Html炫酷代码例程

编程知识 行业动态 更新时间:2024-06-13 00:20:20

目录

      • 1、代码雨
      • 2、3D烟花
      • 3、炫彩光圈

1、代码雨

<!doctype html>
<html>
	<head>
		<meta charset="utf-8" />
		<title>流星雨</title>
		<meta name="keywords" content="关键词,关键字">
		<meta name="description" content="描述信息">
		<style>
			body {
				margin: 0;
				overflow: hidden;
			}
		</style>
	</head>
 
	<body>
 
		<!--
			<canvas>画布 画板 画画的本子
		-->
		<canvas width=400 height=400 style="background:#000000;" id="canvas"></canvas>
 
		<!--
			javascript
			画笔
		--> 
		<script>
					
			//获取画板
			//doccument 当前文档
			//getElement 获取一个标签
			//ById 通过Id名称的方式
			//var 声明一片空间
			//var canvas 声明一片空间的名字叫做canvas
			var canvas = document.getElementById("canvas");
			//获取画板权限 上下文
			var ctx = canvas.getContext("2d");
			//让画板的大小等于屏幕的大小
			/*
				思路:
					1.获取屏幕对象
					2.获取屏幕的尺寸
					3.屏幕的尺寸赋值给画板
			*/
			//获取屏幕对象
			var s = window.screen;
			//获取屏幕的宽度和高度
			var w = s.width;
			var h = s.height;
			//设置画板的大小
			canvas.width = w;
			canvas.height = h;
 
			//设置文字大小 
			var fontSize = 14;
			//计算一行有多少个文字 取整数 向下取整
			var clos = Math.floor(w/fontSize);
			//思考每一个字的坐标
			//创建数组把clos 个 0 (y坐标存储起来)
			var drops = [];
			var str = "qwertyuiopasdfghjklzxcvbnm";
			//往数组里面添加 clos 个 0
			for(var i = 0;i<clos;i++) {
				drops.push(0);
			}
 
			//绘制文字
			function drawString() {
				//给矩形设置填充色
				ctx.fillStyle="rgba(0,0,0,0.05)"
				//绘制一个矩形
				ctx.fillRect(0,0,w,h);
 
				//添加文字样式
				ctx.font = "600 "+fontSize+"px 微软雅黑";
				//设置文字颜色
				ctx.fillStyle = "#00ff00";
 
				for(var i = 0;i<clos;i++) {
					//x坐标
					var x = i*fontSize;
					//y坐标
					var y = drops[i]*fontSize;
					//设置绘制文字
					ctx.fillText(str[Math.floor(Math.random()*str.length)],x,y);
					if(y>h&&Math.random()>0.99){
						drops[i] = 0;
					}
					drops[i]++;
				}
					
			}
			//定义一个定时器,每隔30毫秒执行一次
			setInterval(drawString,30);
		</script>
	</body>
</html>

2、3D烟花

<!doctype html>
<html lang="en">
 <head>
  <meta charset="UTF-8">
  <meta name="Generator" content="EditPlus®">
  <meta name="Author" content="">
  <meta name="Keywords" content="">
  <meta name="Description" content="">
  <title>Document</title>
  <style>
html,body{
  margin:0px;
  width:100%;
  height:100%;
  overflow:hidden;
  background:#000;
}

#canvas{
  width:100%;
  height:100%;
}

  </style>
 
 </head>
<canvas id="canvas"></canvas>
   <script>
 function initVars(){

  pi=Math.PI;
  ctx=canvas.getContext("2d");
  canvas.width=canvas.clientWidth;
  canvas.height=canvas.clientHeight;
  cx=canvas.width/2;
  cy=canvas.height/2;
  playerZ=-25;
  playerX=playerY=playerVX=playerVY=playerVZ=pitch=yaw=pitchV=yawV=0;
  scale=600;
  seedTimer=0;seedInterval=5,seedLife=100;gravity=.02;
  seeds=new Array();
  sparkPics=new Array();
  s="https://cantelope/NYE/";
  for(i=1;i<=10;++i){
    sparkPic=new Image();
    sparkPic.src=s+"spark"+i+".png";
    sparkPics.push(sparkPic);
  }
  sparks=new Array();
  pow1=new Audio(s+"pow1.ogg");
  pow2=new Audio(s+"pow2.ogg");
  pow3=new Audio(s+"pow3.ogg");
  pow4=new Audio(s+"pow4.ogg");
  frames = 0;
}

