设置一个Direct3D 设备的功能级别目标。
语法
typedef enum D3D_FEATURE_LEVEL {
D3D_FEATURE_LEVEL_9_1 = 0x9100,
D3D_FEATURE_LEVEL_9_2 = 0x9200,
D3D_FEATURE_LEVEL_9_3 = 0x9300,
D3D_FEATURE_LEVEL_10_0 = 0xa000,
D3D_FEATURE_LEVEL_10_1 = 0xa100,
D3D_FEATURE_LEVEL_11_0 = 0xb000
} D3D_FEATURE_LEVEL;
常量
D3D_FEATURE_LEVEL_9_1
目标功能级别支持Direct3D 9.1包含 shader model 2.
D3D_FEATURE_LEVEL_9_2
目标功能级别支持Direct3D 9.2包含 shader model 2.
D3D_FEATURE_LEVEL_9_3 目标功能级别支持Direct3D 9.3包含 shader model 3.
D3D_FEATURE_LEVEL_10_0
目标功能级别支持Direct3D 10.0包含 shader model 4.
D3D_FEATURE_LEVEL_10_1
目标功能级别支持Direct3D 10.1包含 shader model 4.
D3D_FEATURE_LEVEL_11_0
目标功能级别支持Direct3D 11.0包含 shader model 5.
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D3D_FEATURE_LEVEL枚举
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