我正在使用ARToolKit 5.3.3试图从源代码构建。 构建simpleOSG示例应用程序时出现以下错误:
error C1083: Cannot open include file: 'DSVL.h': No such file or directory error C1083: Cannot open include file: 'GL/glext.h': No such file or directory error C1083: Cannot open include file: 'GL/glut.h': No such file or directory error C1083: Cannot open include file: 'jpeglib.h': No such file or directory error C1083: Cannot open include file: 'osg/Config': No such file or directory error C1083: Cannot open include file: 'pthread.h': No such file or directory error C1083: Cannot open include file: 'qedit.h': No such file or directory来自Github的克隆被放置在C:/上。 我不知道为什么这些文件丢失,从我的Mac上的源代码构建时,我没有任何问题。 任何帮助将不胜感激。
ARToolKit 5.3.3,Windows 10,Visual Studio 2013
I am working with ARToolKit 5.3.3 trying to build from source. I am getting the following errors when building the simpleOSG example application:
error C1083: Cannot open include file: 'DSVL.h': No such file or directory error C1083: Cannot open include file: 'GL/glext.h': No such file or directory error C1083: Cannot open include file: 'GL/glut.h': No such file or directory error C1083: Cannot open include file: 'jpeglib.h': No such file or directory error C1083: Cannot open include file: 'osg/Config': No such file or directory error C1083: Cannot open include file: 'pthread.h': No such file or directory error C1083: Cannot open include file: 'qedit.h': No such file or directoryThe clone from Github is placed on C:/. I have no idea why these files are missing, when building from source on my Mac I have no issues with this. Any help would be greatly appreciated.
ARToolKit 5.3.3, Windows 10, Visual Studio 2013
最满意答案
ARToolKit GitHub存储库中不保存第三方依赖关系。 为了满足您列出的缺失依赖关系,您需要DSVideoLib,GLUT,libjpeg,OpenSceneGraph,pthreads-win32和DirectShow SDK。
获得这些最简单的方法是直接从一个打包的二进制ARToolKit SDK中复制它们。
否则,您需要做一些工作来下载和构建每个依赖项。
Third-party dependencies are not kept in the ARToolKit GitHub repository. To satisfy the missing dependencies you listed, you will need DSVideoLib, GLUT, libjpeg, OpenSceneGraph, pthreads-win32, and the DirectShow SDK.
The easiest way to obtain these is to copy them directly from one of the packaged binary ARToolKit SDKs.
Otherwise, you have a bit of work to do to download and build each dependency.
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