我的游戏有
class Enemy谁是AI /功能我可以改变
trait移动 trait VerticalMover扩展移动 trait RandomMover扩展移动等。现在我需要基于trait获取预加载的东西。我想做的是有一个地图,接受所有的traits,扩展移动作为键,然后一些EnemyContainer作为值将具有trait相关内容预加载。
但是如何我定义这样的地图,以及如何格式化我的.get()来获取容器的一些敌人的实例。像:
val myEnemy = new Enemy with RandomMover val myDetails:EnemyContainer = enemyDetailsStore.get(myEnemy.getClass )解决方案
Map [Class [_< ;: Moving],EnemyDetails] 类型。我怀疑像:
//给出一个Map [Class [_< ;: Moving],EnemyDetails]键 enemyDetailsStore.filterKeys(_ isInstance myEnemy)或:
// Iterable [EnemyDetails] enemyDetailsStore collect {case(c,d)if c isInstance myEnemy => d}或者只是:
//选项[EnemyDetails] enemyDetailsStore collectFirst {case(c,d)if c isInstance myEnemy => d}会为你做。这个代码的唯一问题是它是O(N),因为它需要一个遍历的地图,而不是简单的查找,这将是O(1)或O(log N)
My game has
class Enemywho's AI/functionality I can change with
trait Moving trait VerticalMover extends Moving trait RandomMover extends Movingand so on. Now I need to fetch preloaded stuff based on trait. What I would like to do is have a Map that accepts all traits that extend Moving as keys and then some EnemyContainer as value that would have trait related content preloaded.
But how do I define such a Map and how do format my .get() to get the container by an instance of some Enemy. Something like:
val myEnemy = new Enemy with RandomMover val myDetails:EnemyContainer = enemyDetailsStore.get(myEnemy.getClass)解决方案
Well, I assume that your enemy details store is of type Map[Class[_ <: Moving], EnemyDetails]. I suspect that something like:
//gives a Map[Class[_ <: Moving], EnemyDetails] for all matching keys enemyDetailsStore.filterKeys(_ isInstance myEnemy)Or:
//Iterable[EnemyDetails] enemyDetailsStore collect { case (c, d) if c isInstance myEnemy => d }Or even just:
//Option[EnemyDetails] enemyDetailsStore collectFirst { case (c, d) if c isInstance myEnemy => d }Will do for you. The only "issue" with this code is that it's O(N), in that it requires a traversal of the map, rather than a simple lookup, which would be O(1), or O(log N)
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