Html5 Canvas 变换算法

编程入门 行业动态 更新时间:2024-10-26 05:22:52
本文介绍了Html5 Canvas 变换算法 - 应用变换后查找对象坐标的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧! 问题描述

在 html5 画布上,我正在绘制对象(矩形、圆形等...),这些对象具有缩放、倾斜、旋转等变换属性...这些对象可以嵌套.

On html5 canvas I am drawing objects (rectangle, circle, etc...), these objects have transformation properties like scale, skew, rotation etc... These objects can be nested.

问题发生在我应用转换后,我想找到给定对象的精确 x、y 坐标,但它超出了我的想象.

Problem occurs when I after applying transformations, I want to find exact x, y coordinate of given object, but its going over my head.

致所有从事交互式计算机图形学的专家;请帮我解决这个问题.

To all experts who is into interactive computer graphics; please help me solve this problem.

提前致谢.

推荐答案

二维中的所有仿射变换都可以表示为如下形式的矩阵:

All affine transformations in 2D can be expressed as a matrix of the form:

[ a c dx ] T = [ b d dy ] [ 0 0 1 ]

这可以用 context.transform(a, b, c, d, dx, dy); 方法表示;.

当应用于某个坐标时,(x,y),你首先必须添加第三个坐标,它总是 1: <x,y, 1>.然后可以将变换矩阵相乘得到结果:

When applied to some coordinate, (x,y), you first have to add a third coordinate, which is always 1: <x, y, 1>. Then you can multiply the transformation matrix to get the result:

[ a*x + c*y + dx ] [ b*x + d*y + dy ] [ 1 ]

如果在最后一个坐标中得到除 '1' 以外的任何值,则必须将向量除以它.

If you get anything other than '1' in the last coordinate, you have to divide the vector by it.

反之,你必须反转矩阵:

To go the other way, you have to invert the matrix:

[ d/M -c/M (c*dy - d*dx)/M ] [ b/M a/M (b*dx - a*dy)/M ] [ 0 0 1 ]

其中 M 是 (a*d - b*c).

通过将矩阵相乘,可以按顺序应用多个变换.乘法的顺序很重要.

Multiple transformations could be applied in sequence, by multiplying their matrices. The order of the multiplications are important.

context.translate(dx,dy) <==> context.transform( 1, 0, 0, 1, dx, dy) context.rotate(θ) <==> context.transform( c, s, -s, c, 0, 0) context.scale(sx,sy) <==> context.transform(sx, 0, 0, sy, 0, 0)

其中 c = Math.cos(θ) 和 s = Math.sin(θ)

如果您在对象空间中获得了一些坐标 (x,y),并且您想知道它将在屏幕上的哪个位置结束,您可以对其应用转换.

If you got some coordinate (x,y) in object-space, and you want to know where it will end up on the screen, you apply the transformation to it.

如果您在屏幕上获得了某个坐标 (x,y),并且您想知道对象上的哪个点,则乘以变换的倒数.

If you got some coordinate (x,y) on the screen, and you want to know which point on the object that is, you multiply by the inverse of the transformation.

更多推荐

Html5 Canvas 变换算法

本文发布于:2023-11-12 01:14:19,感谢您对本站的认可!
本文链接:https://www.elefans.com/category/jswz/34/1580090.html
版权声明:本站内容均来自互联网,仅供演示用,请勿用于商业和其他非法用途。如果侵犯了您的权益请与我们联系,我们将在24小时内删除。
本文标签:算法   Canvas

发布评论

评论列表 (有 0 条评论)
草根站长

>www.elefans.com

编程频道|电子爱好者 - 技术资讯及电子产品介绍!