时间"/>
Unity3D获取animator当前动画的时间
var _info = anim.GetCurrentAnimatorStateInfo(0);var _pTime = _info.length/(_info.speed*_info.speed);Debug.LogError("动画时间" + _pTime + " " + _info.length + " " + _info.speed);
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Unity3D获取animator当前动画的时间
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