小游戏代码实例"/>
python入门教程:实现打砖块小游戏代码实例
这篇文章主要介绍了Python打砖块小游戏,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友们下面随着小编来一起学习学习吧
这次用Python实现的是一个接球打砖块的小游戏,需要导入pygame模块,有以下两条经验总结:
1.多父类的继承2.碰撞检测的数学模型
知识点稍后再说,我们先看看游戏的效果和实现:
一、游戏效果
二、游戏代码
#导入模块
import pygame
from pygame.locals import *
import sys,random,time,mathclass GameWindow(object):'''创建游戏窗口类'''def __init__(self,*args,**kw): self.window_length = 600self.window_wide = 500#绘制游戏窗口,设置窗口尺寸self.game_window = pygame.display.set_mode((self.window_length,self.window_wide))#设置游戏窗口标题pygame.display.set_caption("CatchBallGame")#定义游戏窗口背景颜色参数self.window_color = (135,206,250)def backgroud(self):#绘制游戏窗口背景颜色self.game_window.fill(self.window_color)class Ball(object):'''创建球类'''def __init__(self,*args,**kw):#设置球的半径、颜色、移动速度参数self.ball_color = (255,215,0) self.move_x = 1self.move_y = 1self.radius = 10def ballready(self):#设置球的初始位置、self.ball_x = self.mouse_xself.ball_y = self.window_wide-self.rect_wide-self.radius#绘制球,设置反弹触发条件 pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius)def ballmove(self):#绘制球,设置反弹触发条件 pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius) self.ball_x += self.move_xself.ball_y -= self.move_y#调用碰撞检测函数self.ball_window()self.ball_rect()#每接5次球球速增加一倍if self.distance < self.radius:self.frequency += 1if self.frequency == 5:self.frequency = 0self.move_x += self.move_xself.move_y += self.move_yself.point += self.point#设置游戏失败条件if self.ball_y > 520:self.gameover = self.over_font.render("Game Over",False,(0,0,0))self.game_window.blit(self.gameover,(100,130))self.over_sign = 1class Rect(object):'''创建球拍类'''def __init__(self,*args,**kw):#设置球拍颜色参数self.rect_color = (255,0,0)self.rect_length = 100self.rect_wide = 10def rectmove(self):#获取鼠标位置参数self.mouse_x,self.mouse_y = pygame.mouse.get_pos()#绘制球拍,限定横向边界 if self.mouse_x >= self.window_length-self.rect_length//2:self.mouse_x = self.window_length-self.rect_length//2if self.mouse_x <= self.rect_length//2:self.mouse_x = self.rect_length//2pygame.draw.rect(self.game_window,self.rect_color,((self.mouse_x-self.rect_length//2),(self.window_wide-self.rect_wide),self.rect_length,self.rect_wide))class Brick(object):def __init__(self,*args,**kw):#设置砖块颜色参数self.brick_color = (139,126,102)self.brick_list = [[1,1,1,1,1,1],
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python入门教程:实现打砖块小游戏代码实例
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