function rasterizePoint(x,y,z){

  var p,d;
  x-=playerX;
  y-=playerY;
  z-=playerZ;
  p=Math.atan2(x,z);
  d=Math.sqrt(x*x+z*z);
  x=Math.sin(p-yaw)*d;
  z=Math.cos(p-yaw)*d;
  p=Math.atan2(y,z);
  d=Math.sqrt(y*y+z*z);
  y=Math.sin(p-pitch)*d;
  z=Math.cos(p-pitch)*d;
  var rx1=-1000,ry1=1,rx2=1000,ry2=1,rx3=0,ry3=0,rx4=x,ry4=z,uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1);
  if(!uc) return {x:0,y:0,d:-1};
  var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc;
  var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc;
  if(!z)z=.000000001;
  if(ua>0&&ua<1&&ub>0&&ub<1){
    return {
      x:cx+(rx1+ua*(rx2-rx1))*scale,
      y:cy+y/z*scale,
      d:Math.sqrt(x*x+y*y+z*z)
    };
  }else{
    return {
      x:cx+(rx1+ua*(rx2-rx1))*scale,
      y:cy+y/z*scale,
      d:-1
    };
  }
}

function spawnSeed(){
  
  seed=new Object();
  seed.x=-50+Math.random()*100;
  seed.y=25;
  seed.z=-50+Math.random()*100;
  seed.vx=.1-Math.random()*.2;
  seed.vy=-1.5;//*(1+Math.random()/2);
  seed.vz=.1-Math.random()*.2;
  seed.born=frames;
  seeds.push(seed);
}

function splode(x,y,z){
  
  t=5+parseInt(Math.random()*150);
  sparkV=1+Math.random()*2.5;
  type=parseInt(Math.random()*3);
  switch(type){
    case 0:
      pic1=parseInt(Math.random()*10);
      break;
    case 1:
      pic1=parseInt(Math.random()*10);
      do{ pic2=parseInt(Math.random()*10); }while(pic2==pic1);
      break;
    case 2:
      pic1=parseInt(Math.random()*10);
      do{ pic2=parseInt(Math.random()*10); }while(pic2==pic1);
      do{ pic3=parseInt(Math.random()*10); }while(pic3==pic1 || pic3==pic2);
      break;
  }
  for(m=1;m<t;++m){
    spark=new Object();
    spark.x=x; spark.y=y; spark.z=z;
    p1=pi*2*Math.random();
    p2=pi*Math.random();
    v=sparkV*(1+Math.random()/6)
    spark.vx=Math.sin(p1)*Math.sin(p2)*v;
    spark.vz=Math.cos(p1)*Math.sin(p2)*v;
    spark.vy=Math.cos(p2)*v;
    switch(type){
      case 0: spark.img=sparkPics[pic1]; break;
      case 1:
        spark.img=sparkPics[parseInt(Math.random()*2)?pic1:pic2];
        break;
      case 2:
        switch(parseInt(Math.random()*3)){
          case 0: spark.img=sparkPics[pic1]; break;
          case 1: spark.img=sparkPics[pic2]; break;
          case 2: spark.img=sparkPics[pic3]; break;
        }
        break;
    }
    spark.radius=25+Math.random()*50;
    spark.alpha=1;
    spark.trail=new Array();
    sparks.push(spark);
  }
  pow = new Audio(`${s}pow${~~(Math.random()*4)}.ogg`); 
  // switch(parseInt(Math.random()*4)){

  //   case 0: pow=new Audio(s+"pow1.ogg"); break;
  //   case 1: pow=new Audio(s+"pow2.ogg"); break;
  //   case 2: pow=new Audio(s+"pow3.ogg"); break;
  //   case 3: pow=new Audio(s+"pow4.ogg"); break;
  // }
  d=Math.sqrt((x-playerX)*(x-playerX)+(y-playerY)*(y-playerY)+(z-playerZ)*(z-playerZ));
  pow.volume=1.5/(1+d/10);
  pow.play();
}

