我正在Visual Studio中使用c ++进行控制台项目,其中鼠标负责所有输入工作。 在Windows 7上可以正常工作,但在Windows 10上却不能。
I am working on a console project in c++ with visual studio, in which the mouse is doing all the input stuff. It is working fine on windows 7, but not on windows 10.
我将向您展示一些代码,这是我的一个非常简化的版本实际代码。但这是相同的:在win7上工作,而不在win 1上工作
I'll show you some code, which is a very simplefied version, of my actual code. But here is the same: working on win7, not on win 1
#include <stdio.h> #include <windows.h> void MouseEventProc(MOUSE_EVENT_RECORD); VOID ResizeEventProc(WINDOW_BUFFER_SIZE_RECORD); VOID KeyEventProc(KEY_EVENT_RECORD); VOID GetInputEvents(VOID); void gotoxy(int, int); void MyErrorExit(char *s) { printf("Fatal: %s\n", s); exit(1); } int main(void) { HANDLE hStdin; DWORD cNumRead, fdwMode, fdwSaveOldMode, i; INPUT_RECORD irInBuf[128]; // Get the standard input handle. hStdin = GetStdHandle(STD_INPUT_HANDLE); if (hStdin == INVALID_HANDLE_VALUE) MyErrorExit("GetStdHandle"); // Save the current input mode, to be restored on exit. if (!GetConsoleMode(hStdin, &fdwSaveOldMode)) MyErrorExit("GetConsoleMode"); // Enable the window and mouse input events. fdwMode = ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT; if (!SetConsoleMode(hStdin, fdwMode)) MyErrorExit("SetConsoleMode"); // Loop to read and handle the input events. while (1) { // Wait for the events. if (!ReadConsoleInput( hStdin, // input buffer handle irInBuf, // buffer to read into 128, // size of read buffer &cNumRead)) // number of records read MyErrorExit("ReadConsoleInput"); // Dispatch the events to the appropriate handler. for (i = 0; i < cNumRead; i++) { switch (irInBuf[i].EventType) { case KEY_EVENT: // keyboard input KeyEventProc(irInBuf[i].Event.KeyEvent); break; case MOUSE_EVENT: // mouse input MouseEventProc(irInBuf[i].Event.MouseEvent); break; case WINDOW_BUFFER_SIZE_EVENT: // scrn buf. resizing ResizeEventProc( irInBuf[i].Event.WindowBufferSizeEvent); break; case FOCUS_EVENT: // disregard focus events case MENU_EVENT: // disregard menu events break; default: MyErrorExit("unknown event type"); break; } } } return 0; } VOID MouseEventProc(MOUSE_EVENT_RECORD ir) { if (ir.dwEventFlags == MOUSE_MOVED) gotoxy(ir.dwMousePosition.X, ir.dwMousePosition.Y); } VOID ResizeEventProc(WINDOW_BUFFER_SIZE_RECORD dummy) { return; }; VOID KeyEventProc(KEY_EVENT_RECORD dummy) { return; }; VOID GetInputEvents(VOID) { return; }; void gotoxy(int x, int y) { COORD coord; coord.X = x; coord.Y = y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); }推荐答案
我有类似问题 。而且问题似乎是由于在Windows10的控制台Windows属性的设置中启用了快速编辑模式 选项引起的。我已经复制并粘贴了您指定的MCVE代码,但在Windows10计算机上也无法正常运行。但是,它按照 Microsoft有关禁用快速编辑模式的文档。在启用窗口&之前,我首先做了(em>禁用 这件事(!)。鼠标输入事件,方法是通过以下方式在您的代码中包含/添加快速编辑模式-禁用代码行:
I had similar problem on my Windows-10 machine. And the problem seemingly was being caused by 'Quick Edit Mode' option being enabled in settings of 'Console Windows Properties' on Windows10. I have copied and pasted your given MCVE-code, it wasn't working on my windows10 machine either. But, it started working after i disabled 'Quick Edit Mode' as per Microsoft's docs about disabling 'Quick Edit Mode'. I did this 'disabling' thing first(!), before enabling the window & mouse input events, by including/adding the 'Quick Edit Mode'-disabling-code-lines to your code in following manner:
/* Step-1: Disable 'Quick Edit Mode' option */ fdwMode = ENABLE_EXTENDED_FLAGS; if (! SetConsoleMode(hStdin, fdwMode) ) MyErrorExit("SetConsoleMode"); /* Step-2: Enable the window and mouse input events, after you have already applied that 'ENABLE_EXTENDED_FLAGS' to disable 'Quick Edit Mode' */ fdwMode = ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT; if (!SetConsoleMode(hStdin, fdwMode)) MyErrorExit("SetConsoleMode");在包含上述内容之后,您的程序开始运行,并且控制台光标通过您的 gotoxy()函数,按您提供的MCVE代码的预期,在我的 Windows10控制台上!
After this above-quoted inclusion, your program started working and the Console Cursor kept following my Mouse pointer via your gotoxy() function, as intended by your provided MCVE-code, on my Windows10-Console!
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