本文介绍了触发一定次数后更改NSTimer时间间隔的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
在下面的代码中,每个图片之间的 NSTimer 间隔设置为1秒。我的目标是将前两张图片hello.png和bye.png之后的间隔更改为4秒。
In the following code, the NSTimer interval is set at 1 second between each picture. My goal is to change the interval after the first two pictures, hello.png and bye.png, to 4 seconds.
- (void)viewDidLoad { [super viewDidLoad]; NSArray *imageNames = @[@"hello.png",@"bye.png",@"helloagain.png",@"bye again"]; self.images = [[NSMutableArray alloc] init]; for (int i = 0; i < imageNames.count; i++) { [self.images addObject:[UIImage imageNamed:[imageNames objectAtIndex:i]]]; } self.animationImageView = [[UIImageView alloc] initWithFrame:CGRectMake(60, 95, 86, 90)]; self.animationImageView.image = self.images[0]; [self.view addSubview:self.animationImageView]; self.animationImageView.userInteractionEnabled = TRUE; [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(changeImage:) userInfo:nil repeats:YES]; } -(void)changeImage:(NSTimer *) timer { if (counter == self.images.count - 1 ) { counter = 0; }else { counter ++; } self.animationImageView.image = self.images[counter]; }推荐答案
使计时器对象成为成员变量。最初将动画时间设置为1秒。在回调中,使计时器无效,并根据计数器的不同,在1或4秒内创建一个新计时器。
Make the timer object a member variable. Initially set animation time as 1 second. In the callback invalidate the timer and create a new one with 1 or 4 seconds depending on the counter.
@interface ViewController () @property (strong,nonatomic) NSMutableArray *images; @property (strong,nonatomic) UIImageView *animationImageView; { NSTimer *_timer; } @end @implementation ViewController { NSInteger counter; } - (void)viewDidLoad { [super viewDidLoad]; NSArray *imageNames = @[@"hello.png",@"bye.png",@"helloagain.png",@"bye again"]; self.images = [[NSMutableArray alloc] init]; for (int i = 0; i < imageNames.count; i++) { [self.images addObject:[UIImage imageNamed:[imageNames objectAtIndex:i]]]; } self.animationImageView = [[UIImageView alloc] initWithFrame:CGRectMake(60, 95, 86, 90)]; self.animationImageView.image = self.images[0]; [self.view addSubview:self.animationImageView]; self.animationImageView.userInteractionEnabled = TRUE; UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(bannerTapped:)]; singleTap.numberOfTapsRequired = 1; singleTap.numberOfTouchesRequired = 1; [self.animationImageView addGestureRecognizer:singleTap]; _timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(changeImage:) userInfo:nil repeats:YES]; } -(void)changeImage:(NSTimer *) timer { [_timer invalidate]; if (counter == self.images.count - 1 ) { counter = 0; }else { counter ++; } if(counter == 0 || counter == 1) { _timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(changeImage:) userInfo:nil repeats:YES]; } else if(counter == 2 || counter == 3) { _timer = [NSTimer scheduledTimerWithTimeInterval:4 target:self selector:@selector(changeImage:) userInfo:nil repeats:YES]; } self.animationImageView.image = self.images[counter]; }更多推荐
触发一定次数后更改NSTimer时间间隔
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