function doLogic(){
  
  if(seedTimer<frames){
    seedTimer=frames+seedInterval*Math.random()*10;
    spawnSeed();
  }
  for(i=0;i<seeds.length;++i){
    seeds[i].vy+=gravity;
    seeds[i].x+=seeds[i].vx;
    seeds[i].y+=seeds[i].vy;
    seeds[i].z+=seeds[i].vz;
    if(frames-seeds[i].born>seedLife){
      splode(seeds[i].x,seeds[i].y,seeds[i].z);
      seeds.splice(i,1);
    }
  }
  for(i=0;i<sparks.length;++i){
    if(sparks[i].alpha>0 && sparks[i].radius>5){
      sparks[i].alpha-=.01;
      sparks[i].radius/=1.02;
      sparks[i].vy+=gravity;
      point=new Object();
      point.x=sparks[i].x;
      point.y=sparks[i].y;
      point.z=sparks[i].z;
      if(sparks[i].trail.length){
        x=sparks[i].trail[sparks[i].trail.length-1].x;
        y=sparks[i].trail[sparks[i].trail.length-1].y;
        z=sparks[i].trail[sparks[i].trail.length-1].z;
        d=((point.x-x)*(point.x-x)+(point.y-y)*(point.y-y)+(point.z-z)*(point.z-z));
        if(d>9){
          sparks[i].trail.push(point);
        }
      }else{
        sparks[i].trail.push(point);
      }
      if(sparks[i].trail.length>5)sparks[i].trail.splice(0,1);        
      sparks[i].x+=sparks[i].vx;
      sparks[i].y+=sparks[i].vy;
      sparks[i].z+=sparks[i].vz;
      sparks[i].vx/=1.075;
      sparks[i].vy/=1.075;
      sparks[i].vz/=1.075;
    }else{
      sparks.splice(i,1);
    }
  }
  p=Math.atan2(playerX,playerZ);
  d=Math.sqrt(playerX*playerX+playerZ*playerZ);
  d+=Math.sin(frames/80)/1.25;
  t=Math.sin(frames/200)/40;
  playerX=Math.sin(p+t)*d;
  playerZ=Math.cos(p+t)*d;
  yaw=pi+p+t;
}

function rgb(col){
  
  var r = parseInt((.5+Math.sin(col)*.5)*16);
  var g = parseInt((.5+Math.cos(col)*.5)*16);
  var b = parseInt((.5-Math.sin(col)*.5)*16);
  return "#"+r.toString(16)+g.toString(16)+b.toString(16);
}

function draw(){
  
  ctx.clearRect(0,0,cx*2,cy*2);
  
  ctx.fillStyle="#ff8";
  for(i=-100;i<100;i+=3){
    for(j=-100;j<100;j+=4){
      x=i;z=j;y=25;
      point=rasterizePoint(x,y,z);
      if(point.d!=-1){
        size=250/(1+point.d);
        d = Math.sqrt(x * x + z * z);
        a = 0.75 - Math.pow(d / 100, 6) * 0.75;
        if(a>0){
          ctx.globalAlpha = a;
          ctx.fillRect(point.x-size/2,point.y-size/2,size,size);        
        }
      }
    }
  }
  ctx.globalAlpha=1;
  for(i=0;i<seeds.length;++i){
    point=rasterizePoint(seeds[i].x,seeds[i].y,seeds[i].z);
    if(point.d!=-1){
      size=200/(1+point.d);
      ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
    }
  }
  point1=new Object();
  for(i=0;i<sparks.length;++i){
    point=rasterizePoint(sparks[i].x,sparks[i].y,sparks[i].z);
    if(point.d!=-1){
      size=sparks[i].radius*200/(1+point.d);
      if(sparks[i].alpha<0)sparks[i].alpha=0;
      if(sparks[i].trail.length){
        point1.x=point.x;
        point1.y=point.y;
        switch(sparks[i].img){
          case sparkPics[0]:ctx.strokeStyle="#f84";break;
          case sparkPics[1]:ctx.strokeStyle="#84f";break;
          case sparkPics[2]:ctx.strokeStyle="#8ff";break;
          case sparkPics[3]:ctx.strokeStyle="#fff";break;
          case sparkPics[4]:ctx.strokeStyle="#4f8";break;
          case sparkPics[5]:ctx.strokeStyle="#f44";break;
          case sparkPics[6]:ctx.strokeStyle="#f84";break;
          case sparkPics[7]:ctx.strokeStyle="#84f";break;
          case sparkPics[8]:ctx.strokeStyle="#fff";break;
          case sparkPics[9]:ctx.strokeStyle="#44f";break;
        }
        for(j=sparks[i].trail.length-1;j>=0;--j){
          point2=rasterizePoint(sparks[i].trail[j].x,sparks[i].trail[j].y,sparks[i].trail[j].z);
          if(point2.d!=-1){
            ctx.globalAlpha=j/sparks[i].trail.length*sparks[i].alpha/2;
            ctx.beginPath();
            ctx.moveTo(point1.x,point1.y);
            ctx.lineWidth=1+sparks[i].radius*10/(sparks[i].trail.length-j)/(1+point2.d);
            ctx.lineTo(point2.x,point2.y);
            ctx.stroke();
            point1.x=point2.x;
            point1.y=point2.y;
          }
        }
      }
      ctx.globalAlpha=sparks[i].alpha;
      ctx.drawImage(sparks[i].img,point.x-size/2,point.y-size/2,size,size);
    }
  }
}

