框架,实现Cast Shadows和Receive Shadows阴影】"/>
【Unity的BuildIn和URP的区别,CG和HLSL的最简光照框架,实现Cast Shadows和Receive Shadows阴影】
BuildIn和URP在传参和语义上区别
- ------------------------------------------------------------------------------------------------------------------
- BuildIn管线CG和URP管线HLSL
- CG光照宏定义
- HLSL光照宏定义
- CG包含文件
- HLSL包含文件
- CG纹理采样
- HLSL纹理采样
- CG获取灯光信息
- HLSL获取灯光信息
- CG Cast Shadows生成阴影
- HLSL Cast Shadows生成阴影
- CG Receive Shadows接收阴影
- HLSL Receive Shadows接收阴影
- -----------------------------------------------------------------------------------
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【Unity的BuildIn和URP的区别,CG和HLSL的最简光照框架,实现Cast Shadows和Receive Shadows阴影】
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