为什么我不能从cocos2d :: sprite中覆盖draw方法?(Why Can't I override draw method from cocos2d::sprite?)

编程入门 行业动态 更新时间:2024-10-25 15:21:52
为什么我不能从cocos2d :: sprite中覆盖draw方法?(Why Can't I override draw method from cocos2d::sprite?)

我需要从精灵覆盖draw方法来应用一些自定义的东西,但它根本没有击中我的绘制覆盖。 我很确定我正确地做到了:

.h文件:

virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, bool transformUpdated);

.cpp文件:

void CustomSprite::draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, bool transformUpdated) { int x = 0; //breakpoint here }

我的班级是

#include "cocos2d.h" class CustomSprite : public cocos2d::Sprite {

I need to override draw method from sprite to apply some custom stuff, but it doesnt hit my draw override at all. I'm pretty sure I am doing it correctly:

.h file:

virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, bool transformUpdated);

.cpp file:

void CustomSprite::draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, bool transformUpdated) { int x = 0; //breakpoint here }

my class is

#include "cocos2d.h" class CustomSprite : public cocos2d::Sprite {

最满意答案

解决方案是:

in .h: virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags) override; in .cpp: void EnergyManager::draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags)

感谢Kobyle

The solution was:

in .h: virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags) override; in .cpp: void EnergyManager::draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags)

thanks to Kobyle

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本文标签:方法   sprite   cocos2d   draw   method

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