c++ qmr社区 游戏集合(qmr sq 联合 csdn 发布)

编程入门 行业动态 更新时间:2024-10-27 17:18:52

c++ qmr<a href=https://www.elefans.com/category/jswz/34/1767861.html style=社区 游戏集合(qmr sq 联合 csdn 发布)"/>

c++ qmr社区 游戏集合(qmr sq 联合 csdn 发布)

qmr sq 1.0版本

#include<bits/stdc++.h>
#include<ctime>
#include<conio.h>
#include<windows.h>
using namespace std;
void dfs1_1_1() {system("start www.baidu");return;
}
void dfs1_1_2() {system("start www.bilibili");return;
}
void dfs1_1_3() {system("start www.123sogou");return;
}
void dfs1_1_4() {system("start www.360");return;
}
void dfs1_1() {system("cls");cout<<"按下你要做的事情的编号:";cout<<endl;cout<<"0.返回";cout<<endl;cout<<"1.打开百度";cout<<endl;cout<<"2.打开哔哩哔哩";cout<<endl;cout<<"3.打开搜狗";cout<<endl;cout<<"4.打开360";cout<<endl;int a;a=getch();a-=48;if(a==0){return;}if(a==1){dfs1_1_1;}else if(a==2){dfs1_1_2;}else if(a==3){dfs1_1_3;}else if(a==4){dfs1_1_4;}return;
}
void dfs1_2() {system("shutdown /s /t0");return;
}
void dfs1_3() {system("shutdown /r /t0");return;
}
void dfs1_4() {system("shutdown /h /f");return;
}
void dfs1_5() {system("time");return;
}
void dfs1_6() {system("date");return;
}
void dfs1_7() {system("cls");cout<<"请按下字符:";cout<<endl;cout<<"0.黑";cout<<endl;cout<<"1.蓝";cout<<endl;cout<<"2.绿";cout<<endl;cout<<"3.湖蓝"; cout<<endl;cout<<"4.红"; cout<<endl;cout<<"5.紫"; cout<<endl;cout<<"6.黄";cout<<endl;cout<<"7.白"; cout<<endl;cout<<"8.灰"; cout<<endl;cout<<"9.淡蓝";cout<<endl;cout<<"A.淡绿";cout<<endl;cout<<"B.浅绿";cout<<endl;cout<<"C.淡红";cout<<endl;cout<<"D.淡紫";cout<<endl;cout<<"E.淡黄";cout<<endl;cout<<"F.亮白";cout<<endl;       char a;a=getch();a-=48;if(a==1){system("color 1");}else if(a==2){system("color 2");}else if(a==3){system("color 3");}else if(a==4){system("color 4");}else if(a==5){system("color 5");}else if(a==6){system("color 6");}else if(a==7){system("color 7");}else if(a==8){system("color 8");}else if(a==9){system("color 9");}else{a+=48;if(a=='A'){system("color A");}else if(a=='B'){system("color B");}else if(a=='C'){system("color C");}else if(a=='D'){system("color D");}else if(a=='E'){system("color E");}else if(a=='F'){system("color F");}else{cout<<"输入无效";cout<<endl;}}return;
}
void dfs1() {system("cls");cout<<"按下你要做的事情的编号:";cout<<endl;cout<<"0.返回";cout<<endl;cout<<"1.谷歌浏览器";cout<<endl;cout<<"2.关机";cout<<endl;cout<<"3.重启";cout<<endl;cout<<"4.睡眠";cout<<endl;cout<<"5.显示时间";cout<<endl;cout<<"6.显示日期";cout<<endl;cout<<"7.更改背景色";cout<<endl;int a;a=getch();a-=48;if(a==0){return;}else if(a==1){/*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*//*存在问题*/system("cls");cout<<"存在问题,请等待修复";cout<<endl;//dfs1_1();}else if(a==2){dfs1_2();}else if(a==3){dfs1_3();}else if(a==4){dfs1_4();}else if(a==5){dfs1_5();}else if(a==6){dfs1_6();}else if(a==7){dfs1_7();} return;
}
void dfs2_1() {system("cls");int x,n,min,max,o;srand(time(0));cout<<"数字炸弹"<<endl;cout<<"请选择难度:"<<endl;cout<<"1.简单(1到100)" <<endl;cout<<"2.中等(1到1000)" <<endl;cout<<"3.困难(1到10000)" <<endl;cout<<"4.噩梦(1到100000)" <<endl;cout<<"5.极限(1到1000000)" <<endl;cin>>o;switch(o){case 1:cout<<"已选择简单,请输入1-100的任意整数"<<endl;min=0;max=101;x=rand()%100+1;while(1){cin>>n;if(n<=min||n>=max){cout<<"输入数字不在范围内!请重新输入!"<<endl;continue;}if(n==x){cout<<"BOOM!"<<endl;break;}if(n<x){cout<<"小了!"<<endl;min=n;cout<<"请重新输入:" <<endl;}if(n>x){cout<<"大了!"<<endl;max=n;cout<<"请重新输入:"<<endl;}}break;case 2:cout<<"已选择中等,请输入1-1000的任意整数"<<endl;min=0;max=1001;x=rand()%1000+1;while(1){cin>>n;if(n<=min||n>=max){cout<<"输入数字不在范围内!请重新输入!"<<endl;continue;}if(n==x){cout<<"BOOM!"<<endl;break;}if(n<x){cout<<"小了!"<<endl;min=n;cout<<"请重新输入:" <<endl;}if(n>x){cout<<"大了!"<<endl;max=n;cout<<"请重新输入:"<<endl;}}break;case 3:system("cls");cout<<"已选择困难,请输入1-10000的任意整数"<<endl;min=0;max=10001;x=rand()%10000+1;while(1){cin>>n;if(n<=min||n>=max){cout<<"输入数字不在范围内!请重新输入!"<<endl;continue;}if(n==x){cout<<"BOOM!"<<endl;break;}if(n<x){cout<<"小了!"<<endl;min=n;cout<<"请重新输入:" <<endl;}if(n>x){cout<<"大了!"<<endl;max=n;cout<<"请重新输入:"<<endl;}}break;case 4:system("cls");cout<<"已选择噩梦,请输入1-100000的任意整数"<<endl;min=0;max=100001;x=rand()%100000+1;while(1){cin>>n;if(n<=min||n>=max){cout<<"输入数字不在范围内!请重新输入!"<<endl;continue;}if(n==x){cout<<"BOOM!"<<endl;break;}if(n<x){cout<<"小了!"<<endl;min=n;cout<<"请重新输入:" <<endl;}if(n>x){cout<<"大了!"<<endl;max=n;cout<<"请重新输入:"<<endl;}}break;case 5:system("cls");cout<<"已选择极限,请输入1-1000000的任意整数"<<endl;min=0;max=1000001;x=rand()%1000000+1;while(1){cin>>n;if(n<=min||n>=max){cout<<"输入数字不在范围内!请重新输入!"<<endl;continue;}if(n==x){cout<<"BOOM!"<<endl;break;}if(n<x){cout<<"小了!"<<endl;min=n;cout<<"请重新输入:" <<endl;}if(n>x){cout<<"大了!"<<endl;max=n;cout<<"请重新输入:"<<endl;}}break;case 666666:cout<<"鸡鸡鸡鸡鸡鸡鸡鸡鸡鸡鸡!鸡你太美!"<<endl;cout<<"鸡鸡鸡鸡鸡鸡鸡鸡鸡鸡鸡!鸡汤来咯!"<<endl;break;case 54188:cout<<"无情!"<<endl;break;case 12345:int xiane=1000;while(xiane>=0){cout<<"鸡";xiane--;}cout<<"你太美";cout<<endl;}cout<<"游戏结束!"<<endl;return;
}
