我从团结code调用Java函数。 我有静态和放大器;在我的Java类的非静态类型的函数 要访问第一个静态功能,我用:
i have calling java function from my unity code. I have both static & non-static type of functions in my java class To access first static function, i used:
AndroidJavaClass plugin = new AndroidJavaClass("com.android.test.TestActivity"); AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); plugin.CallStatic("InstantiateMe", qwe);
以上code运行良好,但在此之后,当我尝试执行我的非静态函数,它不是实际执行..甚至没有给予任何异常或错误。
above code is running fine, but after this , when i m trying to execute my non static function, its not actually executing.. Not even giving any exception or error..
我的code调用非静态函数
AndroidJavaClass plugin = new AndroidJavaClass("com.android.test.TestActivity"); AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); plugin.Call("Enable", qwe);
帮我guyz。我stucked这里。
Help me guyz. i stucked here.
推荐答案使用您的活动变量非静态调用: activity.Call(启用,QWE); 有例子的静态和非静态函数调用:
use your "activity" variable for non-static calls: activity.Call("Enable", qwe); There is example of static and non-static functions calls:
public class Caller { private readonly AndroidJavaClass _ActivityClass; private readonly AndroidJavaObject _ActivityObject; private readonly AndroidJavaClass _MyActivityClass; public Caller() { _ActivityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); _MyActivityClass = new AndroidJavaClass("com.example.u2aTest.MyMainActivity"); _ActivityObject = _ActivityClass.GetStatic("currentActivity"); // AndroidJavaObject my_activity_object = _MyActivityClass.GetStatic("currentActivity"); //doesn't work } public void MakeTestCalls() { _ActivityObject.Call("testVoid"); // works fine //_ActivityClass.CallStatic("testVoidStatic"); // doesn't works _MyActivityClass.CallStatic("testVoidStatic"); // works fine //_ActivityObject.CallStatic("testVoid"); // doesn't work on some divices //public int testInt(int intValue) int iresult = _ActivityObject.Call<int>("testInt", 999); //public String testStringString(String paramValue) String sresult = _ActivityObject.Call<String>("testStringString", "s2"); //public static int testIntStatic(int intValue) iresult = _MyActivityClass.CallStatic<int>("testIntStatic", 999); //public static String testStringStringStatic(String paramValue) sresult =_MyActivityClass.CallStatic<String>("testStringStringStatic", "s1"); } }
就以Android插件的Unity3D 的例子看看对于detailes。
Take a look on example of Android plugin for Unity3D for detailes.
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