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Springboot 集成 RocketMQ(进阶
0. 入门篇
Springboot 集成 RocketMq(入门)-CSDN博客
本文主要使用RocketMQTemplate完成生成消息。
1. 异步消息
1.1 生产者
@Resourceprivate RocketMQTemplate rocketMqTemplate;@GetMapping("/send/async/{messageBody}")public String sendAsyncMsg(@PathVariable("messageBody") String messageBody) {rocketMqTemplate.asyncSend("async", messageBody, new SendCallback() {@Overridepublic void onSuccess(SendResult sendResult) {log.info("sendAsyncMsg success messageBody:{}", messageBody);}@Overridepublic void onException(Throwable throwable) {log.error("sendAsyncMsg fail messageBody:{}", messageBody);}});log.info("sendAsyncMsg operate oK");return "OK";}
1.2 消费者
@Component
@RocketMQMessageListener(topic = "async", consumerGroup = "async")
@Slf4j
public class MyAsyncConsumer implements RocketMQListener<String> {@Overridepublic void onMessage(String message) {// 处理消息的逻辑log.info("Received async message: {}", message);}}
通过日志可以发现,主线程结束线程日志先于异步日志打印完成。
2.广播消息
2.1 生产者
@Resourceprivate RocketMQTemplate rocketMqTemplate;@GetMapping("/send/broadcast/{messageBody}")public String sendBroadcastMsg(@PathVariable("messageBody") String messageBody) {// 单向不可靠消息 void 方法无返回值SendResult sendResult = rocketMqTemplate.syncSend("broadcast", messageBody);log.info("sendBroadcastMsg msgId:{},sendStatus:{}", sendResult.getMsgId(), sendResult.getSendStatus());return "OK";}
2.2 消费者
消费者监听注解上设置 messageModel = MessageModel.BROADCASTING,默认是(MessageModel.CLUSTERING)。
@Component
@RocketMQMessageListener(topic = "broadcast", consumerGroup = "broadcast1", messageModel = MessageModel.BROADCASTING )
@Slf4j
public class MyBroadcast1Consumer implements RocketMQListener<String> {@Overridepublic void onMessage(String message) {// 处理消息的逻辑log.info("MyBroadcast1Consumer Received broadcast message: {}", message);}}@Component
@RocketMQMessageListener(topic = "broadcast", consumerGroup = "broadcast2", messageModel = MessageModel.BROADCASTING )
@Slf4j
public class MyBroadcast2Consumer implements RocketMQListener<String> {@Overridepublic void onMessage(String message) {// 处理消息的逻辑log.info("MyBroadcast2Consumer Received broadcast message: {}", message);}}
3. 延时、定时消息
3.1 延时消息
3.1.1 生产者
@Resourceprivate RocketMQTemplate rocketMqTemplate;@GetMapping("/send/delayed/{messageBody}")public String sendDelayedMsg(@PathVariable("messageBody") String messageBody) {// 延时10秒发送SendResult sendResult = rocketMqTemplate.syncSendDelayTimeSeconds("delayed", messageBody, 10L);log.info("sendDelayedMsg msgId:{},sendStatus:{}", sendResult.getMsgId(), sendResult.getSendStatus());return "OK";}
3.1.2 消费者
@Component
@RocketMQMessageListener(topic = "delayed", consumerGroup = "delayed")
@Slf4j
public class MyDelayedConsumer implements RocketMQListener<Message> {@Overridepublic void onMessage(Message message) {// 处理消息的逻辑log.info("Received delayed message: {}", message);}}
3.2 定时消息
3.2.1 生产者
message.setDeliverTimeMs(System.currentTimeMillis() + 10);
@Resourceprivate RocketMQTemplate rocketMqTemplate;@GetMapping("/send/scheduled/{messageBody}")public String sendScheduledMsg(@PathVariable("messageBody") String messageBody) {// 指定时间发送 (当前时间 + 30秒)SendResult sendResult = rocketMqTemplate.syncSendDeliverTimeMills("scheduled", messageBody, (System.currentTimeMillis() + (30L * 1000L)));log.info("sendDelayedMsg msgId:{},sendStatus:{}", sendResult.getMsgId(), sendResult.getSendStatus());return "OK";}
3.2.2 消费者
@Component
@RocketMQMessageListener(topic = "scheduled", consumerGroup = "scheduled")
@Slf4j
public class MyScheduledConsumer implements RocketMQListener<Message> {@Overridepublic void onMessage(Message message) {// 处理消息的逻辑log.info("Received scheduled message: {}", message);}}
日志显示时间存在误差,网络等通讯耗时可以忽略。
4.批量消息
4.1 生产者
@Resourceprivate RocketMQTemplate rocketMqTemplate;@GetMapping("/send/batch/{messageBody}")public String sendBatchMsg(@PathVariable("messageBody") String messageBody) {List<org.springframework.messaging.Message<String>> messageList = new ArrayList<>();for (int i = 0; i < 10; i++) {messageList.add(MessageBuilder.withPayload(messageBody + i).build());}SendResult sendResult = rocketMqTemplate.syncSend("batch", messageList);log.info("sendDelayedMsg msgId:{},sendStatus:{}", sendResult.getMsgId(), sendResult.getSendStatus());return "OK";}
4.2 消费者
@Component
@RocketMQMessageListener(topic = "batch", consumerGroup = "batch")
@Slf4j