void dfs2_2() {system("cls");system("title king game");int renwua=0,renwub=0,renwuc=0,renwud=0,renwue=0,renwuf=0;int nianrenwu1=0,nianrenwu2=0,nianrenwu3=0;int fuhuojuan=0;int hhfz1=0,hhfz2=0,hhfz3=0;int xinnianbi=0;int zd1=0,zd2=0,zd3=0,zd4=0,zd5=0,zd6=0;int dangqianboss=0;int boss=0;int huihe=1;int rwxz;int sqjs=0;int juesegm;int zhanlingbi=5;char gmjsxz;int jishu=1;float xueliang=1000,baoji=0,gongji=10000,fangyu=100,pojia=0,shanbi=0,jineng=0;float jianlai=200;int jinbi=1000;int jxueliang=xueliang;int jgxueliang;int jfangyu;int jgfangyu;int jshanbi;int jgshanbi;int jiazai=0;int guanqia=1;int gjishu=1;int gxueliang=500,gbaoji=0,ggongji=100,gfangyu=100,gpojia=0,gshanbi=0;int baojiz=1000,baojis=10*baoji;int gbaojiz=1000,gbaojis=10*gbaoji;int shanbiz=1000,shanbis=10*shanbi;int gshanbiz=1000,gshanbis=10*gshanbi;int zhuanpan;int dqzbrw;int zhandou1=rand()%5,zhandou2=rand()%5,zhandou3=rand()%5,zhandou4=rand()%5,zhandou5=rand()%5,zhandou6=rand()%5;char zhuanpan1;int lunhuan=0;float luck;float gluck;char ggl;char choose;int password;char yhm;int rant=0;int tuichu=0;int caikuang;char shezhi;int kuangchan=0;int ckfz=0;int jcsr,jiance1,jiance2;int jc=0;char gmxz;int gmbh;int srl=0;int sump=0,sumg=0,sumt=0;int sp1=0,sp2=0,sp3=0,sp4=0,sp5=0,sp6=0,sp7=0,sp8=0,sp9=0,sp10=0,sp11=0;int jinyan=0;char saiji;int sjsj=0;int sjbl=0;int jljc[30];char sqxz;int sqsx=0;int cjck=0;int cjzl=0;int cjsq=0;int rwz=0;int rw1=0,rw2=0,rw3=0;int rl[5];int jyzz=0;int bx[4];int dengl=0;int shangp=0;int shuangbjb=0;int sbjb=rand()%100;int cqcs=rand()%9;int sjcq;int zpluck;int pdsw=2;int zuanshi=0;int duihuanzs;int fuhuo=0;int lucka=rand()%10,luckb=rand()%10,luckc=rand()%10,luckd=rand()%10;int jgongji=gongji*(1+sqsx/100);int pgbj=pojia*1.5+(jgongji-pojia-gfangyu)*1.5;int pg=pojia+(jgongji-pojia-gfangyu);int jlbj=pojia*1.5+(jianlai-pojia-gfangyu)*1.5;int jl=pojia+(jianlai-pojia-gfangyu);int drpgbj=gpojia*1.5+(ggongji-gpojia-fangyu)*1.5;int drpg=gpojia+(ggongji-gpojia-fangyu);cout<<"k  g 2. "<<endl;Sleep(200);system("cls");cout<<"k n   .0"<<endl;Sleep(200);system("cls");cout<<"k ng 2 0"<<endl;Sleep(200);system("cls");cout<<" i g 2  "<<endl;Sleep(200);system("cls");cout<<"ki g 2 0"<<endl;Sleep(200);system("cls");cout<<"king 2.0"<<endl;Sleep(1000);system("cls");while(true) {cout<<"----king----"<<endl;cout<<"    "<<jiazai<<"%"<<endl;cout<<"利用兑换码可以获取大量物资"<<endl;Sleep(100);system("cls");if(jiazai>=100) {break;}else {jiazai++;}cout<<"-----king---"<<endl;cout<<"    "<<jiazai<<"%"<<endl;cout<<"敌人的强度与关卡成正比"<<endl;Sleep(100);system("cls");if(jiazai>=100) {break;}else {jiazai++;}cout<<"------king--"<<endl;cout<<"    "<<jiazai<<"%"<<endl;cout<<"金币不足时可以去矿区"<<endl;Sleep(100);system("cls");if(jiazai>=100) {break;}else {jiazai++;}cout<<"-------king-"<<endl;cout<<"    "<<jiazai<<"%"<<endl;cout<<"遇到打不过的敌人,要先升级"<<endl;Sleep(100);system("cls");if(jiazai>=100) {break;}else {jiazai++;}cout<<"--------king"<<endl;cout<<"    "<<jiazai<<"%"<<endl;cout<<"不要相信暴击率和闪避率"<<endl;Sleep(100);system("cls");if(jiazai>=100) {break;}else {jiazai++;}cout<<"g--------kin"<<endl;cout<<"    "<<jiazai<<"%"<<endl;cout<<"遇到打不过的敌人,要先升级"<<endl;Sleep(100);system("cls");if(jiazai>=100) {break;}else {jiazai++;}cout<<"ng--------ki"<<endl;cout<<"    "<<jiazai<<"%"<<endl;cout<<"利用兑换码可以获取大量物资"<<endl;Sleep(100);system("cls");if(jiazai>=100) {break;}else {jiazai++;}cout<<"ing--------k"<<endl;cout<<"    "<<jiazai<<"%"<<endl;cout<<"金币不足时可以去矿区"<<endl;Sleep(100);system("cls");if(jiazai>=100) {break;}else {jiazai++;}cout<<"king--------"<<endl;cout<<"    "<<jiazai<<"%"<<endl;cout<<"不要相信暴击率和闪避率"<<endl;Sleep(100);system("cls");if(jiazai>=100) {break;}else {jiazai++;}cout<<"-king-------"<<endl;cout<<"    "<<jiazai<<"%"<<endl;cout<<"敌人的强度与关卡成正比"<<endl;Sleep(100);system("cls");if(jiazai>=100) {break;}else {jiazai++;}cout<<"--king------"<<endl;cout<<"    "<<jiazai<<"%"<<endl;cout<<"抽奖可以暴富,也可能把你坑到啥也没有"<<endl;Sleep(100);system("cls");if(jiazai>=100) {break;}else {jiazai++;}cout<<"---king-----"<<endl;cout<<"    "<<jiazai<<"%"<<endl;cout<<"刮刮乐付出较少"<<endl;Sleep(100);system("cls");if(jiazai>=100) {break;}else {jiazai++;}}int jiazai2=0;while(jiazai2<=3) {cout<<"-loading."<<endl;Sleep(500);system("cls");cout<<"-loading.."<<endl;Sleep(500);system("cls");cout<<"-loading..."<<endl;Sleep(500);system("cls");jiazai2++;}Sleep(200);cout<<"almost done..."<<endl;Sleep(1050);system("cls");cout<<"warning:必须严格按照选项输入,故意输错可能导致系统错乱"<<endl;Sleep(3000);system("cls");cout<<"let's play"<<endl;jinyan+=50;system("pause");for(int i=0; i<=29; i++) {jljc[i]=0;}for(int i=0; i<=4; i++) {rl[i]=0;}for(int i=0; i<=3; i++) {bx[i]=0;}while(true) {while(true) {system("cls");srand((unsigned int)time(NULL));lucka=rand()%10,luckb=rand()%10,luckc=rand()%10,luckd=rand()%10;zhandou1=rand()%5,zhandou2=rand()%5,zhandou3=rand()%5,zhandou4=rand()%5,zhandou5=rand()%5,zhandou6=rand()%5;sbjb=rand()%100;cqcs=rand()%9;cout<<"当前状态:"<<" "<<"级数:"<<jishu<<" "<<"血量:"<<xueliang<<" "<<"暴击率:"<<baoji<<"%"<<" "<<"攻击:"<<gongji<<" "<<"防御:"<<fangyu<<" "<<"破甲:"<<pojia<<" "<<"闪避率:"<<shanbi<<"%"<<endl;cout<<"【剑来】技能伤害:"<<jianlai<<endl;if(jishu>=30) {cout<<"【赏金】触发几率:"<<shuangbjb<<"%"<<endl;}cout<<"金币:"<<jinbi<<endl;cout<<"共购买"<<" "<<"小刀x"<<sp1<<" "<<"战斧x"<<sp2<<" "<<"魂石x"<<sp3<<endl;cout<<"       "<<"皮甲x"<<sp4<<" "<<"斗篷x"<<sp5<<" "<<"灵石x"<<sp6<<" "<<endl;cout<<"       "<<"血石x"<<sp7<<" "<<"碎石x"<<sp8<<endl;cout<<"----------------------------------"<<endl;cout<<"       "<<"圣剑x"<<sp9<<" "<<"究极斗篷x"<<sp10<<endl;cout<<"----------------------------------"<<endl;cout<<"       "<<"七彩宝石x"<<sp11<<endl;cout<<"共增益(七彩宝石除外)"<<endl;cout<<"攻击"<<20*sp1+40*sp2+80*sp9<<endl;cout<<"防御"<<25*sp4+50*sp5+100*sp10<<endl;cout<<"血量"<<120*sp7+100*sp10<<endl;cout<<"破甲"<<20*sp8+50*sp9<<endl;cout<<"暴击率"<<0.8*sp2+1*sp6+2*sp9<<"%"<<endl;cout<<"闪避率"<<1*sp5+1.25*sp6+3*sp10<<"%"<<endl;cout<<"技能伤害"<<30*sp3<<endl;cout<<"成就:"<<endl;if(cjck>=1000) {cout<<"矿区霸主(在矿区获得金币>1000)"<<endl;}if(sjsj>=20) {cout<<"赛季达人(赛季等级达到20)"<<endl;}if(sqjs>=30) {cout<<"神器之巅(神器级数达到30级)"<<endl;}Sleep(700);cout<<"升级所需"<<50+45*jishu<<"金币"<<endl;cout<<"输入A以升级,B以闯关,C是刮刮乐,D是转盘"<<endl;cout<<"E.