我做的一个跨平台的C(不++)游戏在Linux(主)和Windows(备用)二进制文件。到现在为止我用DEVCPP在Windows中编译,但我有麻烦一些图书馆工作的权利,我听到它可以从Linux的withing编译Windows二进制。但是,我不知道从哪里开始。游戏采用了一些库(GLEW,GL,SDL,SDL_mixer,SDL_image和Lua 5.1),将杂乱,虽然分发目录,所以有可能使一个静态二进制与方法?
I am doing a cross-platform C (not ++) game with both linux (main) and windows (alternate) binaries. Until now I used devcpp to compile in windows, but I have trouble getting some libraries to work right, and I heard it is possible to compile a windows binary from withing Linux. However, I don't know where to get started. The game uses a few libraries (GLEW, GL, SDL, SDL_mixer, SDL_image and Lua 5.1) that would clutter the distribution directory though, so is it possible to make a static binary with that method?
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