我使用 setState((){})为变量分配值.但是它一次又一次地打印.为什么会这样反应?我该如何解决?
I use setState(() {}) for assigning a value to a variable. But it's printing again and again. Why does it react like this? And how can I fix it?
这是我的代码:
class Sample extends StatefulWidget { @override _SampleState createState() => _SampleState(); } class _SampleState extends State<Sample> { String _message; String _appLink; Firestore db = Firestore.instance; @override Widget build(BuildContext context) { db.collection('share').document('0').get().then((value) { var message = value.data['message']; print(message); var appLink = value.data['appLink']; setState(() { _message = message; _appLink = appLink; }); }); return Container( child: Text('$_message $_appLink'), ); } }这是我的输出:
此处 _appLink 的值为 www.facebook
推荐答案
setState 的目的是告诉框架状态中的变量已更改,并且需要重建小部件以反映那改变.因此,调用 setState 会再次调用 build 函数,在您的情况下,该函数会调用您的 Future ,该函数会再次调用 setState ,会触发 build 等.
The purpose of setState is to tell the framework that a variable in the state has changed and the widget needs to be rebuilt to reflect that change. So calling setState calls the build function again, which in your case recalls your Future, which calls setState again, which triggers build and so on.
要解决此问题,您应该在 initState 中调用 Future ,并在就绪后使用 FutureBuilder 显示数据.
To fix this you should call the Future in initState, and use a FutureBuilder to display the data when it's ready.
示例:
class _SampleState extends State<Sample> { Firestore db = Firestore.instance; Future databaseFuture; @override void initState() { databaseFuture = db.collection('share').document('0').get() } @override Widget build(BuildContext context) { return FutureBuilder( future: databaseFuture, builder: (context, snapshot) { if(!snapshot.hasData) { return CircularProgressIndicator(); } var message = snapshot.data.data['message']; print(message); var appLink = snapshot.data.data['appLink']; return Text('$message $appLink'); } ), } }更多推荐
Flutter:为什么setState((){})一次又一次地设置数据
发布评论