兑换码  F.采矿  G.商店  H.赛季  I.神器"<<endl;cout<<"J.任务 K.抽签  L.货币兑换所  M.人物商店  N.装备人物"<<endl;cout<<"O.战令币商店  P.活动  R.匹配战斗"<<endl;char choose;cin>>choose;while(choose=='P') {cout<<"兔年币:"<<xinnianbi<<endl;cout<<"任务:"<<endl;cout<<"1.登录一次游戏  已完成  奖励:兔年币+1"<<endl;cout<<"2.转盘一次";if(nianrenwu1>=5) {cout<<"  已完成"<<endl;}else {cout<<"("<<nianrenwu1<<"/5"<<endl;}cout<<"  奖励:兔年币+1"<<endl;cout<<"3.每日抽签一次";if(nianrenwu2>=1) {cout<<"  已完成";}else {cout<<"("<<nianrenwu2<<"/1"<<endl;}cout<<"  奖励:兔年币+2"<<endl;cout<<"以下为兑换商店:"<<endl;cout<<"1.复活卷一张  兔年币x1"<<endl;cout<<"2.金币+1000 兔年币x1"<<endl;cout<<"3.钻石+12  兔年币+1"<<endl;cout<<"是否购买(A.Y   B.N)"<<endl;char hdxz;cin>>hdxz;if(hdxz=='B') {break;}cout<<"请输入购买编号"<<endl;int xndh;cin>>xndh;if(xinnianbi>=1) {cout<<"兔年币不足哦"<<endl;Sleep(1000);break;}cout<<"成功兑换"<<endl;xinnianbi-=1;if(xndh==1) {fuhuojuan+=1;}if(xndh==2) {jinbi+=1000;}if(xndh==3) {zuanshi+=12;}Sleep(1000);break;}while(choose=='O') {cout<<"当前拥有战令币:"<<zhanlingbi<<endl;int zlgm;int zlbx=rand()%101;cout<<"1.100金币宝箱"<<endl;cout<<"2.10点攻击力"<<endl;cout<<"3.10点防御力"<<endl;cout<<"4.50点血量"<<endl;cout<<"5.角色:刺客 宝箱"<<endl;cout<<"  20%概率:暴击率+1%"<<endl;cout<<"  30%概率:80金币"<<endl;cout<<"  20%概率:闪避率+1%"<<endl;cout<<"  10%概率:5战令币"<<endl;cout<<"  7%概率:20钻石"<<endl;cout<<"  3%概率:角色-刺客"<<endl;cout<<"6.退出"<<endl;cout<<"请输入购买选择"<<endl;cin>>zlgm;if(zlgm==6) {break;}zhanlingbi--;if(zlgm==1) {cout<<"金币+100"<<endl;jinbi+=100;Sleep(2000);break;}if(zlgm==2) {cout<<"攻击+10"<<endl;gongji+=10;Sleep(2000);break;}if(zlgm==3) {cout<<"防御+10"<<endl;fangyu+=10;Sleep(2000);break;}if(zlgm==4) {cout<<"血量+50"<<endl;xueliang+=50;Sleep(2000);break;}if(zlgm==5) {if(zlbx<=19) {cout<<"暴击率+1%"<<endl;baoji+=1;}else if(zlbx>=20&&zlbx<=49) {cout<<"金币+80"<<endl;jinbi+=80;}else if(zlbx>=50&&zlbx<=69) {cout<<"闪避率+1%"<<endl;shanbi+=1;}else if(zlbx>=70&&zlbx<=79) {zhanlingbi+=5;cout<<"战令币+5"<<endl;}else if(zlbx>=80&&zlbx<=89) {cout<<"无"<<endl;}else if(zlbx>=90&&zlbx<=96) {cout<<"钻石+20"<<endl;zuanshi+=20;}else {cout<<"恭喜获得角色-刺客"<<endl;renwuf=1;}cout<<endl;cout<<endl;cout<<endl;Sleep(2000);}}while(choose=='N') {if(renwua==1) {cout<<"1.A博士"<<endl;}if(renwub==1) {cout<<"2.B教授"<<endl;}if(renwuc==1) {cout<<"3.C医生"<<endl;}if(renwud==1) {cout<<"4.D工程师"<<endl;}if(renwue==1) {cout<<"5.E魔术师"<<endl;}if(renwuf==1) {cout<<"6.F刺客"<<endl;}cin>>rwxz;if(rwxz==1&&renwua==1) {dqzbrw==1;cout<<"装备成功"<<endl;}else if(renwua==0) {if(rwxz==1) {cout<<"人物未解锁"<<endl;}}if(rwxz==2&&renwub==1) {dqzbrw==2;cout<<"装备成功"<<endl;}else if(renwub==0) {if(rwxz==2) {cout<<"人物未解锁"<<endl;}}if(rwxz==3&&renwuc==1) {dqzbrw==3;cout<<"装备成功"<<endl;}else if(renwuc==0) {if(rwxz==3) {cout<<"人物未解锁"<<endl;}}if(rwxz==4&&renwud==1) {dqzbrw==4;cout<<"装备成功"<<endl;}else if(renwud==0) {if(rwxz==4) {cout<<"人物未解锁"<<endl;}}if(rwxz==5&&renwue==1) {dqzbrw==5;cout<<"装备成功"<<endl;}else if(renwue==0) {if(rwxz==5) {cout<<"人物未解锁"<<endl;}}if(rwxz==6&&renwuf==1) {dqzbrw==6;cout<<"装备成功"<<endl;}else if(renwuf==0) {if(rwxz==6) {cout<<"人物未解锁"<<endl;}}Sleep(2000);system("cls");break;}while(choose=='M') {cout<<"1.A博士:"<<endl;cout<<"售价:20钻石"<<endl;cout<<"属性:攻击时有30%概率触发双倍伤害"<<endl;cout<<"  "<<endl;cout<<"2.B教授:"<<endl;cout<<"售价:30钻石"<<endl;cout<<"属性:当敌方血量小于其最大生命值的20%时,有40%概率触发斩杀效果"<<endl;cout<<"  "<<endl;cout<<"3.C医生"<<endl;cout<<"售价:30钻石"<<endl;cout<<"属性:当敌方攻击时,有50%概率触发【格挡】技能,免去伤害60%"<<endl;cout<<"  "<<endl;cout<<"4.D工程师"<<endl;cout<<"售价:50钻石"<<endl;cout<<"属性:1.受到致命伤害时,以1HP状态挺住"<<endl;cout<<"      2.【反馈】受到伤害时,有30%概率减少此伤害的30%并将其返还给敌方"<<endl;cout<<"  "<<endl;cout<<"5.E魔术师"<<endl;cout<<"售价:50钻石"<<endl;cout<<"属性:1.当受到大于自身最大生命值30%的一次伤害时,立即回复10%HP"<<endl;cout<<"      2.【魔施】不会受到大于自身最大生命值50%以上的伤害,如受到,立即清除且回复5%HP"<<endl;cout<<"6.F刺客"<<endl;cout<<"售价:100钻石"<<endl;cout<<"属性:1.【刺杀】当遇到boss关卡时,输出×2"<<endl;cout<<"      2.当自身进入濒死状态时,立即回复20%HP并且对敌人造成20%HP伤害(每次战斗限一次)"<<endl;cout<<"      3.【双刃】当敌人血量小于其血量最大值的25%,减少自身血量15%并对其造成50%自己最大生命值的伤害"<<endl;cout<<"以上技能并未完全拥有"<<endl;cout<<"是否购买(A.YES B.NO)"<<endl;cin>>gmjsxz;if(gmjsxz=='B') {break;}cout<<"输入购买编号"<<endl;cin>>juesegm;if(juesegm==1) {if(zuanshi<20) {cout<<"钻石不足"<<endl;Sleep(1000);break;}cout<<"购买成功"<<endl;zuanshi-=20;renwua=1;Sleep(1500);break;}if(juesegm==2) {if(zuanshi<30) {cout<<"钻石不足"<<endl;Sleep(1000);break;}cout<<"购买成功"<<endl;zuanshi-=30;renwub=1;Sleep(1500);break;}if(juesegm==3) {if(zuanshi<30) {cout<<"钻石不足"<<endl;Sleep(1000);break;}cout<<"购买成功"<<endl;zuanshi-=30;renwuc=1;Sleep(1500);break;}if(juesegm==4) {if(zuanshi<50) {cout<<"钻石不足"<<endl;Sleep(1000);break;}cout<<"购买成功"<<endl;zuanshi-=50;renwud=1;Sleep(1500);break;}if(juesegm==5) {if(zuanshi<50) {cout<<"钻石不足"<<endl;Sleep(1000);break;}cout<<"购买成功"<<endl;zuanshi-=50;renwue=1;Sleep(1500);break;}if(juesegm==6) {if(zuanshi<100) {cout<<"钻石不足"<<endl;Sleep(1000);break;}cout<<"购买成功"<<endl;zuanshi-=100;renwuf=1;Sleep(1500);break;}Sleep(1000);break;}while(choose=='L') {cout<<"100金币=1钻石"<<endl;cout<<"当前金币为:"<<jinbi<<endl;cout<<"请输入兑换钻石数量"<<endl;cin>>duihuanzs;if(jinbi<100*duihuanzs) {cout<<"余额不足"<<endl;Sleep(1000);break;}else {zuanshi+=duihuanzs;jinbi-=duihuanzs*100;cout<<"当前钻石为:"<<zuanshi<<endl;cout<<"当前金币为:"<<jinbi<<endl;Sleep(1000);break;}}while(choose=='K') {if(cqcs==0) {cout<<"正在抽签..."