从UIViewController切换到SKSCene没有显示任何内容(Switch from UIViewController to SKSCene doesn't show anythi

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从UIViewController切换到SKSCene没有显示任何内容(Switch from UIViewController to SKSCene doesn't show anything)

我已经开始用Spritekit创建一个战斗游戏了。

我有一个闪屏和主菜单。 我使用UIViewController来创建这两个页面和SKScene来创建一个游戏场景。 现在在MainMenu中,我想在Play按钮操作中切换到GameScene,但GameScene不显示任何内容。 我在GameScene中有突破点,令人惊讶的是,didMoveToView中的所有代码都在运行,但我的页面凹陷切换到GameScene而我仍在MainMenu中。

我使用以下代码从uiviewcontroller切换到游戏场景:

@IBAction func playButton(sender: UIButton) { let scene = GameScene(size:view.bounds.size)//(fileNamed: "GameScene") { let skView = self.view as! SKView skView.showsFPS = true skView.showsNodeCount = true skView.ignoresSiblingOrder = true scene.scaleMode = .AspectFill skView.presentScene(scene) }

override func didMoveToView(view: SKView) { /* Setup your scene here */ let myLabel = SKLabelNode(fontNamed:"Chalkduster") myLabel.text = "Hello, World!" myLabel.fontSize = 45 myLabel.position = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame)) self.addChild(myLabel) }

正在运行,我可以通过中断点导航到它。

I've started to create a battle game with Spritekit.

I have a splash screen and main menu. I used UIViewController to create these two pages and SKScene to create a game scene. Now in MainMenu I want to switch to GameScene in Play button action but the GameScene doesn't show anything. I have break points in GameScene, and surprisingly all the codes in didMoveToView is running but my page dent switch to GameScene and I am still in MainMenu.

I used the following code to switch from uiviewcontroller to game scene:

@IBAction func playButton(sender: UIButton) { let scene = GameScene(size:view.bounds.size)//(fileNamed: "GameScene") { let skView = self.view as! SKView skView.showsFPS = true skView.showsNodeCount = true skView.ignoresSiblingOrder = true scene.scaleMode = .AspectFill skView.presentScene(scene) }

the

override func didMoveToView(view: SKView) { /* Setup your scene here */ let myLabel = SKLabelNode(fontNamed:"Chalkduster") myLabel.text = "Hello, World!" myLabel.fontSize = 45 myLabel.position = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame)) self.addChild(myLabel) }

is running and I can navigate to it by break points.

最满意答案

最后我发现了这个问题。 我不得不从superview中删除UIImages,Buttons,Labels等所有对象。 喜欢这个 :

for view in self.view.subviews { view.removeFromSuperview() }

他们没有让GameScene节点出现。

Finally i found the problem. I had to remove all the objects like UIImages, Buttons, Labels,... from superview. like this :

for view in self.view.subviews { view.removeFromSuperview() }

They didn't let the GameScene Nodes to be presented.

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