我有一张图片 mySprite.png.图像是 32x32 像素精灵的 5x5 网格.此图片已加载到项目库中.
I have an image mySprite.png. The image is a 5x5 grid of 32x32 px sprites. This image has been loaded into the project's library.
假设我在一个类中有一个 render() 函数,这个类如何从这个精灵表资源中将自己绘制为单个精灵?
Assuming I have a render() function inside a class, how would this class draw itself as a single sprite from this sprite sheet resource?
推荐答案简短的回答是您需要使用 BitmapData.copyPixels() 将源精灵表中的一小部分复制到显示器实际出现在屏幕上的精灵.
The short answer is that you will want to use BitmapData.copyPixels() to copy only a small section from your source sprite sheet to your display sprite that is actually on the screen.
类似于:
private function DrawSpriteIndex( displayBitmap:Bitmap, spriteSheet:Bitmap, spriteIndex:int ):void { var spriteW:int = 32; var spriteH:int = 32; var sheetW:int = 5; displayBitmap.bitmapData.copyPixels(spriteSheet.bitmapData, new Rectangle( (spriteIndex % sheetW) * spriteW, Math.floor(spriteIndex / sheetW) * spriteH, 32, 32), new Point(0,0) ); }您可能会发现这些链接很有帮助——当我学习这个时,它们帮助了我:
You may find these links helpful -- they helped me when I was learning this:
- www.8bitrocket/2008/07/02/tutorial-as3-the-basics-of-tile-sheet-animation-or-blitting/
- www.8bitrocket/newsdisplay.aspx?newspage=13430
- www.8bitrocket/newsdisplay.aspx?newspage=14591
- www.8bitrocket/newsdisplay.aspx?newspage=15967
更多推荐
AS3 精灵表
发布评论