public class MyBatchConsumer implements RocketMQListener<String> {@Overridepublic void onMessage(String message) {// 处理消息的逻辑log.info("Received batch message: {}", message);}}
5.顺序消息
5.1 局部有序
局部消息指的是消费者消费某个topic的某个队列中的消息是顺序的【队列扩容时操作部分数据乱序】。
5.1.1 生产者
@Resourceprivate RocketMQTemplate rocketMqTemplate;@GetMapping("/send/partOrder/{targetId}/{messageBody}")public String sendPartOrderMsg(@PathVariable("targetId") Integer targetId, @PathVariable("messageBody") String messageBody) {SendResult sendResult = rocketMqTemplate.syncSendOrderly("partOrder", (targetId + "_" + messageBody), "0");log.info("sendPartOrderMsg msgId:{},sendStatus:{}", sendResult.getMsgId(), sendResult.getSendStatus());return "OK";}
5.1.2 消费者
@Component
@RocketMQMessageListener(topic = "partOrder", consumerGroup = "partOrder", consumeMode = ConsumeMode.ORDERLY)
@Slf4j
public class MyPartOrderConsumer implements RocketMQListener<String> {@Overridepublic void onMessage(String message) {// 处理消息的逻辑log.info("Received partOrder message: {}", message);}}
5.2 全局有序
消费者消费全部消息都是顺序的,只能通过一个某个topic只有一个队列才能实现,这种应用场景较少,且性能较差。【向唯一队列中发送消息,队列无法扩展】。
5.2.1 生产者
@Resourceprivate RocketMQTemplate rocketMqTemplate;@GetMapping("/send/overAllOrder/{targetId}/{messageBody}")public String sendOverallOrderMsg(@PathVariable("targetId") Integer targetId, @PathVariable("messageBody") String messageBody) {SendResult sendResult = rocketMqTemplate.syncSendOrderly("overAllOrder", (targetId + "_" + messageBody), targetId.toString());log.info("sendOverallOrderMsg msgId:{},sendStatus:{}", sendResult.getMsgId(), sendResult.getSendStatus());return "OK";}
5.2.2 消费者
@Component
@RocketMQMessageListener(topic = "overallOrder", consumerGroup = "overallOrder", consumeMode = ConsumeMode.ORDERLY)
@Slf4j
public class MyOverallOrderConsumer implements RocketMQListener<String> {@Overridepublic void onMessage(String message) {// 处理消息的逻辑log.info("Received overallOrder1 message: {}", message);}}
6.事务消息
6.1 生产者
@RestController
@Slf4j
public class TransactionProducerController {@Resourceprivate RocketMQTemplate rocketMqTemplate;@GetMapping("/send/transaction/{targetId}/{messageBody}")public String sendTransactionMsg(@PathVariable("targetId") Integer targetId, @PathVariable("messageBody") String messageBody) {Message message = MessageBuilder.withPayload(messageBody).build();TransactionSendResult transaction = rocketMqTemplate.sendMessageInTransaction("transaction", message, targetId);return transaction.getTransactionId();}}@Slf4j
@RocketMQTransactionListener
public class TransactionMsgListener implements RocketMQLocalTransactionListener {/** 执行本地事务(在发送消息成功时执行) */@Overridepublic RocketMQLocalTransactionState executeLocalTransaction(Message message, Object o) {//模拟一个处理结果int index=2;/*** 模拟返回事务状态*/switch (index){case 1://处理业务String jsonStr = new String((byte[]) message.getPayload(), StandardCharsets.UTF_8);log.info("本地事务回滚,回滚消息,"+jsonStr);//返回ROLLBACK状态的消息会被丢弃return RocketMQLocalTransactionState.ROLLBACK;case 2://返回UNKNOW状态的消息会等待Broker进行事务状态回查log.info("需要等待Broker进行事务状态回查");return RocketMQLocalTransactionState.UNKNOWN;default:log.info("事务提交,消息正常处理");//返回COMMIT状态的消息会立即被消费者消费到return RocketMQLocalTransactionState.COMMIT;}}/*** 检查本地事务的状态* 回查间隔时间:系统默认每隔60秒发起一次定时任务,对未提交的半事务消息进行回查,共持续12小时。* 第一次消息回查最快*/@Overridepublic RocketMQLocalTransactionState checkLocalTransaction(Message message) {String transactionId = message.getHeaders().get("__transactionId__").toString();log.info("检查本地事务状态,transactionId:{}", transactionId);return RocketMQLocalTransactionState.COMMIT;}
}
6.2 消费者
@Component
@RocketMQMessageListener(topic = "transaction", consumerGroup = "transaction")
@Slf4j
public class MyTransactionConsumer implements RocketMQListener<String> {@Overridepublic void onMessage(String message) {// 处理消息的逻辑log.info("Received transaction message: {}", message);}}
7.单项消息
单向发送只负责发送消息,不等待RocketMQ服务器返回的发送结果,也不提供回调函数来接收RocketMQ服务器的响应结果,只负责发送至于发送成功还是发送失败并不考虑。通常用于对可靠性要求不高的场景。
7.1 生产者
@Resourceprivate RocketMQTemplate rocketMqTemplate;@GetMapping("/send/oneWay/{messageBody}")public String sendOneWayMsg(@PathVariable("messageBody") String messageBody) {// 单向不可靠消息 void 方法无返回值rocketMqTemplate.sendOneWay("oneWay", messageBody);return "OK";}
7.2 消费者
@Component
@RocketMQMessageListener(topic = "oneWay", consumerGroup = "oneWay")
@Slf4j
public class MyOneWayConsumer implements RocketMQListener<String> {@Overridepublic void onMessage(String message) {// 处理消息的逻辑log.info("Received oneWay message: {}", message);}}
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