<<endl;nianrenwu2+=1;xinnianbi+=2;Sleep(1000);if(sjcq==0) {cout<<"今日运势:下下"<<endl;cout<<"--------------------"<<endl;cout<<"抽奖,刮奖收获概率大量降低"<<endl;}if(sjcq==1) {cout<<"今日运势:下中"<<endl;cout<<"--------------------"<<endl;cout<<"抽奖,刮奖收获概率中量降低"<<endl;}if(sjcq==2) {cout<<"今日运势:下上"<<endl;cout<<"--------------------"<<endl;cout<<"抽奖,刮奖收获概率小量降低"<<endl;}if(sjcq==3) {cout<<"今日运势:中下"<<endl;cout<<"--------------------"<<endl;cout<<"抽奖,刮奖收获概率微量降低"<<endl;}if(sjcq==4) {cout<<"今日运势:中中"<<endl;cout<<"--------------------"<<endl;cout<<"概率不变"<<endl;}if(sjcq==5) {cout<<"今日运势:中上"<<endl;cout<<"--------------------"<<endl;cout<<"抽奖,刮奖收获概率微量提升"<<endl;}if(sjcq==6) {cout<<"今日运势:上下"<<endl;cout<<"--------------------"<<endl;cout<<"抽奖,刮奖收获概率小量提升"<<endl;}if(sjcq==7) {cout<<"今日运势:上中"<<endl;cout<<"--------------------"<<endl;cout<<"抽奖,刮奖收获概率中量提升"<<endl;}if(sjcq==8) {cout<<"今日运势:上上"<<endl;cout<<"--------------------"<<endl;cout<<"抽奖,刮奖收获概率大量提升"<<endl;}cqcs+=1;}else {cout<<"今日:"<<endl;cout<<"今日运势:下中"<<endl;cout<<"--------------------"<<endl;cout<<"抽奖,刮奖收获概率中量降低"<<endl;}if(sjcq==2) {cout<<"今日运势:下上"<<endl;cout<<"--------------------"<<endl;cout<<"抽奖,刮奖收获概率小量降低"<<endl;}if(sjcq==3) {cout<<"今日运势:中下"<<endl;cout<<"--------------------"<<endl;cout<<"抽奖,刮奖收获概率微量降低"<<endl;}if(sjcq==4) {cout<<"今日运势:中中"<<endl;cout<<"--------------------"<<endl;cout<<"概率不变"<<endl;}if(sjcq==5) {cout<<"今日运势:中上"<<endl;cout<<"--------------------"<<endl;cout<<"抽奖,刮奖收获概率微量提升"<<endl;}if(sjcq==6) {cout<<"今日运势:上下"<<endl;cout<<"--------------------"<<endl;cout<<"抽奖,刮奖收获概率小量提升"<<endl;}if(sjcq==7) {cout<<"今日运势:上中"<<endl;cout<<"--------------------"<<endl;cout<<"抽奖,刮奖收获概率中量提升"<<endl;}if(sjcq==8) {cout<<"今日运势:上上"<<endl;cout<<"--------------------"<<endl;cout<<"抽奖,刮奖收获概率大量提升"<<endl;}Sleep(2000);break;}while(choose=='J') {cout<<"当前任务值:"<<rwz<<endl;cout<<"1.登录一次界面(1/1) 奖励:任务值+10,金币+50  当前状态:已完成"<<endl;if(dengl==0) {jinbi=jinbi+10;rwz+=10;dengl+=1;}if(rw1>5) {cout<<"2.完成5局关卡(5/5) 每次奖励:任务值+3,金币+30  当前状态:已完成"<<endl;}else {cout<<"2.完成5局关卡("<<rw1<<"/5)每次奖励:任务值+3,金币+30  当前状态:"<<rw1<<"/5"<<endl;if(rw1>=1) {if(rl[0]==0) {jinbi+=30;rwz+=3;rl[0]+=1;}}if(rw1>=2) {if(rl[1]==0) {jinbi+=30;rwz+=3;rl[1]+=1;}}if(rw1>=3) {if(rl[2]==0) {jinbi+=30;rwz+=3;rl[2]+=1;}}if(rw1>=4) {if(rl[3]==0) {jinbi+=30;rwz+=3;rl[3]+=1;}}if(rw1==5) {if(rl[4]==0) {jinbi+=30;rwz+=3;rl[4]+=1;}}}if(sump+sumt+sumg>=5) {cout<<"3.购买5次商品  共奖励:金币+300,任务值+15  当前状态:已完成"<<endl;if(shangp==0) {jinbi+=300;rwz+=15;shangp+=1;}}else {cout<<"3.购买5次商品  共奖励:金币+300,任务值+15  当前状态:"<<sump+sumt+sumg<<"/5"<<endl;}if(rwz>=20) {cout<<"4.达到20任务值  共奖励:金币+100,任务值+10 当前状态:已完成"<<endl;if(jyzz==0) {jinbi+=100;rwz+=10;jyzz+=1;}}else {cout<<"4.达到20任务值  共奖励:金币+100,任务值+10 当前状态:"<<jyzz<<"/20"<<endl;}cout<<" "<<endl;cout<<"宝箱:微型宝箱:金币+30,任务值+5  任务值>=15领取"<<endl;cout<<"宝箱:小型宝箱:金币+50,任务值+8  任务值>=30领取"<<endl;cout<<"宝箱:中型宝箱:金币+100,任务值+15 任务值>=40领取"<<endl;cout<<"宝箱:大型宝箱:金币+300,任务值+20 任务值>=60领取"<<endl;if(rwz>=15) {if(bx[0]==0) {jinbi+=30;rwz+=5;bx[0]+=1;}}if(rwz>=30) {if(bx[1]==0) {jinbi+=50;rwz+=8;bx[1]+=1;}}if(rwz>=40) {if(bx[2]==0) {jinbi+=100;rwz+=15;bx[2]+=1;}}if(rwz>=60) {if(bx[3]==0) {jinbi+=300;rwz+=20;bx[3]+=1;}}cout<<" "<<endl;cout<<" "<<endl;cout<<"已领取所有奖励"<<endl;Sleep(5000);break;}while(choose=='I') {cout<<"当前神器为"<<sqjs<<"级"<<endl;cout<<"当前神器属性为:增加"<<sqsx<<"%伤害"<<endl;cout<<"耗费"<<40*sqjs+2<<"金币升级"<<endl;cout<<"是否升级(A.yes B.no)"<<endl;cin>>sqxz;if(sqxz=='A') {if(jinbi<40*sqjs+2) {cout<<"金币不足,即将退出"<<endl;Sleep(1500);break;}cout<<"升级成功"<<endl;jinbi-=40*sqjs+2;sqjs+=1;sqsx+=2;cout<<"当前金币为:"<<jinbi<<endl;}else {break;}}while(choose=='H') {cout<<"当前经验为"<<jinyan<<"点"<<endl;cout<<"查看当前赛季奖励"<<endl;cout<<"升一级需耗费100经验"<<endl;Sleep(700);cout<<"1:500金币"<<"  "<<"2:200金币"<<endl;cout<<"3:200金币"<<"  "<<"4:200金币"<<endl;cout<<"5:200金币"<<"  "<<"6:200金币"<<endl;cout<<"7:200金币"<<"  "<<"8:200金币"<<endl;cout<<"9:200金币"<<"  "<<"10:魂石+1"<<endl;cout<<"11:斗篷+1"<<"  "<<"12:200金币"<<endl;cout<<"13:200金币"<<"  "<<"14:血量+80"<<endl;cout<<"15:攻击力+20"<<"  "<<"16:防御+20"<<endl;cout<<"17:200金币"<<"  "<<"18:200金币"<<endl;cout<<"19:闪避率+2%"<<"  "<<"20:破甲+20"<<endl;cout<<"21:500金币"<<"  "<<"22:暴击率+1.75%"<<endl;cout<<"23:200金币"<<"  "<<"24:200金币"<<endl;cout<<"25:血石+1"<<"  "<<"26:圣剑+1"<<endl;cout<<"27:【剑来】伤害+30"<<"  "<<"28:闪避率+1%"<<endl;cout<<"29:究极斗篷+1"<<"  "<<"30:1000金币"<<endl;cout<<"A.一键领取"<<endl;cin>>saiji;
