使用Adobe AIR开发Android手机应用程序

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本文介绍了使用Adobe AIR开发Android手机应用程序的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧! 问题描述

谁能给开发使用Eclipse SDK和放大器的Andr​​oid移动应用程序之间的比较信息; Adobe AIR的?

Can anyone give a comparative information between developing Android mobile applications using Eclipse SDK & Adobe AIR?

请分享你的意见,谁已经有开发利用Adobe AIR的Andr​​oid移动应用程序的任何经验的人。

Kindly share your opinion , anyone who has already having any experience on developing Android mobile applications using Adobe AIR.

我已经通过开发Adobe AIR的物品走了,但想知道是否有人发现它是有用的。据我所知,Android移动应用程序中使用Adobe AIR在支持Android 2.1及放大器开发; 2.2。

I have gone through articles on developing Adobe AIR but wanted to know if anyone found it useful . I am aware that Android mobile applications developed using Adobe AIR is supported for Android 2.1 & 2.2.

先谢谢了。

亲切问候,

CB

推荐答案

我会尽我所能来回答你的问题,但它是一个有点宽泛(如果你能在你需要的信息提供具体细节,我很乐意添加更多细节)。

I will do my best to answer your question, though it's a little broad (if you could provide specifics on the information you need, I'd be happy to add more detail).

首先,有无论从Adobe和从Flash / Flex社区对AIR开发Android一吨的信息。您可以为AIR开发使用Flash和Flash IDE或在Adobe Labs上的公共preVIEW使用Flex和Flash Builder的IDE目前的Andr​​oid(你可以做直接的ActionScript,以及如果你喜欢)。

Firstly, there's a ton of information both from Adobe and from the Flash/Flex community on developing for AIR for Android. You can develop for AIR for Android using Flash and the Flash IDE or using Flex and the Flash Builder IDE currently in public preview on Adobe Labs (you can do straight ActionScript as well if you like).

对使用AIR的好处是,你可以利用在Flash / Flex的/动作现有技能而不必学习新的语言。另一个好处是,郁可重用code你可能已经建立现有的Flash / Flex的/ AIR应用程序。另一个好处,一来谢赫上面提到的是,Adobe正在努力使AIR跨平台的移动运行。如果你搜索,你会发现已经从Adobe有关Playbook上运行的AIR应用程序的人社会上的文章和(模拟器无论如何,因为该设备尚未发布),甚至使用preVIEW打包为iPhone编译他们的应用程序到iPhone。

One of the benefits of using AIR is that you can leverage your existing skillset in Flash/Flex/ActionScript rather than having to learn a new language. Another benefit is that yu can reuse code for existing Flash/Flex/AIR applications you may have built. Another benefit, and the one Sheikh mentions above is that Adobe is working on making AIR a cross-platform mobile runtime. If you search you will already find articles from Adobe and the community about people running AIR applications on the Playbook (the simulator anyway, since the device isn't released yet) and even using the preview Packager for iPhone to compile their applications to iPhone.

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使用Adobe AIR开发Android手机应用程序

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