使用多个路由器扩大信号范围

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使用多个路由器扩大信号范围

使用多个路由器扩大信号范围

Develop once deploy anywhere – that’s our proud boast. Currently, users can deploy content built on the Unity engine to nine different platforms, and in recent months we’ve announced support for seven more: Windows Phone 8 and Windows Store, BlackBerry 10 and PS4, PS Vita, PS Mobile and Sony’s new cloud gaming service. Plus, we’re working closely with Facebook to improve the Unity Web Player experience for Facebook gamers.

一旦部署到任何地方都可以进行开发–这是我们引以为傲的骄傲。 当前,用户可以将基于Unity引擎构建的内容部署到9个不同的平台上,最近几个月,我们宣布了对7个以上版本的支持: Windows Phone 8和Windows Store , BlackBerry 10和PS4,PS Vita,PS Mobile和Sony的新云游戏服务 。 另外,我们正在与Facebook紧密合作,以改善Facebook游戏玩家的Unity Web Player体验。

Designing content for multiple platforms becomes far easier if you think a few things through before you start. If you get your processes right, it’s easy to use Unity to build high wow-factor games across a range of devices.

如果您在开始之前先想了几件事,那么为多个平台设计内容将变得容易得多。 如果您的流程正确无误,则可以轻松地使用Unity在各种设备上构建高哇游戏。

Ten top multi-platform tips

十大顶级多平台技巧

1. Does this make financial sense? It sounds obvious but, before starting your project it’s as well to think carefully about the financial benefits of deploying your game to multiple platforms. On the one hand, making a successful game available on just one platform ignores easily acquired additional revenue. On the other, the costs involved in porting your game go beyond simply acquiring an additional add on license and clicking publish.

1. 这在财务上有意义吗? 听起来似乎很明显,但是在开始您的项目之前,还应仔细考虑将游戏部署到多个平台的财务收益。 一方面,仅在一个平台上提供成功的游戏就忽略了轻易获得的额外收入。 另一方面,移植游戏所涉及的成本不仅限于获得额外的许可附加费用并单击发布。

2. What about my demographic? Different platforms have their various strengths and weaknesses and are more or less widely used in varying contexts. Consider whether the type of interaction and game play your game is based around is suited to deployment to the platforms you’re targeting.

2. 我的人口统计如何? 不同的平台具有各自的优点和缺点,或多或少地被广泛用于不同的环境中。 考虑您的游戏所基于的交互类型和游戏方式是否适合于部署到目标平台。

3. Start with your two most widely divergent platforms. If you plan on developing a game for three or more platforms, it makes sense to start by weighing up what you need to do to get your content to outlying platforms. By considering this first you will automatically cover much of the ground involved in developing content for your remaining platforms.

3. 从两个差异最大的平台开始。 如果您打算为三个或更多平台开发游戏,那么首先要权衡使内容进入外围平台所需要做的工作。 通过首先考虑这一点,您将自动涵盖为其余平台开发内容所涉及的大部分内容。

4. Beware obsolescence. Mobile platforms change at bewildering speed and supporting legacy versions of a platform that are becoming more obsolete by the day may, ultimately, just add to your costs.

4. 当心过时。 移动平台的变化速度令人迷惑,而支持该平台的旧版本的功能每天都变得过时,最终可能只会增加您的成本。

5. Abstract out platform-dependent plugins. If, for example, you plan to build leaderboards and achievements for Apple’s Game Center be sure to build a leaderboard manager which abstracts the leaderboard calls and then makes the Game Center calls. That way it’s easy to add, for example, SteamWorks leaderboard support later on.

5. 提取平台相关的插件。 例如,如果您打算建立Apple Game Center的排行榜和成就,请确保建立一个排行榜管理器,该管理器对排行榜的呼叫进行抽象,然后进行Game Center的呼叫。 这样,很容易在以后添加例如SteamWorks排行榜支持。

6. Ensure resolution independence. Plan how your HUD, UI, on-screen controls and buttons will be depicted at various aspect ratios. Design the UI layout in a modular way so you can space out elements without a re-design. Remember that, in Unity, you can specify resolutions in percentages.

6. 确保分辨率独立。 计划如何以各种纵横比显示HUD,UI,屏幕控件和按钮。 以模块化的方式设计UI布局,以便您无需重新设计即可间隔元素。 请记住,在Unity中,您可以按百分比指定分辨率。

7. Build high res source art. Let Unity do the downsizing for you. This prevents late-stage art reworking for e.g. iPhone Retina displays. Plus, when you need poster-sized promotional art, you won’t want to cry.

7. 建立高分辨率的艺术作品。 让Unity为您缩减尺寸。 这可以防止后期对诸如iPhone Retina显示器的艺术品进行返工。 另外,当您需要海报大小的促销艺术品时,您就不会哭泣。

8. Think optimisation into mobile games from the start. Use light probes to store lighting information and bake this information into dynamic objects, work with simple specialized shaders and detailed, high-contrast textures, use object pooling techniques and profile early and often.

8. 从一开始就将优化视为手机游戏。 使用光探针存储照明信息,并将此信息烘焙到动态对象中,使用简单的专用着色器和详细的高对比度纹理,使用对象池化技术并经常性地进行剖析。

9. Consider investing in additional tools. Owlchemy Labs’ Multiplatform toolkit is available from the Asset Store. Amongst other things this end to end solution can ease scaling, strip redundant assets from your platform-specific build and help you manage and apply global asset compressions.

9. 考虑投资其他工具。 Owlchemy Labs的Multiplatform工具包可从Asset Store中获得 。 除其他外,此端到端解决方案可以简化扩展,从特定于平台的构建中剥离冗余资产,并帮助您管理和应用全局资产压缩。

10. Frequent use of compiler directives. Unity supports platform specific compilation so you can partition your scripts to compile and execute a section of code exclusively for a specific platform.

10. 经常使用编译器指令。 Unity支持特定于平台的编译,因此您可以对脚本进行分区,以编译和执行专门针对特定平台的一段代码。

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使用多个路由器扩大信号范围

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