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//********************************************************** if(saiji=='A') {if(jinyan<100) {cout<<"没有待领取的奖励哦"<<endl;Sleep(1000);break;}sjbl=jinyan/100;jinyan-=sjbl*100;sjsj+=sjbl;if(sjsj>=1) {if(jljc[0]==0) {jinbi+=500;jljc[0]+=1;zhanlingbi++;}}if(sjsj>=2) {if(jljc[1]==0) {jinbi+=200;jljc[1]+=1;zhanlingbi++;}}if(sjsj>=3) {if(jljc[2]==0) {jinbi+=200;jljc[2]+=1;zhanlingbi++;}}if(sjsj>=4) {if(jljc[3]==0) {jinbi+=200;jljc[3]+=1;zhanlingbi++;}}if(sjsj>=5) {if(jljc[4]==0) {jinbi+=200;jljc[4]+=1;zhanlingbi++;}}if(sjsj>=6) {if(jljc[5]==0) {jinbi+=200;jljc[5]+=1;zhanlingbi++;}}if(sjsj>=7) {if(jljc[6]==0) {jinbi+=200;jljc[6]+=1;zhanlingbi++;}}if(sjsj>=8) {if(jljc[7]==0) {jinbi+=200;jljc[7]+=1;zhanlingbi++;}}if(sjsj>=9) {if(jljc[8]==0) {jinbi+=200;jljc[8]+=1;zhanlingbi++;}}if(sjsj>=10) {if(jljc[9]==0) {sp3+=1;jianlai+=30;jljc[9]+=1;zhanlingbi++;}}if(sjsj>=11) {if(jljc[10]==0) {sp5+=1;fangyu+=50;shanbi+=1;jljc[10]+=1;zhanlingbi++;}}if(sjsj>=12) {if(jljc[11]==0) {jinbi+=200;jljc[11]+=1;zhanlingbi++;}}if(sjsj>=13) {if(jljc[12]==0) {jinbi+=200;jljc[12]+=1;zhanlingbi++;}}if(sjsj>=14) {if(jljc[13]==0) {xueliang=xueliang+80;jljc[13]+=1;zhanlingbi++;}}if(sjsj>=15) {if(jljc[14]==0) {gongji+=20;jljc[14]+=1;zhanlingbi++;}}if(sjsj>=16) {if(jljc[15]==0) {fangyu+=20;jljc[15]+=1;zhanlingbi++;}}if(sjsj>=17) {if(jljc[16]==0) {jinbi+=200;jljc[16]+=1;zhanlingbi++;}}if(sjsj>=18) {if(jljc[17]==0) {jinbi+=200;jljc[17]+=1;zhanlingbi++;}}if(sjsj>=19) {if(jljc[18]==0) {shanbi+=2;jljc[18]+=1;zhanlingbi++;}}if(sjsj>=20) {if(jljc[19]==0) {pojia+=20;jljc[19]+=1;zhanlingbi++;}}if(sjsj>=21) {if(jljc[20]==0) {jinbi+=500;jljc[20]+=1;zhanlingbi++;}}if(sjsj>=22) {if(jljc[21]==0) {baoji+=1.75;jljc[21]+=1;zhanlingbi++;}}if(sjsj>=23) {if(jljc[22]==0) {jinbi+=200;jljc[22]+=1;zhanlingbi++;}}if(sjsj>=24) {if(jljc[23]==0) {jinbi+=200;jljc[23]+=1;zhanlingbi++;}}if(sjsj>=25) {if(jljc[24]==0) {sp7+=1;xueliang+=120;jljc[24]+=1;zhanlingbi++;}}if(sjsj>=26) {if(jljc[25]==0) {sp9+=1;gongji+=80;baoji+=2;pojia+=50;jljc[25]+=1;zhanlingbi++;}}if(sjsj>=27) {if(jljc[26]==0) {jianlai+=30;jljc[26]+=1;zhanlingbi++;}}if(sjsj>=28) {if(jljc[27]==0) {shanbi+=1;jljc[27]+=1;zhanlingbi++;}}if(sjsj>=29) {if(jljc[28]==0) {sp10+=1;fangyu+=100;shanbi+=3;xueliang+=100;jljc[28]+=1;zhanlingbi++;}}if(sjsj>=30) {if(jljc[29]==0) {jinbi+=1000;jljc[29]+=1;zhanlingbi++;}}cout<<"领取成功"<<endl;cout<<"金币"<<jinbi<<endl;cout<<"即将在2s后退出"<<endl;Sleep(2000);break;}}while(choose=='G') {if(srl==0) {cout<<"今日登录金币+100"<<endl;jinbi=jinbi+100;cout<<"当前金币为"<<jinbi<<endl;srl+=1;}cout<<"普通商店,今日限购"<<sump<<"/20"<<endl;cout<<"1.小刀 属性:攻击+20                 售价:90"<<endl;cout<<"2.战斧 属性:攻击+40;暴击率+0.8%     售价:160"<<endl;cout<<"3.魂石 属性:技能伤害+30             售价:100"<<endl;cout<<"4.皮甲 属性:防御+25                 售价:100"<<endl;cout<<"5.斗篷 属性:防御+50;闪避率+1%       售价:155"<<endl;cout<<"6.灵石 属性:暴击率+1%;闪避率+1.25%  售价:180"<<endl;cout<<"7.血石 属性:血量+120                售价:120"<<endl;cout<<"8.碎石 属性:破甲+20                 售价:120"<<endl;cout<<"高级商店,今日限购"<<sumg<<"/5"<<endl;cout<<"9.圣剑      属性:攻击+80;暴击率+2%;破甲+50    售价:1000"<<endl;cout<<"10.究极斗篷 属性:防御+100;闪避率+3%;血量+100  售价:1100"<<endl;cout<<"特殊商店,今日限购"<<sumt<<"/1"<<endl;cout<<"11.七彩宝石 属性:当前属性全方位提升100% 售价:5000金币"<<endl;cout<<"物品商店,无限购次数"<<endl;cout<<"12.复活一次券  售价:1000金币"<<endl;cout<<"13.人物宝箱(含除刺客外所有角色)  售价:3100金币"<<endl;cout<<"是否购买(A.YES,B.NO)"<<endl;cin>>gmxz;if(gmxz=='B') {break;}cout<<"请输入购买编号"<<endl;cin>>gmbh;if(gmbh==12) {if(jinbi<1000) {cout<<"金币不足,即将退出"<<endl;Sleep(2000);break;}cout<<"成功购买";jinbi=jinbi-1000;cout<<"当前金币为"<<jinbi<<endl;fuhuojuan+=1;jinyan+=30;Sleep(1000);}if(gmbh==13) {if(jinbi<3100) {cout<<"金币不足,即将退出"<<endl;Sleep(2000);break;}cout<<"成功购买";jinbi=jinbi-3100;cout<<"当前金币为"<<jinbi<<endl;int bxsj=rand()%5;if(bxsj==0) {renwua=1;cout<<"获得人物1"<<endl;}else if(bxsj==1) {renwub=1;cout<<"获得人物2"<<endl;}else if(bxsj==2) {renwuc=1;cout<<"获得人物3"<<endl;}else if(bxsj==3) {renwud=1;cout<<"获得人物4"<<endl;}else if(bxsj==4) {renwue=1;cout<<"获得人物5"<<endl;}jinyan+=30;Sleep(1000);}if(gmbh==1) {if(sump>20) {cout<<"今日购买次数已用完,下次再来吧"<<endl;Sleep(3000);break;}if(jinbi<90) {cout<<"金币不足,即将退出"<<endl;Sleep(2000);break;}cout<<"成功购买";jinbi=jinbi-90;gongji=gongji+20;cout<<"当前金币为"<<jinbi<<endl;sump+=1;sp1+=1;jinyan+=30;Sleep(1000);break;}else if(gmbh==2) {if(sump>20) {cout<<"今日购买次数已用完,下次再来吧"<<endl;Sleep(3000);break;}if(jinbi<160) {cout<<"金币不足,即将退出"<<endl;Sleep(2000);break;}cout<<"成功购买";jinbi=jinbi-160;gongji=gongji+40;baoji=baoji+0.8;sump+=1;sp2+=1;jinyan+=30;cout<<"当前金币为"<<jinbi<<endl;Sleep(1000);break;}else if(gmbh==3) {if(sump>20) {cout<<"今日购买次数已用完,下次再来吧"<<endl;Sleep(3000);break;}if(jinbi<100) {cout<<"金币不足,即将退出"<<endl;Sleep(2000);break;}cout<<"成功购买";jinbi=jinbi-100;jianlai=jianlai+30;sump+=1;sp3+=1;jinyan+=30;cout<<"当前金币为"<<jinbi<<endl;Sleep(1000);break;}else if(gmbh==4) {if(sump>20) {cout<<"今日购买次数已用完,下次再来吧"<<endl;Sleep(3000);break;}if(jinbi<100) {cout<<"金币不足,即将退出"<<endl;Sleep(2000);break;}cout<<"成功购买";jinbi=jinbi-100;fangyu=fangyu+25;cout<<"当前金币为"<<jinbi<<endl;sump+=1;sp4+=1;jinyan+=30;Sleep(1000);break;}else if(gmbh==5) {if(sump>20) {cout<<"今日购买次数已用完,下次再来吧"<<endl;Sleep(3000);break;}if(jinbi<155) {cout<<"金币不足,即将退出"<<endl;Sleep(2000);break;}cout<<"成功购买";jinbi=jinbi-155;fangyu=fangyu+50;shanbi=shanbi+1;cout<<"当前金币为"<<jinbi<<endl;sump+=1;sp5+=1;jinyan+=30;Sleep(1000);break;}else if(gmbh==6) {if(sump>20) {cout<<"今日购买次数已用完,下次再来吧"<<endl;Sleep(3000);break;}if(jinbi<180) {cout<<"金币不足,即将退出"<<endl;Sleep(2000);break;}cout<<"成功购买";jinbi=jinbi-180;shanbi=shanbi+1.25;baoji=baoji+1;cout<<"当前金币为"<<jinbi<<endl;sump+=1;sp6+=1;jinyan+=30;Sleep(1000);break;}else if(gmbh==7) {if(sump>20) {cout<<"今日购买次数已用完,下次再来吧"<<endl;Sleep(3000);break;}if(jinbi<120) {cout<<"金币不足,即将退出"<<endl;Sleep(2000);break;}cout<<"成功购买";jinbi=jinbi-120;xueliang=xueliang+120;cout<<"当前金币为"<<jinbi<<endl;sump+=1;sp7+=1;jinyan+=30;Sleep(1000);break;}else