本文介绍了三.js/OrbitControls 未定义的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
限时送ChatGPT账号..当我尝试导入 OrbitControls.js 时:
我收到不能在模块外使用导入语句
错误
所以,我使用:
我建议您也将自定义 geometry_helper.js
转换为 ES6 模块.
When i try to import OrbitControls.js the following:
I get the Cannot use import statement outside a module
error
So, I use :
<script type="module" src="OrbitControls.js"></script
>
but this time I get:
ReferenceError: OrbitControls is not defined
HTML body:
<body>
<div id="page-wrapper">
<h1>Open Spaceport Container (.drc):</h1>
<div>
<input type="file" id="fileInput">
</div>
</div>
<div>
<pre id="decoderType"><pre>
</div>
<div>
<pre id="fileDisplayArea"><pre>
</div>
<script src="https://cdn.rawgit/mrdoob/three.js/dev/build/three.min.js"></script>
<script src="DRACOLoader.js"></script>
<script src="geometry_helper.js"></script>
<script type="module" src="OrbitControls.js"></script>
<script>
"use strict"
// Configure decoder and create loader.
var textureLoader = new THREE.TextureLoader();
const loadManager = new THREE.LoadingManager();
...
解决方案
You are mixing ES6 module with non-module code which is not valid. Do it like so:
<script type="module">
import * as THREE from 'https://cdn.jsdelivr/npm/three@0.121.1/build/three.module.js';
import { DRACOLoader } from 'https://cdn.jsdelivr/npm/three@0.121.1/examples/jsm/loaders/DRACOLoader.js';
import { OrbitControls } from 'https://cdn.jsdelivr/npm/three@0.121.1/examples/jsm/controls/OrbitControls.js';
// your actual app code
// Configure decoder and create loader.
const manager = new THREE.LoadingManager();
const textureLoader = new THREE.TextureLoader(manager);
</script>
I suggest you convert your custom geometry_helper.js
to a ES6 module, too.
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