android 解锁权限

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android 解锁权限

android 解锁权限

The Unity Distribution Portal (UDP) can help you reach the massive international market of players beyond Google Play – all with just one build managed from a single dashboard.

Unity发行门户(UDP)可以帮助您进入除Google Play之外的广大播放器国际市场-所有这些都仅需通过一个仪表板进行管理即可完成。

The competition in today’s mobile game market is fierce. To succeed, you need to get your game in front of as many potential players as possible. Google Play is the dominant mobile game market on Android, and many developers start and finish their games’ release with just this platform – either because they’re unaware of other app stores or because they don’t think they have the resources to sign up, submit, and track builds for each of them. But the distribution landscape is much broader – and it’s growing by 14–18% year over year. The Unity Distribution Portal (UDP) enables you to reach these promising markets by reducing the workload to access them, helping you tap the potential to reach over a billion new players across alternative app stores around the world. After rigorous testing and integration of the community’s feedback, the product is now globally available.

当今的手机游戏市场竞争激烈。 为了取得成功,您需要让自己的游戏在尽可能多的潜在玩家面前出现。 Google Play是Android上占主导地位的手机游戏市场,许多开发者仅通过此平台开始和完成游戏的发布-要么是因为他们不了解其他应用商店,要么是因为他们认为自己没有足够的资源来注册,提交和跟踪每个版本的构建。 但是,分布范围要广泛得多,并且 每年 以 14-18%的 速度增长。 该 统一配送门户网站 (UDP),可以通过减少工作量,获得他们达到这些有前途的市场,帮助你挖掘的潜力将达到整个替代应用程序商店一十亿新的球员在世界各地。 经过 严格的测试和社区反馈的整合,该产品现已全球发售。

什么是UDP? (What is the UDP? )

The Unity Distribution Portal was created to help make publishing mobile games on alternative app stores faster and easier for developers. When you submit your game, UDP automatically creates specific builds with all required SDKs in the background, saving you a substantial amount of time when publishing to multiple stores. 

Unity发行门户网站的创建旨在帮助开发人员更快,更轻松地在其他应用商店上发布手机游戏。 提交游戏时,UDP会 自动在后台创建所有必需的SDK的特定内部版本,从而在发布到多个商店时为您节省了大量时间。

We’ve created a largely self-serve dashboard that anyone, even a solo developer, can use to share games more widely. The process is straightforward. Simply create a developer’s account in each store where you want to sell your game, enter screenshots and descriptions, add your game binary, then UDP creates store-specific builds and helps you push them to each individual store. It’s free to use, and you can choose which stores you want to publish on.

我们创建了一个很大程度上是自助服务的仪表板,任何人,甚至是 单独的开发人员 ,都可以使用它来更广泛地共享游戏。 这个过程很简单。 只需在要出售游戏的每个商店中创建一个开发者帐户,输入屏幕截图和说明,添加游戏二进制文件,然后UDP创建商店特定的构建,并帮助您将其推入每个商店。 它是免费使用的,您可以选择要在哪些商店上发布。

Check out this tutorial to discover just how easy it is to distribute your game with UDP.

查看 本教程 ,了解使用UDP分发游戏非常容易。

演示地址

从本地到全球的方法 (A local-to-global approach)

To give your game maximum reach, it’s important to address local audiences individually. Each market has its own legal framework, currency, and audience needs, and understanding and meeting these requirements can be a huge headache. UDP solves this problem in a single hub.

为了使您的游戏获得最大的影响力,重要的是要分别与本地观众打交道。 每个市场都有自己的法律框架,货币和受众需求,而了解和满足这些要求可能会让人头疼。 UDP在单个集线器中解决了此问题。

The philosophy behind UDP is that local platforms are as important as global outlets. We work closely with big names such as Samsung Galaxy Store, Huawei AppGallery, and Xiaomi GetApps, as well as local stores like QooApp, Uptodown, SHAREit, Korea’s ONE store, and TPAY Mobile in the Middle East, and we’re continually adding new store partners. UDP is designed to give developer distribution strategies greater granularity with a simple one-hub solution, while reaching players in 188 countries and counting.

UDP的基本原理是本地平台与全球平台一样重要。 我们与大牌如 三星Galaxy商店华为AppGallery,小蜜 GetApps,以及像 QooApp, Uptodown,SHAREit,韩国的 ONE店泰国电子钱包手机 在中东 当地的商店 紧密合作 ,我们正在不断地增加新的商店合作伙伴。 UDP旨在通过简单的一站式解决方案为开发人员分发策略提供更大的粒度,同时覆盖188个国家/地区的参与者并不断增加。

许多市场,一个仪表板 (Many markets, one dashboard)

UDP comes with a unified dashboard that largely lets you keep track of store submissions in one place without going to each store’s console individually to track sales or update content. This saves your LiveOps team a lot of time to understand what should be done for the game in which region and with which store.

UDP带有统一的仪表板,可在很大程度上使您在一个地方跟踪商店提交的内容,而无需单独访问每个商店的控制台来跟踪销售或更新内容。 这样可以为您的LiveOps团队节省大量时间,以了解该游戏在哪个地区和哪个商店应该做什么。

One of the coolest benefits of using UDP is that there’s little-to-no extra effort in publishing to local stores – and that can boost your game’s sales significantly, since you’ll have the advantage of standing out more in a smaller crowd. Traditional stores are overcrowded and competitive, but alternative stores are hungry for great content, less chaotic for players to navigate, and it’s easier to find great opportunities for collaboration. 

使用UDP的最酷的好处之一就是,几乎不需要花费额外的精力就可以发布到本地商店,这可以显着提高游戏的销售量,因为您将拥有在较小人群中脱颖而出的优势。 传统商店人满为患,竞争激烈,但是另类商店则渴望获得丰富的内容,减少了玩家浏览的混乱,并且更容易找到合作的良机。

There’s no such thing as too much visibility. The Unity Distribution Portal works for games at every stage of their lifecycle, but we recommend including UDP in your distribution strategy from day one. By gaining maximum visibility for your game, tracking its performance from launch day onwards, and controlling all facets of your channel distribution with the UDP console, you’ll have stronger insights about where to take your game next.

没有太多的可见性。 Unity发行门户适用于游戏生命周期的每个阶段,但是我们建议从第一天开始就将UDP纳入您的发行策略中。 通过获得最大的游戏可见性,从发布之日开始跟踪其性能,以及使用UDP控制台控制频道分配的所有方面,您将对下一步该做什么有更深入的了解。

Over 400 studios are already using UDP to boost their sales and reach a wider audience. Are you ready to start publishing your game to more players? Try the Unity Distribution Portal for your game, or learn more about the UDP and its participant stores here. Give us your feedback on the UDP forum.

已有超过400个工作室使用UDP来促进销售并扩大受众范围。 您准备好开始向更多玩家发布游戏了吗? 试用 适用于您的游戏的Unity Distribution Portal,或 在此处 了解有关UDP及其参与者存储的更多信息 。 在UDP 论坛 上给我们您的反馈 。

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android 解锁权限

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