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android 谷歌地图

android 谷歌地图

Hello Unity developers!

您好Unity开发人员!

I have some big news to share with you this week: today, we’re showing two new branches of our technology to the world at Google’s annual developer conference, Google I/O.  The first is Unity Android, which we announced this spring.  Though we’ve shown some sneak peeks at our Android support in private and at GDC in March, we’ve not yet shown all anything like what we’re showing this week.

我本周有一些大新闻要与您分享:今天,我们在Google年度开发者大会Google I / O上向世界展示了我们技术的两个新分支。 第一个是Unity Android,我们于今年Spring宣布。 尽管我们已经在3月的私人展示会和GDC展示了对Android的支持,但我们还没有像本周展示的那样展示所有东西。

In the Developer Sandbox at the show, we have several Android demos running on two different devices.  On Google’s Nexus One, we have both Penelope and Star Troopers.  We’re also showing a couple demos running a new tablet device sporting Nvidia’s Tegra 2 chipset: the alien shooter we demoed on the iPhone 3GS GDC and Star Troopers.

在展会上的开发人员沙盒中,我们有几个在两个不同设备上运行的Android演示。 在Google的Nexus One上,我们既有佩内洛普(Penelope)也有星际士兵(Star Troopers)。 我们还展示了几个演示,它们演示了一个运行Nvidia的Tegra 2芯片组的新平板电脑设备:我们在iPhone 3GS GDC和Star Troopers上演示的外星人射击游戏。

The Developer Sandbox also includes a station showing another Google technology which, experimentally for now, we’ve made Unity support. That technology is called Native Client and we think it’s a potential game changer for rich web applications and games in particular.  In a nutshell, Native Client is a security sandbox currently in Chromium that allows the secure execution of native code.  If you want to dig into the details (e.g. how can native code be guaranteed secure?!), I *highly* recommend you watch Henry Bridge’s explanation in this video.

开发人员沙箱还包括一个工作站,展示了另一项Google技术,目前为止,我们已经通过实验支持了Unity。 这项技术称为Native Client ,我们认为它特别适合富Web应用程序和游戏的潜在游戏规则改变者。 简而言之,Native Client是Chromium中当前存在的安全沙箱,它允许安全执行本机代码。 如果您想深入研究细节(例如,如何确保本机代码的安全性?!),我*高度*建议您观看此视频中的 Henry Bridge的解释。

If we really cut to the chase for why this matters for Unity, it’s because what we’re showing is Unity running in Chrome with no plugin at all.  That’s right, there’s no Unity Web Player installed on the machines running Unity content in Chrome.  Rather, with Google’s clever technology, we’re running Unity content in Chrome using just default access and no additional installation or user interaction. It’s kind of wild!

如果我们真的追逐为什么这对Unity如此重要,那是因为我们展示的是Unity在Chrome中运行而根本没有插件 。 没错,在Chrome中运行Unity内容的计算机上未安装Unity Web Player。 相反,借助Google的巧妙技术,我们仅使用默认访问权限就在Chrome中运行Unity内容,而无需进行其他安装或用户交互。 有点疯狂!

Chrome’s market share is already growing like a weed, but it’s innovation like this that will keep driving adoption at a torrid pace.  Even cooler still is the fact that all this new technology from Google is open source, so it can readily be adopted by other browsers if they want to.  We think they should.

Chrome的市场份额已经像杂草一样增长 ,但是像这样的创新将继续以惊人的速度推动采用。 更酷的是,谷歌的所有新技术都是开源的,因此,如果其他浏览器愿意,它可以很容易地被采用。 我们认为他们应该。

Unity’s Native Client port got some very prominent attention outside the Developer Sandbox as well, appearing in the keynote by Google’s Sundar Pichai this morning.  Sundar showed Lego Star Wars in a mockup of the forthcoming Chrome Web Store.  Though not fully public yet, the Chrome Web Store is being designed with games in mind, and we’re sure that it can be yet another great channel for Unity developers to reach large audiences.

Unity的Native Client端口在Developer Sandbox之外也引起了非常显着的关注,今天上午在Google的Sundar Pichai的主题演讲中出现了。 Sundar在即将推出的Chrome网上应用店的样机中展示了《乐高星球大战》。 尽管尚未完全公开,但Chrome Web Store的设计考虑了游戏性,我们确信它可以成为Unity开发人员吸引大量受众的又一个绝佳渠道。

Some quick, semi-blurry shots from the keynote (captions are mine):

主题演讲中的一些快速,半模糊的镜头(标题是我的):

The Web is where people spend their time…

人们在网上度过时间……

…but it’s often really tough to find the best apps.

