写了个U3d"/>
自己写了个U3d
GameObject obg;
void Start()
{
obg = new GameObject();
}
void OnTriggerEnter(Collider e)
{
if (e.CompareTag("Player"))
{
if (gameObject.transform.parent.CompareTag("bg2"))//父类
{
obg = GameObject.Find("bg1");
obg.transform.position = new Vector3(obg.transform.position.x - 200, 0, 0);
}
else
{
obg = GameObject.Find("bg2");
obg.transform.position = new Vector3(obg.transform.position.x, 0, 0);
}
}
}
}
为了调用让第二个模块进行轮换
不知道这样行不行
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自己写了个U3d
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