if(gmbh==8) {if(sump>20) {cout<<"今日购买次数已用完,下次再来吧"<<endl;Sleep(3000);break;}if(jinbi<120) {cout<<"金币不足,即将退出"<<endl;Sleep(2000);break;}cout<<"成功购买";jinbi=jinbi-110;pojia=pojia+20;cout<<"当前金币为"<<jinbi<<endl;sump+=1;sp8+=1;jinyan+=30;Sleep(1000);break;}else if(gmbh==9) {if(sumg>5) {cout<<"今日购买次数已用完,下次再来吧"<<endl;Sleep(3000);break;}if(jinbi<1000) {cout<<"金币不足,即将退出"<<endl;Sleep(2000);break;}cout<<"成功购买";jinbi=jinbi-1000;gongji=gongji+80;baoji=baoji+2;pojia=pojia+50;cout<<"当前金币为"<<jinbi<<endl;sumg+=1;sp9+=1;jinyan+=50;Sleep(1000);break;}else if(gmbh==10) {if(sumg>5) {cout<<"今日购买次数已用完,下次再来吧"<<endl;Sleep(3000);break;}if(jinbi<1100) {cout<<"金币不足,即将退出"<<endl;Sleep(2000);break;}cout<<"成功购买";jinbi=jinbi-1100;fangyu=fangyu+100;shanbi=shanbi+3;pojia=pojia+50;cout<<"当前金币为"<<jinbi<<endl;sumt+=1;sp11+=1;jinyan+=100;Sleep(1000);break;}else if(gmbh==11) {if(sumt>1) {cout<<"今日购买次数已用完,下次再来吧"<<endl;Sleep(3000);break;}if(jinbi<5000) {cout<<"金币不足,即将退出"<<endl;Sleep(2000);break;}cout<<"成功购买";jinbi=jinbi-5000;fangyu=fangyu+fangyu;shanbi=shanbi+shanbi;pojia=pojia+pojia;gongji=gongji+gongji;fangyu=fangyu+fangyu;xueliang=xueliang+xueliang;jianlai=jianlai+jianlai;baoji=baoji+baoji;cout<<"当前金币为"<<jinbi<<endl;sumg+=1;sp10+=1;jinyan+=50;Sleep(1000);break;}}while(choose=='F') {cout<<"输入1以获得金币"<<endl;cin>>caikuang;if(caikuang==1) {kuangchan=rand()%30;jinbi=jinbi+kuangchan;cout<<"获得了"<<kuangchan<<"个金币"<<endl;cjck+=kuangchan;jinyan+=2;jc+=1;if(jc>=50) {jiance1=rand()%30;jiance2=rand()%30;cout<<"为了避免刷金币,请输入以下两数的和"<<endl;cout<<jiance1<<"  "<<jiance2<<endl;cin>>jcsr;if(jcsr!=jiance1+jiance2) {cout<<"疑似刷金币"<<endl;jinbi=jinbi*0.85;}else {jc=0;}}} else {break;}}while(choose=='E') {cout<<"请输入兑换码"<<endl;char dhm;cin>>dhm;if(dhm=='K') {cout<<"金币+100000"<<endl;jinbi=jinbi+100000;jinyan+=200;break;}else if(dhm=='I') {cout<<"变强亿点"<<endl;jishu=jishu+100;xueliang=xueliang+1000;gongji=gongji+800;baoji=baoji+80;fangyu=fangyu+1000;pojia=pojia+590;shanbi=shanbi+81;jinyan+=99;cout<<"当前状态:"<<" "<<"级数:"<<jishu<<" "<<"血量:"<<xueliang<<" "<<"暴击率:"<<baoji<<"%"<<" "<<"攻击:"<<gongji<<" "<<"防御:"<<fangyu<<" "<<"破甲:"<<pojia<<" "<<"闪避率:"<<shanbi<<"%"<<endl;jianlai=jianlai+1000;cout<<"【剑来】技能伤害:"<<jianlai<<endl;break;}else {cout<<"输入错误"<<endl;break;}}while(choose=='D') {zhuanpan=rand()%7;cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"50金币每次"<<endl;cout<<"A.玩  B.不玩"<<endl;cin>>zhuanpan1;Sleep(2000);system("cls");if(zhuanpan1=='A') {nianrenwu1+=1;xinnianbi+=1;jinyan+=20;jinbi=jinbi-50;while(lunhuan<3) {cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"500金币"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"300金币"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"100金币"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"没有东西 "<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"-200金币"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"-100金币"<<endl;Sleep(310);system("cls");lunhuan++;}if(sjcq==8) {zhuanpan=1;}if(sjcq==7) {zpluck=rand()%2;if(zpluck==0) {zhuanpan=1;} else {zhuanpan=2;}}if(sjcq==6) {zpluck=rand()%3;if(zpluck==0) {zhuanpan=2;}else if(zpluck==1) {zhuanpan=3;}}if(sjcq==5) {zpluck=rand()%3;if(zpluck==0) {zhuanpan=3;} else if(zpluck==1) {zhuanpan=4;}}if(sjcq==3) {zpluck=rand()%3;if(zpluck==0) {zhuanpan=4;} else if(zpluck==1) {zhuanpan=5;}}if(sjcq==2) {zpluck=rand()%3;if(zpluck==0) {zhuanpan=5;} else if(zpluck==1) {zhuanpan=6;}}if(sjcq==1) {zpluck=rand()%2;if(zpluck==1) {zhuanpan=6;}}if(sjcq==0) {zhuanpan=6;}if(zhuanpan==1) {cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"500金币"<<endl;}else if(zhuanpan==2) {cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"500金币"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"300金币"<<endl;}else if(zhuanpan=3) {cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"500金币"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"300金币"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"100金币"<<endl;}else if(zhuanpan==4) {cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"500金币"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"300金币"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"100金币"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"没有东西"<<endl;}else if(zhuanpan==5) {cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"500金币"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"300金币"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"100金币"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"没有东西"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"-200金币"<<endl;}else if(zhuanpan==6) {cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"500金币"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"300金币"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"100金币"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"没有东西"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"-200金币"<<endl;Sleep(310);system("cls");cout<<"500金币    300金币    100金币     没有东西    -200金币    -100金币"<<endl;cout<<"-100金币"<<endl;}cout<<"你";if(zhuanpan==1) {cout<<"中了500金币"<<endl;jinbi=jinbi+500;}else if(zhuanpan==2) {cout<<"中了300金币"<<endl;jinbi=jinbi+300;}else if(zhuanpan==3) {cout<<"中了100金币"<<endl;jinbi=jinbi+100;}else if(zhuanpan==4) {cout<<"啥也没有得到"<<endl;}else if(zhuanpan==5) {cout<<"减少200金币"<<endl;jinbi=jinbi-200;}else if(zhuanpan==6) {cout<<"减少100金币"<<endl;jinbi=jinbi-100;}cout<<"当前金币为:"<<" "<<jinbi<<endl;Sleep(3000);system("cls");break;}else {break;}}if(choose=='C') {cout<<"A.10金币,中奖得60金币,中奖率为40%"<<endl;cout<<"B.20金币,中奖得500金币,中奖率为20%"<<endl;cin>>ggl;jinyan+=20;if(ggl=='A') {rant= rand()%11;jinbi=jinbi-10;if(rant<=4&&rant>0) {cout<<"中奖啦!"