小故事学设计模式之Observer : (三) 老婆帮忙订机票"/>
小故事学设计模式之Observer : (三) 老婆帮忙订机票
(IT的事就是过场多,过场多了就容易忘,所以我们不妨看一个记一个,这也是一个办法,顺便还能跟同行们交流一下)
要和老婆一起回老家了, 成都离我们安徽太远, 两个人飞一下过去就要花掉近三千块, 于是我们决定找找有没有更便宜的机票,
"你帮我找找吧, 如果找到的话,跟我说一下",我说道.
"行!"老婆记住了这事.
很快我得到通知, 南航有更便宜的, 580块.
这是一个简单的observer模式.
什么是observer? 其定义如下:
The Observer Patern defines a one-to-many dependency betwen objects so that when one object changes state, all its dependents are notified and updated automatically.
大概结构来描述就如下:
其中Neo(就是我以前在IT混日子的马甲拉)是继承于TicketBuyer这个抽象类的, 为什么这里要加一个抽象类,因为老婆表兄妹多, 都有可能找她订票, 所以要把这些表兄妹的行为抽象到一个公共的抽象类上.
using System; using System.Collections.Generic;public abstract class TicketBuyer {public int TicketPrice;public string Airline; }public class Neo: TicketBuyer {private int _ticketPrice;private string _airline;public int TicketPrice{get {return _ticketPrice;}set {_ticketPrice = value;}}public string Airline{get{return _airline;}set{_airline = value;}} } public class FeiFei {private string _airline;private int _ticketPrice;IList<TicketBuyer> _ticketBuyers;public FeiFei(){_ticketBuyers = new List<TicketBuyer>();}public void AddTicketBuyer(TicketBuyer t){_ticketBuyers.Add(t);}public void DeleteTicketBuyer(TicketBuyer t){_ticketBuyers.Remove(t);}public void NotifyTicketInformation(){SearchTicket();foreach(TicketBuyer t in _ticketBuyers){t.Airline = _airline;t.TicketPrice = _ticketPrice;}}private void SearchTicket(){_airline = "China Southern";_ticketPrice = 580;} }
运行代码看一下结果:
public class Test {public static void Main(){TicketBuyer n = new Neo();FeiFei f = new FeiFei();f.AddTicketBuyer(n);f.NotifyTicketInformation();Console.WriteLine("Airline:" + n.Airline + ", price:" + n.TicketPrice);Console.Read();} }
好了,以上是个人对Observer模式的理解,如有不正确的地方,希望同行能帮我纠正。
谢谢大家!
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小故事学设计模式之Observer : (三) 老婆帮忙订机票
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