我打算在屏幕上用2D箭头显示AR对象的信息.所以我用projectPoint来获取对象在屏幕上的对应位置.我具有此功能,可以将节点的3D位置转换为2D,然后将CGPoint转换为显示信息文本.
I was planning to display information of AR object in screen with arrow in 2D. So I used projectPoint to get corresponding position of object in screen. I have this function to return convert 3D position of node to 2D and CGPoint to display info text in.
func getPoint(sceneView: ARSCNView) -> (CGPoint, CGPoint){ let projectedPoint = sceneView.projectPoint(node.worldPosition) return (point, CGPoint(x: CGFloat(projectedPoint.x), y: CGFloat(projectedPoint.y)) ) }并使用SpriteKit画线:
let (f,s) = parts[3].getPoint(sceneView: sceneView) line.removeFromParent() let path = CGMutablePath() path.move(to: f) path.addLine(to: s) line = SKShapeNode(path: path) spriteScene.addChild(line)这就是我得到的
我期望在节点(蓝色网格)中固定另一条线.我缺少什么吗?还是projectPoint以其他方式起作用?
What I expect is another end of line to be fixed in node (blue mesh). Is there something I am missing? Or does projectPoint works some other way?
似乎projectPoint返回正确的值,但是在创建路径path.addLine(to: s)时,此点移到了不同的位置.
edit: It seems projectPoint is returning correct value but while creating path path.addLine(to: s) this point is shifting to different position.
推荐答案path.addLine(to: s)此处的y颠倒了,所以可以解决问题
path.addLine(to: s) s here had reversed y so this did the trick
let frame = self.sceneView.frame let sInversed = CGPoint(x: from.x, y: frame.height - s.y) path.addLine(to: sInversed)SKScene的起源在屏幕的左下角而不是左上角.
Here origin of SKScene was in bottom left of screen instead of top left.
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