Haste.",

description2: "Increases melee attack speed."

},

meleeHit: {

title: "Melee Hit Chance {0}%",

description: "Hit rating of {0} adds {1}% Hit chance."

},

meleeCrit: {

title: "Melee Crit Chance {0}%",

description: "Crit rating of {0} adds {1}% Crit chance.",

description2: "Chance of melee attacks doing extra damage."

},

expertise: {

title: "Expertise {0}",

description: "Expertise rating of {0} adds {1} Expertise."

},

rangedDps: {

title: "Damage per Second"

},

rangedAttackPower: {

title: "Ranged Attack Power {0}"

},

rangedSpeed: {

title: "Ranged Attack Speed {0}"

},

rangedHaste: {

title: "Ranged Haste {0}%",

description: "Haste rating of {0} adds {1}% Haste.",

description2: "Increases ranged attack speed."

},

rangedHit: {

title: "Ranged Hit Chance {0}%",

description: "Hit rating of {0} adds {1}% Hit chance."

},

rangedCrit: {

title: "Ranged Crit Chance {0}%",

description: "Crit rating of {0} adds {1}% Crit chance.",

description2: "Chance of ranged attacks doing extra damage."

},

spellPower: {

title: "Spell Power {0}",

description: "Increases the damage and healing of spells."

},

spellHaste: {

title: "Spell Haste {0}%",

description: "Haste rating of {0} adds {1}% Haste.",

description2: "Increases spell casting speed."

},

spellHit: {

title: "Spell Hit Chance {0}%",

description: "Hit rating of {0} adds {1}% Hit chance."

},

spellCrit: {

title: "Spell Crit Chance {0}%",

description: "Crit rating of {0} adds {1}% Crit chance.",

description2: "Chance of spells doing extra damage or healing."

},

spellPenetration: {

title: "Spell Penetration {0}"

},

manaRegen: {

title: "Mana Regen",

description: "{0} mana regenerated every 5 seconds while not in combat."

},

combatRegen: {

title: "Combat Regen",

description: "{0} mana regenerated every 5 seconds while in combat."

},

armor: {

title: "Armour {0}"

},

dodge: {

title: "Dodge Chance {0}%",

description: "Dodge rating of {0} adds {1}% Dodge chance."

},

parry: {

title: "Parry Chance {0}%",

description: "Parry rating of {0} adds {1}% Parry chance."

},

block: {

title: "Block Chance {0}%",

description: "Block rating of {0} adds {1}% Block chance.",

description2: "Your block stops {0}% of incoming damage."

},

resilience: {

title: "Resilience {0}",

description: "Provides {0}% damage reduction against all damage done by players and their pets or minions."

},

arcaneRes: {

title: "Arcane Resistance {0}",

description: "Reduces Arcane damage taken by an average of {0}%."

},

fireRes: {

title: "Fire Resistance {0}",

description: "Reduces Fire damage taken by an average of {0}%."

},

frostRes: {

title: "Frost Resistance {0}",

description: "Reduces Frost damage taken by an average of {0}%."

},

natureRes: {

title: "Nature Resistance {0}",

description: "Reduces Nature damage taken by an average of {0}%."

},

shadowRes: {

title: "Shadow Resistance {0}",

description: "Reduces Shadow damage taken by an average of {0}%."

}

},

recentActivity: {

subscribe: "Subscribe to this feed"

},

raid: {

tooltip: {

normal: "(Normal)",

heroic: "(Heroic)",

complete: "{0}% complete ({1}/{2})",

optional: "(optional)"

}

},

links: {

tools: "Tools",

saveImage: "Export character image",

saveimageTitle: "Export your character image for use with the World of Warcraft Rewards Visa credit card."

}

};

//]]>

//

var xsToken = '';

var Msg = {

support: {

ticketNew: 'Ticket {0} was created.',

ticketStatus: 'Ticket {0}鈥檚 status changed to?{1}.',

ticketOpen: 'Open',

ticketAnswered: 'Answered',

ticketResolved: 'Resolved',

ticketCanceled: 'Cancelled',

ticketArchived: 'Archived',

ticketInfo: 'Need?Info',

ticketAll: 'View All Tickets'

},

cms: {

requestError: 'Your request cannot be completed.',

ignoreNot: 'Not ignoring this user',

ignoreAlready: 'Already ignoring this user',

stickyRequested: 'Sticky requested',

stickyHasBeenRequested: 'You have already sent a sticky request for this topic.',

postAdded: 'Post added to tracker',

postRemoved: 'Post removed from tracker',

userAdded: 'User added to tracker',

userRemoved: 'User removed from tracker',

validationError: 'A required field is incomplete',

characterExceed: 'The post body exceeds XXXXXX characters.',

searchFor: "Search for",

searchTags: "Articles tagged:",

characterAjaxError: "You may have become logged out. Please refresh the page and try again.",

ilvl: "Level {0}",

shortQuery: "Search requests must be at least three characters long."

},

bml: {

bold: 'Bold',

italics: 'Italics',

underline: 'Underline',

list: 'Unordered List',

listItem: 'List Item',

quote: 'Quote',

quoteBy: 'Posted by {0}',

unformat: 'Remove Formating',

cleanup: 'Fix Linebreaks',

code: 'Code Blocks',

item: 'WoW Item',

itemPrompt: 'Item ID:',

url: 'URL',

urlPrompt: 'URL Address:'

},

ui: {

submit: 'Submit',

cancel: 'Cancel',

reset: 'Reset',

viewInGallery: 'View in gallery',

loading: 'Loading...',

unexpectedError: 'An error has occurred',

fansiteFind: 'Find this on...',

fansiteFindType: 'Find {0} on...',

fansiteNone: 'No fansites available.'

},

grammar: {

colon: '{0}:',

first: 'First',

last: 'Last'

},

fansite: {

achievement: 'achievement',

character: 'character',

faction: 'faction',

'class': 'class',

object: 'object',

talentcalc: 'talents',

skill: 'profession',

quest: 'quest',

spell: 'spell',

event: 'event',

title: 'title',

arena: 'arena team',

guild: 'guild',

zone: 'zone',

item: 'item',

race: 'race',

npc: 'NPC',

pet: 'pet'

},

search: {

kb: 'Support',

post: 'Forums',

article: 'Blog Articles',

static: 'General Content',

wowcharacter: 'Characters',

wowitem: 'Items',

wowguild: 'Guilds',

wowarenateam: 'Arena Teams',

other: 'Other'

}

};

//]]>

//

$(function(){

Menu.initialize('/data/menu.json');

Search.initialize('/ta/lookup');

});

//]]>

//

Core.load("<?php echo $website['root']; ?>wow/static/local-common/js/third-party/jquery-ui-1.8.6.custom.min.js");

Core.load("<?php echo $website['root']; ?>wow/static/local-common/js/search.js");

Core.load("<?php echo $website['root']; ?>wow/static/local-common/js/login.js", false, function() {

if (typeof Login !== 'undefined') {

Login.embeddedUrl = '<?php echo $website['root'];?>loginframe.php';

}

});

//]]>

//

(function() {

var ga = document.createElement('script');

var src = ".js";

if ('http:' == document.location.protocol) {

src = ".js";

}

ga.type = 'text/javascript';

ga.setAttribute('async', 'true');

ga.src = src;

var s = document.getElementsByTagName('script');

s = s[s.length-1];

s.parentNode.insertBefore(ga, s.nextSibling);

})();

//]]>

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