<<endl;jinbi=jinbi+60;Sleep(500);cout<<"金币="<<jinbi<<endl;}else {cout<<"就差一点点了"<<endl;cout<<"金币="<<jinbi<<endl;}}if(ggl=='B') {rant= rand()%11;jinbi=jinbi-20;if(rant<=2&&rant>0) {cout<<"中奖啦!"<<endl;jinbi=jinbi+500;Sleep(500);cout<<"金币="<<jinbi<<endl;}else {cout<<"就差一点点了"<<endl;cout<<"金币="<<jinbi<<endl;}}}while(choose=='A') {system("cls");cout<<"是否使用"<<50+45*jishu<<"金币以升至"<<jishu+1<<"级"<<endl;cout<<"A.是 B.否"<<endl;cout<<"当前金币为:"<<" "<<jinbi<<endl;char shengji;cin>>shengji;if(shengji=='A') {if(jinbi>=50+45*jishu) {jinyan+=20;cout<<"成功升级"<<endl;jinbi=jinbi-50-45*jishu;Sleep(500);jishu=jishu+1;if(jishu==30) {cout<<"获得技能【赏金】"<<endl;cout<<"初始属性:关卡结束后有5%概率获得双倍金币"<<endl;Sleep(700);}baoji=baoji+0.2;gongji=gongji+13;fangyu=fangyu+9;pojia=pojia+3;shanbi=shanbi+0.3;xueliang=xueliang+55;jianlai=jianlai+12;if(jishu>=30) {shuangbjb+=2;}cout<<"当前属性为"<<" "<<"级数:"<<jishu<<" "<<"血量:"<<xueliang<<" "<<"暴击率:"<<baoji<<"%"<<" "<<"攻击:"<<gongji<<" "<<"防御:"<<fangyu<<" "<<"破甲:"<<pojia<<" "<<"闪避率:"<<shanbi<<"%"<<endl;cout<<"【剑来】技能伤害:"<<jianlai;if(jishu>=30) {cout<<"【赏金】触发几率:"<<shuangbjb<<"%"<<endl;}system("cls");break;}else {cout<<"金币不足"<<endl;Sleep(700);cout<<"即将退出"<<endl;Sleep(2000);break;}}if(shengji=='B') {break;}}while(choose=='B') {cout<<"第"<<guanqia<<"关"<<endl;huihe=0;cout<<"敌人属性:"<<"级数:"<<gjishu<<" "<<"暴击率:"<<gbaoji<<"%"<<" "<<"攻击:"<<ggongji<<" "<<"防御:"<<gfangyu<<" "<<"破甲:"<<gpojia<<" "<<"闪避率:"<<gshanbi<<"%"<<endl;if(gjishu%5==0&&gjishu!=100) {if(dangqianboss!=gjishu)boss=0;cout<<"-boss来袭-"<<endl;Sleep(500);system("cls");cout<<"--boss来袭"<<endl;Sleep(500);system("cls");cout<<"-boss来袭-"<<endl;Sleep(500);system("cls");cout<<"boss来袭--"<<endl;Sleep(500);system("cls");cout<<"-boss来袭-"<<endl;Sleep(1000);system("cls");if(boss==0) {gbaoji*=1+0.5*gjishu;ggongji*=1+0.5*gjishu;gfangyu*=1+0.5*gjishu;gpojia*=1+0.5*gjishu;gshanbi*=1+0.5*gjishu;gxueliang*=1+0.5*gjishu;dangqianboss==gjishu;boss==1;}cout<<"敌人属性:"<<"级数:"<<gjishu<<"  血量:"<<xueliang<<" "<<"暴击率:"<<gbaoji<<"%"<<" "<<"攻击:"<<ggongji<<" "<<"防御:"<<gfangyu<<" "<<"破甲:"<<gpojia<<" "<<"闪避率:"<<gshanbi<<"%"<<endl;}if(gjishu==100) {cout<<"头目来袭"<<endl;gbaoji*=1+5*gjishu;ggongji*=1+5*gjishu;gfangyu*=1+5*gjishu;gpojia*=1+5*gjishu;gshanbi*=1+5*gjishu;gxueliang*=1+5*gjishu;}cout<<"  "<<endl;cout<<"  "<<endl;while(true) {cout<<"当前神器为"<<sqjs<<"级"<<endl;cout<<"成功增加"<<sqsx<<"%伤害"<<endl;jxueliang=xueliang;jgxueliang=gxueliang;jfangyu=fangyu;jgfangyu=gfangyu;jshanbi=shanbi;jgshanbi=gshanbi;jgongji=gongji*(1+sqsx/100);pgbj=pojia*1.5+(jgongji-pojia-gfangyu)*1.5;pg=pojia+(jgongji-pojia-gfangyu);jlbj=pojia*1.5+(jianlai-pojia-gfangyu)*1.5;jl=pojia+(jianlai-pojia-gfangyu);drpgbj=gpojia*1.5+(ggongji-gpojia-fangyu)*1.5;drpg=gpojia+(ggongji-gpojia-fangyu);while(jxueliang>0&&jgxueliang>0) {cout<<"第"<<huihe<<"回合"<<endl;cout<<"你发动了技能【剑来】";gluck=rand()%1001;if(gluck<=baojis) {cout<<"闪避!"<<endl;}else {cout<<"对敌人造成了";if(jianlai<=pojia) {cout<<jianlai<<"点伤害"<<endl;jgxueliang=jgxueliang-jianlai;if(dqzbrw==1&&lucka<=2) {cout<<"造成双倍伤害"<<endl;jgxueliang-=jianlai;}}luck=rand()%1001;if(luck<=gbaojis) {cout<<"暴击!"<<endl;Sleep(700);cout<<jlbj<<"点伤害"<<endl;jgxueliang=jgxueliang-jlbj;if(dqzbrw==1&&lucka<=2) {cout<<"造成双倍伤害"<<endl;jgxueliang-=jlbj;}} else {cout<<jl<<"点伤害"<<endl;jgxueliang=jgxueliang-jl;if(dqzbrw==1&&lucka<=2) {cout<<"造成双倍伤害"<<endl;jgxueliang-=jl;}}}cout<<"你普通攻击敌人";gluck=rand()%1001;if(gluck<=baojis) {cout<<"闪避!"<<endl;} else {cout<<"对敌人造成了";if(jgongji<=pojia) {cout<<jgongji<<"点伤害"<<endl;jgxueliang=jgxueliang-jgongji;if(dqzbrw==1&&lucka<=2) {cout<<"造成双倍伤害"<<endl;jgxueliang-=jgongji;}}luck=rand()%1001;if(luck<=baojis) {cout<<"暴击!"<<endl;Sleep(700);cout<<pgbj<<"点伤害"<<endl;jgxueliang=jgxueliang-pgbj;if(dqzbrw==1&&lucka<=2) {cout<<"造成双倍伤害"<<endl;jgxueliang-=pgbj;}} else {cout<<pg<<"点伤害"<<endl;jgxueliang=jgxueliang-pg;if(dqzbrw==1&&lucka<=2) {cout<<"造成双倍伤害"<<endl;jgxueliang-=pg;}}}cout<<"敌人普通攻击你"<<endl;luck=rand()%1001;if(luck<=baojis) {cout<<"闪避!"<<endl;} else {cout<<"对你造成了";if(ggongji<=gpojia) {cout<<ggongji<<"点伤害"<<endl;jxueliang=jxueliang-ggongji;}gluck=rand()%1001;if(gluck<=gbaojis) {if(dqzbrw==5&&ggongji*1.5>=jxueliang*0.5) {jxueliang+=xueliang*0.55;cout<<"发动技能【魔施】"<<endl;}if(dqzbrw==5&&ggongji>=jxueliang*0.3) {jxueliang+=xueliang*0.1;}cout<<"暴击!"<<endl;Sleep(700);cout<<drpgbj<<"点伤害"<<endl;jxueliang=jxueliang-drpgbj;} else {if(dqzbrw==5&&ggongji>=jxueliang*0.5) {jxueliang+=xueliang*0.55;cout<<"发动技能【魔施】"<<endl;}if(dqzbrw==5&&ggongji>=jxueliang*0.3) {jxueliang+=xueliang*0.1;}cout<<drpg<<"点伤害"<<endl;jxueliang=jxueliang-drpg;}}if(jxueliang<=0) {if(dqzbrw==4||dqzbrw==6) {if(fuhuo==0) {if(dqzbrw==4) {jxueliang==1;cout<<"触发死亡复活被动"<<endl;}if(dqzbrw==6) {jxueliang=xueliang*0.2;jgxueliang-=xueliang*0.2;}fuhuo+=1;}}if(jxueliang<=0) {if(fuhuojuan>=1) {cout<<"是否消耗1复活卷复活,当前拥有"<<fuhuojuan<<endl;cout<<"1.Y   2.N"<<endl;int fhxz;cin>>fhxz;if(fhxz==1) {fuhuojuan-=1;jxueliang=xueliang;}}}huihe++;}if(dqzbrw==2&&luckb<=3) {cout<<"斩杀!"