…但是要找到最好的应用通常很困难。

The Chrome Web Store will help organize the web’s best content with an open marketplace and tools for rating and discovery.

Chrome网上应用店将通过开放的市场和评级和发现工具来帮助组织网络上的最佳内容。

High quality content, including content created with Unity, will be available to a huge audience with no technical or commercial barriers to entry.  May the best content games win :)

高质量的内容,包括使用Unity创建的内容,将向广大受众开放,而不会出现技术或商业上的障碍。 也许最好的内容 游戏获胜:)

I want to take a moment to say how fantastic it’s been to collaborate with Google.  For a giant company famously populated with geniuses, the people we’ve worked with have been incredibly humble, open, and responsive. No doubt about it, this is a sharp, ambitious, and capable crew and they want to do good things for game developers.

我想花一点时间说一下与Google合作真是太棒了。 对于一家以天才闻名的大型公司而言,我们与之共事的人谦虚,开放和React灵敏。 毫无疑问,这是一支敏锐,雄心勃勃且能干的团队,他们想为游戏开发人员做点好事。

In that vein, it’s no secret that Unity believes in the future of games on the web and mobile devices.  We put the majority of our resources into charging ahead on these fronts.  Both markets are relatively new, but they’re now attracting new audiences to games and seeing very high, sustained growth rates as a result.  As a game developer, being on the web and on mobile devices offers you the most frequent opportunities to capture a gamer’s attention and in raw minutes, the greatest spans of time to entertain them.  Because both mobile and web are largely open platforms, we feel Unity is providing the greatest value to you by staying at the leading edge of the curve. For developers, they are easy to enter and they unlock the largest audiences.  Sounds like a winning combination to us!

因此,Unity相信网络和移动设备上的游戏的未来已不是秘密。 我们将大部分资源投入到了这些方面。 这两个市场都是相对较新的市场,但现在它们吸引了新的游戏用户,并因此获得了非常高的持续增长率。 作为游戏开发人员,无论是在网络上还是在移动设备上,它都为您提供了最频繁的机会来吸引游戏者的注意力,并且在最短的时间内就可以使他们获得最大的娱乐时间。 由于移动和Web都是开放的平台,我们认为Unity通过保持领先优势为您提供最大的价值。 对于开发人员来说,它们很容易进入,并且可以释放最大的受众。 对我们来说,这听起来像是一个成功的组合!

At Unity, we also believe there’s significant value in targeting multiple devices. Bigpoint had a great demo at GDC this spring, using Unity to create a game that could be played head-to-head, phone and browser.  Whether it’s offering complementary experiences between the web and mobile devices, or a truly seamless experience across both, we think it’s valuable for developers to offer entertainment this way. And we’re beginning to see that proven in many more cases by big and small developers alike.

在Unity,我们还相信针对多个设备具有重要的价值。 Bigpoint于今年春天在GDC上进行了出色的演示 ,使用Unity来创建可以同时面对面,玩手机和浏览器玩的游戏。 无论是在Web和移动设备之间提供互补的体验,还是在两者之间实现真正的无缝体验,我们都认为对于开发人员以这种方式提供娱乐非常有价值。 我们开始看到这种情况在许多情况下都得到了大小开发人员的一致认可。

We’ve been very pleased to discover that our goals – offering the best possible technology to help game developers succeed – are in fundamental alignment with both Android and Chrome.  While we still think it’s very important to continue to support all major browsers and as many mobile platforms as possible, we’re very excited by the technological openness of Google’s platforms and by the frictionless marketplace they’re building to support them. This means low barrier to entry and high potential for game developers – exactly the right ingredients for games to flourish!

我们非常高兴地发现,我们的目标–提供可能的最佳技术来帮助游戏开发人员成功–与Android和Chrome基本上保持一致。 虽然我们仍然认为继续支持所有主要的浏览器和尽可能多的移动平台非常重要,但我们对Google平台的技术开放性以及他们为支持这些平台而建立的无摩擦市场感到非常兴奋。 这意味着较低的进入壁垒和游戏开发者的巨大潜力-正是游戏蓬勃发展的正确要素!

As I’m writing this, Google I/O just hitting stride for day 1.  We will have a lot more to announce about this in the coming months, so stay tuned and we’ll keep up to date on the latest and greatest.  If you’re attending the show, come by and see us in the Developer Sandbox.  We’re happy to answer questions at the show, or in the comments below this post.

在撰写本文时,Google I / O刚刚迈出了第一步。在接下来的几个月中,我们将有更多有关此方面的消息,敬请期待,我们将保持最新和最新。 如果您正在参加演出,请过来在开发人员沙箱中查看我们。 我们很乐意在展会上或本文下方的评论中回答问题。

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