相机"/>
threejs (二) 相机
正交相机
const camera = new THREE.OrthographicCamera(-aspect,aspect,aspect,-aspect,0.1, //进平面1000 //远平面); // 透视相机
创建相机辅助线
const cameraHelper = new THREE.CameraHelper(this.camera);
创建一个透视相机观察正交相机
// 创建透视相机const watchCamera = new THREE.PerspectiveCamera(75,this.width / this.height);// 在正交投影后,距离人眼更近watchCamera.position.set(2, 2, 6);watchCamera.lookAt(this.scene.position);this.scene.add(watchCamera);this.camera = watchCamera;this.watchCamera = watchCamera;
上面的
GUI调试相机参数:dat.gui
可以配置设置对象的属性:可以是number
和boolean
类型和方法类型,点击gui
插件方法名称时,会执行改方法
npm install --save dat.gui
import * as dat from 'dat.gui';
...,
const gui = new dat.GUI();let params = {wireframe: false,switchCamera: () => {if (this.camera.type === 'OrthographicCamera') {this.camera = this.watchCamera;// 鼠标控制拖动开启this.orbitControls.enabled = true;} else {this.camera = this.otherCamera;this.orbitControls.enabled = false;}},};gui.add(this.camera.position, 'x', 0.1, 10, 0.1);gui.add(this.camera, 'near', 0.01, 10, 0.01).onChange((val) => {this.camera.near = val;// 矩阵更新函数this.camera.updateProjectionMatrix();});gui.add(this.camera, 'far', 1, 100, 1).onChange((val) => {this.camera.far = val;// 矩阵更新函数this.camera.updateProjectionMatrix();});gui.add(this.camera, 'zoom', 0.1, 10, 0.1).onChange((val) => {this.camera.zoom = val;// 矩阵更新函数this.camera.updateProjectionMatrix();});gui.add(params, 'wireframe').onChange((val) => {this.mesh.material.wireframe = val;});gui.add(params, 'switchCamera');
透视相机
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threejs (二) 相机
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