function frame(){

  if(frames>100000){
    seedTimer=0;
    frames=0;
  }
  frames++;
  draw();
  doLogic();
  requestAnimationFrame(frame);
}

window.addEventListener("resize",()=>{
  canvas.width=canvas.clientWidth;
  canvas.height=canvas.clientHeight;
  cx=canvas.width/2;
  cy=canvas.height/2;
});

initVars();
frame();
 </script>

3、炫彩光圈

<!DOCTYPE html>
<html xmlns="http://www.w3/1999/xhtml" lang="en">
<head>
<title>star</title>
<script type="text/javascript">
window.onload = function () {
C = Math.cos; // cache Math objects
S = Math.sin;
U = 0;
w = window;
j = document;
d = j.getElementById("c");
c = d.getContext("2d");
W = d.width = w.innerWidth;
H = d.height = w.innerHeight;
c.fillRect(0, 0, W, H); // resize <canvas> and draw black rect (default)
c.globalCompositeOperation = "lighter";  // switch to additive color application
c.lineWidth = 0.2;
c.lineCap = "round";
var bool = 0, 
t = 0; // theta
d.onmousemove = function (e) {
if(window.T) {
if(D==9) { D=Math.random()*15; f(1); }
clearTimeout(T);
}
X = e.pageX; // grab mouse pixel coords
Y = e.pageY;
a=0; // previous coord.x
b=0; // previous coord.y 
A = X, // original coord.x
B = Y; // original coord.y
R=(e.pageX/W * 999>>0)/999;
r=(e.pageY/H * 999>>0)/999;
U=e.pageX/H * 360 >>0;
D=9;
g = 360 * Math.PI / 180;
T = setInterval(f = function (e) { // start looping spectrum
c.save();
c.globalCompositeOperation = "source-over"; // switch to additive color application
if(e!=1) {
c.fillStyle = "rgba(0,0,0,0.02)";
c.fillRect(0, 0, W, H); // resize <canvas> and draw black rect (default)
}
c.restore();
i = 25; while(i --) {
c.beginPath();
if(D > 450 || bool) { // decrease diameter
if(!bool) { // has hit maximum
bool = 1;
}
if(D < 0.1) { // has hit minimum
bool = 0;
}
t -= g; // decrease theta
D -= 0.1; // decrease size
}
if(!bool) {
t += g; // increase theta
D += 0.1; // increase size
}
q = (R / r - 1) * t; // create hypotrochoid from current mouse position, and setup variables (see: http://en.wikipedia/wiki/Hypotrochoid)
x = (R - r) * C(t) + D * C(q) + (A + (X - A) * (i / 25)) + (r - R); // center on xy coords
y = (R - r) * S(t) - D * S(q) + (B + (Y - B) * (i / 25));
if (a) { // draw once two points are set
c.moveTo(a, b);
c.lineTo(x, y)
}
c.strokeStyle = "hsla(" + (U % 360) + ",100%,50%,0.75)"; // draw rainbow hypotrochoid
c.stroke();
a = x; // set previous coord.x
b = y; // set previous coord.y
}
U -= 0.5; // increment hue
A = X; // set original coord.x
B = Y; // set original coord.y
}, 16);
}
j.onkeydown = function(e) { a=b=0; R += 0.05 }
d.onmousemove({pageX:300, pageY:290})
}


</script>
</head>

<body style="margin:0px;padding:0px;width:100%;height:100%;overflow:hidden;">
<canvas id="c"></canvas>
</body>
</html>

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Html炫酷代码例程

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