端口数据"/>
监控IP和端口数据
#region 无连接给本机端口发送消息public void local() {byte[] data = new byte[1024];//定义一个数组用来做数据的缓冲区string stringData;IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("172.23.13.36"), 8082);Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);EndPoint ep2 = (EndPoint)ipep;server.Bind(ipep);string welcome = "Hello,are you there?";data = Encoding.ASCII.GetBytes(welcome);server.SendTo(data, data.Length, SocketFlags.None, ipep);//将数据发送到指定的终结点IPEndPoint sender = new IPEndPoint(IPAddress.Parse("172.23.13.36"), 8082);EndPoint Remote = (EndPoint)sender;data = new byte[1024];int recv = server.ReceiveFrom(data, ref Remote);//接受来自服务器的数据stringData = Encoding.ASCII.GetString(data, 0, recv);server.Close();}#endregion#region 有连接给本机端口发送消息public void haveConnect(){byte[] data = new byte[1024];IPEndPoint ie = new IPEndPoint(IPAddress.Parse("172.23.13.36"), 8082);//服务器的IP和端口serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);serverSocket.Bind(ie); //绑定IP地址:端口 //serverSocket.Listen(50); //设定最多10个排队连接请求 //构造定时器,时间间隙为1秒,即每隔一秒执行一次accept()方法,以获取连接请求队列中//第一个挂起的连接请求serverSocket.Connect(ie);string welcome = "Hello,are you there?";data = Encoding.ASCII.GetBytes(welcome);serverSocket.SendTo(data, data.Length, SocketFlags.None, ie);//将数据发送到指定的终结点IPEndPoint sender = new IPEndPoint(IPAddress.Parse("172.23.13.36"), 8082);EndPoint Remote = (EndPoint)sender;data = new byte[1024];int recv = serverSocket.ReceiveFrom(data, ref Remote);//接受来自服务器的数据String stringData = Encoding.ASCII.GetString(data, 0, recv);serverSocket.Close();}#endregion
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监控IP和端口数据
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