<<endl;jgxueliang=0;}if(zhandou1==3) {cout<<"酸雨来袭,每回合防御-10%(结束后不会复原),每回合流失5%生命值(持续10回合)"<<endl;Sleep(1000);zd1=1;hhfz1=huihe;}if(huihe-hhfz1<=10) {jxueliang-=xueliang*0.05;jgxueliang-=gxueliang*0.05;jfangyu=0.9*jfangyu;jgfangyu=0.9*gfangyu;} else {hhfz1=huihe;}if(zhandou2==3) {cout<<"天降吉祥,全员回复20%生命值"<<endl;Sleep(1000);zd2=1;hhfz2=huihe;}if(huihe-hhfz2==0) {jxueliang+=xueliang*0.2;jgxueliang+=gxueliang*0.2;}else {hhfz2=huihe;}if(zhandou3==3) {cout<<"突发大雾,全员闪避率每回合+10%(持续10回合)"<<endl;Sleep(1000);zd3=1;hhfz3=huihe;}if(huihe-hhfz3<=10) {jshanbi+=5;jgshanbi+=5;}else {hhfz3=huihe;}Sleep(500);cout<<"  "<<endl;cout<<"  "<<endl;if(jxueliang<=0||jgxueliang<=0) {if(jxueliang<=0) {cout<<"你失败了"<<endl;pdsw=0;} else {cout<<"你赢了"<<endl;pdsw=1;}}huihe+=1;}if(pdsw==2) {if(jxueliang>jgxueliang) {cout<<"你赢了"<<endl;gjishu=gjishu+1;gbaoji=gbaoji+0.27;ggongji=ggongji+19;gfangyu=gfangyu+12;gpojia=gpojia+6;gshanbi=gshanbi+0.4;gxueliang=gxueliang+70;guanqia=guanqia+1;jinyan+=20;rw1+=1;if(sbjb<=shuangbjb) {jinbi+=100;cout<<"【赏金】技能触发成功"<<endl;}else {jinbi+=50;}}else {cout<<"你输了"<<endl;jinyan+=10;rw1+=1;if(sbjb<=shuangbjb) {cout<<"【赏金】技能触发成功"<<endl;jinbi+=60;}else {jinbi+=30;}}}else {if(pdsw==1) {cout<<"你赢了"<<endl;gjishu=gjishu+1;gbaoji=gbaoji+0.27;ggongji=ggongji+19;gfangyu=gfangyu+12;gpojia=gpojia+6;gshanbi=gshanbi+0.4;gxueliang=gxueliang+70;guanqia=guanqia+1;jinyan+=20;rw1+=1;if(sbjb<=shuangbjb) {jinbi+=100;cout<<"【赏金】技能触发成功"<<endl;}else {jinbi+=50;}}if(pdsw==0) {cout<<"你输了"<<endl;jinyan+=10;rw1+=1;if(sbjb<=shuangbjb) {cout<<"【赏金】技能触发成功"<<endl;jinbi+=60;}else {jinbi+=30;}}}break;}break;cout<<"  "<<endl;system("cls");}}}return;
}
void dfs2_3(){system("cls");system("color B");cout<<"A     小  戏";Sleep(500);system("cls");cout<<" B互撞  游戏";Sleep(500);system("cls");cout<<"AB  撞小  戏";Sleep(500);system("cls");cout<<"A 互撞  游戏";Sleep(500);system("cls");cout<<"AB互撞小游戏";Sleep(1000);system("cls");system("color E"); int pd=0;system("title AB互撞小游戏");int x1=1,y1=1,x2=7,y2=7;int a[7][7];memset(a,0,sizeof(a));for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}while(1){int a;a=getch();system("cls");if(a=='w'){if(x1==1){for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}continue;}x1--;if(x1==x2&&y1==y2){pd=1;break;}for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}}else if(a=='s'){if(x1==7){for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}continue;}x1++;if(x1==x2&&y1==y2){pd=1;break;}for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}}else if(a=='a'){if(y1==1){for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}continue;}y1--;if(x1==x2&&y1==y2){pd=1;break;}for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}}else if(a=='d'){if(y1==7){for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}continue;}y1++;if(x1==x2&&y1==y2){pd=1;break;}for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}}else if(a=='i'){if(x2==1){for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}continue;}x2--;if(x1==x2&&y1==y2){pd=2;break;}for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}}else if(a=='k'){if(x2==7){for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}continue;}x2++;if(x1==x2&&y1==y2){pd=2;break;}for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}}else if(a=='j'){if(y2==1){for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}continue;}y2--;if(x1==x2&&y1==y2){pd=1;break;}for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}}else if(a=='l'){if(y2==7){for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}continue;}y2++;if(x1==x2&&y1==y2){pd=2;break;}for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}}else{for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}}}for(int i=0;i<7;i++){for(int j=0;j<7;j++){if(i+1==x1&&j+1==y1){cout<<"A";}else if(i+1==x2&&j+1==y2){cout<<"B";}else{cout<<"*";}}cout<<endl;}if(pd==1){cout<<endl;cout<<"玩";Sleep(200);system("color 9");cout<<"家";Sleep(200);system("color A");cout<<"A";Sleep(200);system("color C");cout<<"获";Sleep(200);system("color D");cout<<"胜";Sleep(300);  }else if(pd==2){cout<<endl;cout<<"玩";Sleep(200);system("color 9");cout<<"家";Sleep(200);system("color A");cout<<"B";Sleep(200);system("color C");cout<<"获";Sleep(200);system("color D");cout<<"胜";Sleep(300); }system("color F");return;
}
void dfs2_4(){return;
}
void dfs2_5(){return;
}
void dfs2() {system("cls");cout<<"按下你要做的事情的编号:";cout<<endl;cout<<"0.返回";cout<<endl;cout<<"1.猜数字游戏";cout<<endl;cout<<"2.king 2.0";cout<<endl;cout<<"3.AB互撞小游戏";cout<<endl;cout<<"4.视觉盛宴";cout<<endl;cout<<"5.枪战小游戏";cout<<endl; int a;a=getch();a-=48;if(a==0){return;}else if(a==1){dfs2_1();}else if(a==2){dfs2_2();}else if(a==3){dfs2_3();}else if(a==4){dfs2_4(); }else if(a==5){dfs2_5();} return;
}
void dfs3()
{system("cls");printf("windows _ QMR社区1.0 —原始版本");printf("\n");printf("\n");printf("有任何问题可以拨打13518136412电话联系我们");printf("\n"); system("pause");return;
}
void start() {system("title windows  _qmr社区");system("color 3");while(1) {system("cls");cout<<"欢迎来到qmr社区";cout<<endl;cout<<"你可以进行以下操作(做操作时请输入对应的数字):";cout<<endl;cout<<"0.结束程序";cout<<endl;cout<<"1.做一些电脑操作";cout<<endl;cout<<"2.玩游戏";cout<<endl;cout<<"3.关于我们";cout<<endl; int seed;seed=getch();seed-=48;if(seed==1){dfs1();}else if(seed==2){dfs2();}else if(seed==0){cout<<"退出程序,程序结束";return;}else if(seed==3){dfs3();}else{cout<<"输入无效";cout<<endl;}system("pause");}return;
}
int main() {start();return 0;
}

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